A few new strat Possibilities (in General)


Mythology January 4 2005 9:06 AM EST

Just as a tentative post, and to enjoy the ability of posting once agian :p a few thoughts on new strats;

"The new man"
The way tattoos are dominating at the moment, it seems to me the best way to beat them would be to combine both the power of tattoos with the power of exp. So take a single tank, add a tattoo of augmentation and then just train hps and VA. With such a huge whack of hp it should out class the Jigs so long as the tattoos are balanced.

"EEasy"
This strat basically tries to protect ones Jig, and help it. Simply two enchanters one with EC the second with AMF. Only thing that can beat it is higher lvl tattoos, jigs and flame etc..

"FBM Revisited"
Just a simple revision of the old fav :) with DM and AMF everywhere time to concentrate and specialise. AS / MM-GA / CoC. With three minions the AS has less effect but will protect against the ever popular 4 minions (or 5).

"Towering Inferno"
Dont know why im going to share this strat, totally hate it and cant see a counter to it other than another inferno. Very simple single minion training FB and 1/4 hps (to protect against GA and AMF) wearing a flame tat. With such a huge dump of exp into FB, AMFs cant touch it and the familiar in front will protect against archers. Will basically destroy everything within ranged rounds.

Sedecim January 4 2005 9:23 AM EST

A counter for the inferno strat would be to buy a CoBF. But that can hardly be called a strategy...

Salketer [big bucks] January 4 2005 9:27 AM EST

is it confirmed that it protects from any fireballs and not just the hit from friendly minions?

MrC [DodgingTheEvilForgeFees] January 4 2005 9:28 AM EST

All of the above work well, Towering Inferno is nice but it is beatable, FBM, no idea how that will work (haven't used it much), EEasy, nice idea, hadn't thought of that, like the sound of it but it'd be interesting to see how it works out, The new man, nice idea, I think warchild was the first to use this, only I like the idea of dumping most exp into AMF better, a single tank that can beat mages, nice thought at least.

Warchild January 4 2005 9:29 AM EST

the new man: VA against DM is way to dangerous but an AMF would be a nice addition in its place

EEasy: this is....well good as long as one thing does not happen (see note below)

FBM Revisited: this is a very good idea (as it was before) but only for specialization DM and AMF will both dominate this strat...but the strats built around the familiars may have more of a problem with it

Towering Inferno: uummm yeah i i am with you on this one hate the strat....but it will work...add on a CBF to protect against any backlash from the FB the few times you will reach melee and you have a really annoying FB mage...however there in lies the one and only true counter i see to this strat....CBF now protects against FB any team with a CBF minion will NEVER be killed by this strat

Warchild January 4 2005 9:34 AM EST

ggrrr for got to add my note in

Note: a lot of these strats are dependant on the tattoos...i believe that we will see a curve start to appear in the tattoos very shortly and they will become more and more useless as people get to higher prs (if that is not the case i see a nerf coming)

and thanks for the props Mr Chuckles but actually i think ellis was doing the new man before I was (although i didn't see his strat until i was already running mine and looking for a regular ToA)

AdminQBGentlemanLoser [{END}] January 4 2005 9:47 AM EST

Myth, if the "Towering Inferno" is using a tattoo of flame (or any other non Jig minion sumoning tat), that tat is going to be first hit and without any AS would only last one attack and only get one hit off. Either a Jig or a stat enchancing tat would be better.

Aguementation for free Str and Dex (Only the Dex would help the Mage), or Endurance for free AC (possible physical only).

The free Hit points the Jig gives is the reason it's so useful.

The usefulness will decrease when seeking weapons/ammo become readily available.

Mythology January 4 2005 10:22 AM EST

"Towering Inferno" [Revised]
AS / FB(wearing flame tat)
wasn't aware flame minions don't get any hps.

Todd January 4 2005 10:30 AM EST

It's great to see Myth posting again. IMO, he's one of the best strategizers out there.

Myonax January 4 2005 10:46 AM EST

My favorite thing about cb2 is there is a lot of rock/paper/scissors going on.

Dispell magic adds a new element. Look at Jon's team expostfacto. With a Jiggy and decent dispell he has a single mage that kills almost all the enchanter teams. That was never possible in CB1. He is really weak against single tanks though. Single tanks are weak against 4 mages with AS. I am enjoying deciding on my final strategy. My team currently whoops anyone using AS. I can't wait till someone finds a nice all around strategy.

Mythology January 4 2005 10:51 AM EST

Thank you Todd, couldn't agree more Myonax, soon as the tats aren't the be all and end all things going to get very interesting.

AdminQBGentlemanLoser [{END}] January 4 2005 10:58 AM EST

""Towering Inferno" [Revised]
AS / FB(wearing flame tat)"

Which gets equalised by DM.

DM was a great addition. As a single minion, I really miss AMF but feel DM will do more for me...

I hope! ;)

Maybe with the advent of DD tattoo's we could finally get a feasible Decay Archer! ;)

Mythology January 4 2005 11:04 AM EST

You'd need a huge DM to neutralise that AS. Its 50% of total exp, no pen either.

[EG] Almuric January 4 2005 11:11 AM EST

Has anyone figured out how to tell how strong someone's Tattoo is?

I've got a single tank and fought Jon's character expostfacto. I couldn't touch his familiar. Missed all 3 times in ranged and in melee he was doing mega-damage to me and my familiar.

The same problem exists with other characters. People with PR way lower than yourself have tattoos that you can't even touch. In the old game, if a new guy rented a huge Loch or something, you could at least hit him and do damage to him and eventually kill him. Now, it's like you're fighting Spid. The familiar is completely healed the second fight and you never touch the main minion.

Seems a little unbalanced. Yeah, I know I'm not the first to complain about it. Just wondering if anyone has any insights.

Mythology January 4 2005 11:17 AM EST

I think an interesting change would be that the familiar dissapears if the minion wearing it dies, either during or after combat.

Sedecim January 4 2005 11:22 AM EST

"Has anyone figured out how to tell how strong someone's Tattoo is?"

The strongest Tat's generally get transferred and loaned out. You can check the networth in the transfers. Like this (this gets all transfered ToJ's above 100K in the last 24 hours).

MrC [DodgingTheEvilForgeFees] January 4 2005 11:36 AM EST

"I think an interesting change would be that the familiar dissapears if the minion wearing it dies, either during or after combat."

Isn't that the way it is? From what I've seen if you fight a character and kill the minion (using a single FB mage that's not hard to do even if it's hidden behind a familiar) and the familiar survives then you lose fight but the minion is dead so the familiar doesn't come back and you can't fight it again, maybe that only works Vs one minion opponents... maybe not at all, I'm not sure but that's what it looks like to me.

Todd January 4 2005 11:38 AM EST

Yeah, I can't touch expostfacto either. I have a DM/Tank setup with the DM wearing a Jig. I keep missing his familiar.

Now, this is normal for Jigs.. they FAR outpace single tanks in stats. When I was single tank, my Jig's stats (hp/dex/str) went up more than twice as fast as my Tank's stats.

Todd January 4 2005 11:39 AM EST

Sorry.. my point was.. we should be able to see the opponents tatoo strength, imo.

MrC [DodgingTheEvilForgeFees] January 4 2005 11:47 AM EST

"When I was single tank, my Jig's stats (hp/dex/str) went up more than twice as fast as my Tank's stats."

That would make it reasonable to assume that Jon has put a significant curve in their upgrades, wouldn't it?

MrC [DodgingTheEvilForgeFees] January 4 2005 12:28 PM EST

Maybe with the advent of DD tattoo's we could finally get a feasible Decay Archer! ;)

Me having spent way too much time in CB1 trying to figure out how to get that to work would just like to point here. Nice strat :)

AdminQBGentlemanLoser [{END}] January 4 2005 12:53 PM EST

:)

But I was thinking more along the lines of Flame/Ice/Steel...

As for the Jig xp, we should remember that Jig's can't be equipped with anything, so when peoples equipment base becomes better as standard, Jig's will start to feel the hurt!

;P

MrC [DodgingTheEvilForgeFees] January 4 2005 12:55 PM EST

Other than us single mages of course ;)
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=0019A5">A few new strat Possibilities</a>