Earn a compound bow. (in Contests)


Max January 24 2005 10:07 AM EST

Ok I have a compound bow. It's yours, take it. To enter to earn it is really simple. I need the following information in a suitable format for publishing. (Meaning, use complete sentences and thoughts.)

A. What is Dispel Magic
B. What is Ablative Shield
C. What is a TOJ, TOA, TOE, TOI, TOF (etc)
D. What is a BNE
E. How is the clan bonus calculated
F. What happened to Todd's ego :P
G. Best beginner strat
H. Best advanced strat
I. What is CB2
J. What is GA
K. What is CBF

1. Don't give me links as answers.
2. 2 sentences doesn't tell new players jack squat.
3. You can use the forums as a method of research.
4. If you are blatantly making it up I will expect all the other kids to make fun of you.
5. Feel free to correct each other.

Also, accepting donations for the grand prize which will be awarded to the player who adds the most relevant information. If there is some confusion then we can do a poll.

All information will be going into the New Player guide located here.

MrC [DodgingTheEvilForgeFees] January 24 2005 10:22 AM EST

A, Dispell Magic hurts all enchants cast on your opponent, including your spells cast on them (Ethereal Chains and Antimagic Field).
B, Ablative Shield gives HP to all of your minions, takes a penalty if you have more than 2 minions but becomes more cost effective as you get more. Best used with a tat as that's an extra minion with HP without any extra penalty ;)
C,
Tattoo of Jigorokano, creates a familiar (like another minion) with Unarmed Combat, HP, ST, DX, Evasion and Endurance (Endurance=Lowers damage taken).
Tattoo of Augmentation, adds ST/DX to the minion, doesn't create a familiar.
Tattoo of Endurance, lowers damage taken on that minion.
Tattoo of Flame, creates a familiar with Fireball, doesn't train HP.
Tattoo of Steel, creates a familiar with Magic Missile, doesn't train HP.
Tattoo of Ice, creates a familiar with Cone of Cold, doesn't train HP.
Note: Tattoos level up faster when your total EXP gained is higher.
D, BNE = CB2's loch, a base of 92, best melee weapon for damage. Blacksword of Nan Emroth.
E, The closer you are to the top the more of a bonus you'll get to ST/DX, the number of clans getting a bonus changes depending on the total number of clans. Note: Clans are not for 1 day newbs, you'll need to score a lot of points (1,000+) to stay in any decent one.
F, Same as Spid, it's in hiding until he wins the lottery and can buy his way into having something to brag about ;P j/k
G, Single tank, HP/ST/DX is all you need... well, I think I'm starting to convince people that a single mage with HP/FB trained equally and DM at half of their stats is better but take your pick.
H, Whatever the one Max is using because he's like the bestest CB player ever! (C'mon, now that I've said that I just have to win, don't I?)
I, CB2, well if you don't know that you probably wont be doing too well at this game... takes a lot of intelligence to click a link called "Fight". Anyhow, CB2=Carnage Blender 2, CB1 can be found at cb1.carnageblender.com.
J, GA=Guardian Angel, attacks your opponent with up to 60% of the damage they do to you, whatever type of damage they do is the same type of damage you do back. It's level is maxed out at equal to the amount of damage you take.
K, CoBF=Cloak of Balrog Flame, every +1 on it blocks 4k of Fireball damage, also deals damage to opponents who attack with a melee weapon and will stop you taking damage from other CoBFs, reduces skill and enchantment levels on your minion to 0.

MrC [DodgingTheEvilForgeFees] January 24 2005 10:25 AM EST

E, The closer you are to the top the more of a bonus you'll get to ST/DX, the number of clans getting a bonus changes depending on the total number of clans. Note: Clans are not for 1 day newbs, you'll need to score a lot of points (1,000+) to stay in any decent one.

That's $$$/EXP not ST/DX ;)
And it's capped at 15%

Max January 24 2005 10:27 AM EST

To enter you don't have to answer them all. You can focus on one New Player guide definition. More than likely, 2 sentences will not give the big picture.

MrC [DodgingTheEvilForgeFees] January 24 2005 10:30 AM EST

*sigh* You could have told me that earlier.

/me tries to find one of those that he actually knows much about.

Mistress Reyna January 24 2005 10:35 AM EST

Dispel magic is a enchant defense spell that lower/nullifys the opponents enchantments. Watch out it does the same to yours too! Ablative shield is a handy spell for a group of mages, boosts HP but if you have more than 2 minions it looses effect. The ToJ,ToI,ToS,ToA, and ToE create a familiar minion to act as another minions, The ToJ makes a Unarmed combat minion, the ToI creates a cone of cold minion, ToS makes a magic missile guy, ToA makes Haste and giant strength, and ToE makes ablative shield and i think protection. The BNE just happends to be the biggest sword in this game, not the best mind you but the biggest, two handed and very handy to have around! Personaly the thurgy is the best sword and i want bone! Clan bonus's are calculated using the combined score total gained by the clan, the higher the score gets the best percentage of exp and money bonuses! Okay for those who dont know todd he was one of the major.... well he was the major big guy in cb1 and even making a stand on cb2. Todd's ego on cb2 has gotten deflated!!! DOWN WITH SPID! But this astrokid, and Goju Jim seem to be catching up to him... so.. i dont know. The best begin strat, has always been the single tank! Easy effecient and with a ToA does wonders The best advanced strat i think would be a AS, GA/AM, MM, Tank! high hp, ga and Am for protection the mm for high damage and the oh so nice tank! CB is Carnage Blender a mass online text based "PG" rpg. GA is gardian angel! BE CAREFUL do not have this spell and a fireball mage.... your mage will die... very fast... Ga counterattacks for every hit your enemy or your fireballer's splash damage does for apercentage fo the dmg. VERY HANDY! The CBF is the cloak of balrog flame! pretty much a cloack with its own built in fireball casting gardian angel, ie... they hit you with a melee attack and it triggers doing a nice amount of damage to the attacker. Caution the trigger effect backlashes onto your own minions for a small percentage of dmg,

and that is my answers!

MrC [DodgingTheEvilForgeFees] January 24 2005 10:45 AM EST

Best Beginner Strat
A single tank is recomended, training HP/ST/DX evenly is the best way to go, you don't need skills or any enchantments yet, just those three stats. As you get up to 10k Power Rating consider Bloodlust or Archery as a skill, they can be very useful but not necessary. Your best friend when you're using this strategy is Businesses > Rentals.
It can and does work well at any PR(Power Rating)

That's what is recomended.
My choice?
Single mage, HP/FB(Fireball) trained evenly and DM (Dispell Magic) trained to half the level of your other stats. That's all you need, no weapons needed, you save up your money and if you want at 100k+ pr convert to a single tank and you will have plenty of money for weapons. Also this allows for you to level up quicker, just spend all your money early on BA(Battle Allocation, look under Manage Characters).

-----
Guardian Angel

GA is Guardian Angel, a good spell but remember, it does not block any damage, it returns up to 60% of the damage your opponent does to you in any given round. He hits you for 10k and if your GA is trained to 10k you will return 6k of damage to him.
GA works against all types of attacks, it's damage however is reduced by AC and is hurt badly by a base Protection, recent tests have shown it's damage to be reduced by 60% up against it. My suggestion? Use Dispell Magic and Guardian Angel at the same time for best results.

-----
Cloak of Balrog Flame

CoBF is Cloak of Balrog Flame.
At it's base stats (0 AC) it will do nothing for you but as you blacksmith it up you will notice that every + on it will reduce Fireball damage done to you by 4k, it will also allow you to deal damage to other CoBFs.
Wearing a CoBF will drop your enchantments/skills on that minion to 0. Upgrade costs are always the same so the price to get it to +1 is just what you'll pay to get it from +99 to +100.

Majestik Moose January 24 2005 10:47 AM EST

I've tried to add a little bit of what I know :)

A:
Dispel Magic: (Offensive enchant)
Lowers the defensive enchants of your opponents, and your own offensive enchants,
meaning it will reduce the effectiveness of your AMF and EC.
Can not be stacked with other DMs.

B:
Ablative Shield: (Defensive enchant)
Increases the HP of all your minions. Cost effective on three or more minions, even though it has a multi minion penalty for more than two. Needs to be high, if it is meant to survive DM.

C: Tattoos, and lesser Tattoos: (Armor, Tattoos)

Lesser tattoos works as normal tattoos but increases in level at half speed

ToJ: Tattoo of Jigarokano
Adds an UC familiar, that trains UC,HP,ST,DX,Evasion and Endurance.
The familiar works as an ordinary minion, and will gain from your defensive enchants

ToA: Tattoo of Augmentation
Increases ST and DX of the wearer, with 0.6*level.

ToE: Tattoo of Endurance
Removes a set value of damage.

ToI: Tattoo of Ice
Adds a familiar that trains Cone of Cold
The familiar works as an ordinary minion, and will gain from your defensive enchants

ToF: Tattoo of Flame
Adds a familiar that trains Fireball
The familiar works as an ordinary minion, and will gain from your defensive enchants

ToS: Tattoo of Steel
Adds a familiar that trains Magic Missile
The familiar works as an ordinary minion, and will gain from your defensive enchants

D: BNE, or BoNE: Blacksword of Nan Elmoth (Melee weapon, two-handed)
This is the melee weapon with the highest base damage in the game, 92.

E: Dunno :/ The highest ?% of the clans gets a bonus between 0 and 15.0%

G: Best beginner strat is to make a single Fireball mage, and rent/loan a ToJ.
The mage should train 1/3 HP, and Max FB.
Keep fighting, until you get a better picture on how to make your very own character (by looking at others strats, asking other players etc.)

H: Dunno :/ Take a look at Hypnotoad for a bad example :)

I: CB2 is the second edition of Carnage Blender, a game created 2001 by a nice dude named Jon. It is a strategy, combat, RPG with a highly interactive community.

J: GA: Guardian Angel (Defensive enchant)
GA returns the damage made directly on you, by opponents physical/magical attacks.
It returns damage of the same type as the attack. It returns up to 60% of the HP your opponent takes away (lowered by AC and Protection). This spell is at optimum level, when it's power is equal to the average damage you receive. However, due to DM, it may be worth training a bit more into it.

K: CBF, or CoBF: Cloak of Balrog Flame (Armor, cloaks)
This cloak has a permanent AC of 0. From each point it is upgraded, it will deal a certain amount of damage to melee attackers, and provide an immunity against 4k Fire damage.
When it returns damage to your melee attackers, it also splashes your own minions by 15% of it's attack. Each point costs 100k in money and can only be upgraded in the Blacksmith.

Mythology January 24 2005 10:48 AM EST

Here goes, very tired so might need tidying a bit.

A) Dispel magic (DM) is not the anti-magic field of the enchantments. You have to imagine that DM puts an anti-enchantment fizz on the oposing minions, it dosent stop them from casting enchantments, it stops enchantments being cast ON them, so for example if you cast AMF and DM you will notice that your AMF is weaker, that is because AMF casts ON them, like their own enchantments such as guardian angel. Many people will say "DM is way overpowered" it isnt; DM's effect is 80% of its level, so it is ONLY effective against teams that cast more than one friendly enchantment. Secondly DM casts against the enchantments LEVEL not EFFECT, so your AS that casts for 300 will not be fizzled by a DM with effect of 301. DM is therefore effective against multiple friendly enchanting teams but otherwise is not as effective as just having a friendly enchant yourself (looking from an exp basis).

B) Ablative Shield (AS) pumps up your minions with an exterior "wall" of magical hps. These hps will be removed first before actual hps. They work just like normal hps. AS recieves a casting penalty to its effect if you have more than 2 minions (not counting familiars).

C) Do you mean what does each of them do?

D) BNE is the most powerful weapon in the game damage wise, though it is a two handed item and does not come with a built in natural VA like a morgul hammer. It is the replacement for the Lochaber Axe from CB1 (which you may hear people talking about).

E) Do you mean how is the bonus calculated system wise, or to do with how clans work (points wise)?

F) You can still see it skulking around the shadows in CB1 :p

G) There is no "best beginner strat" but a single tank is terrible strategy to use in terms of performance though it does teach the basics of combat. If the player knows the game I'd suggest any mage team variant as it requires no armour (tanks get butchered by mages with no armour).

H) The best advanced strategy is one you enjoy, its better to spend your CB life having fun playing with a team / teams you love and enjoy building than one you think works best mathmatically. That said the best strategy cannot be determined yet though it will involve either a ToA or a ToE.

I) CB2 is Carnage Blender 2 a new version of the orginal now called cb1. It introduced a few new things to the game and everyone started new characters on the 1st of Jan 2005. If you mean what is it full stop, its is a strategy character building econonmy enriched community of players.

J) Guardian Angel (GA) is a friendly, yet very vengeful angel that you summon up to protect your minions, it is an enchant defense. Whenever your minions is damaged (melee and magical) the angel will "smite" them for a % of that dmg. This damage is effected by armour, plus it does not matter the source of the damage, it may be your own minions (fireball).

K) Cloak of Balrog Flame is the most unbalanced item in the game reflected in its price. No - A Cloak of Balrog Flame (CoBF) protects your minion against fireball attacks (4,000 of which for each + point on it) plus also acts like a mini-GA on that minion, bursting into flame when struct by a melee attack, though this explosion also causes 1/15 of the damage to hit your other minions.

Hope this does as a starting point :)

Max January 24 2005 10:49 AM EST

Adding to the pot a Lesser Tattoo of Steel! If you have answers to the above questions, or, have answers to something THAT SHOULD be on here. Post it.

Mythology January 24 2005 10:55 AM EST

please read my responses....

Mythology January 24 2005 10:56 AM EST

namely E and C

Max January 24 2005 11:11 AM EST

Myth, :)

Check this out for Tattoo format posted by SNK3R

Anything you know about clans and how they get their % is fine. Point system can be leeched from the FAQ.

Max January 24 2005 3:38 PM EST

So far,

Mr Chuckles
Reyna
Majestik Moose
Mythology

...have given responses. If you want a Compound Bow and a LToS then get on it! Remember, you dont have to respond to them ALL. You can respond to just a few or add your own helpful information.

Majestik Moose January 24 2005 4:10 PM EST

hmm.. I must apparently remove the part of: "DM does not stack", in my DM description

Xlorn January 24 2005 4:10 PM EST

B: Ablative Shield is a very useful spell. The higher the level of the spell, the more HP(Health) your minions gain when it is cast. You can have it on one minion trained very high, or on a couple of minions at lower levels. The effects of Ablative Shield "stack", or add up to a bigger total.
Ex) Minion A cast Ablative Shield on all friendly Minions (1000)
Minion B cast Ablative Shield on all friendly Minions (1500)
In this situation, Minion A had an Ablative Shield effect of giving 1000 HP, and Minion B had an effect of giving 500 HP so it added up to 1500 when Minion B cast it. Your minions would then get an extra 1500 HP each.
Although Ablative Shield is a very good spell, it can be negated. If an enemy minion casts Dispel Magic, your Ablative Shield can be either negated or have it's effect reduced.
Ex) Minion A cast Ablative Shield on all friendly Minions (300)
Minion B's Ablative Shield fizzled!
In this example, the Dispel Magic reduced the effects of Ablative Shield on Minion A and was high enough to negate the effects of the Ablative Shield on Minion B. The higher the level of Ablative Shield against Dispel Magic, the less Ablative Shield will be reduced.

F: Todd's character was the best character in CB1 for many a year. He would be an unstoppable juggernaut with a Net Worth that when calculated would fry your calculator. So where is he now? Since the beggining of CB2, he has started out as many others have on January 1st. He has gone from Top Dog in CB1 to Underdog in CB2. His ego can now be found in CB1 still growing and in CB2 somewhere under a Wooden Shield.

G: The best begginnng strategy may be different from person to person, but I find EEMT to be a very useful start. In EEMT E stands for Enchanter, M stands for Mage and T stands for Tank. Echanters learn Enchant Defense and/or Enchant Offense spells. They then act as meant shields to take damage during combat after they cast their spells. Mages learn a Direct Damage spell and HP almost evenly. With a high HP and Direct Damage spell Anti Magic Field will not hurt as much. Tanks sit in the back with all the big damage weapons and piled high with armour. The get STR DEX and HP trained evenly and dish out damage during Melee and/or Ranged with ranged weapons such as Slings, Crossbows and Bows. If using a Bow, Archery should be trained to increase damage caused in Ranged. Be sure to keep the number next to Archery on Home at 1.00 to achieve max effect.
EEMT is also very open ended, so the user can change and adjust many things to their liking while still receiving good outcomes in battle.


Accepting donations? Sure. Some amount heading that way. I will write more later, but need to give fingers and brain a break for a while.

InebriatedArsonist January 24 2005 4:51 PM EST

Cloak of Balrog Flame (AKA the CoBF, CBF)

-The Cloak of Balrog Flame is possibly both the most hated and the most beloved item in CB2's short history. The CBF has the distinction of being the only real defensive weapon in the game, in that the cloak will deal damage to an enemy minion only when the wearer is attacked by a melee weapon. The CBF also grants the wearer with limited immunity to damage from opposing fireball spells and CBF damage. What the cloak grants in protection and firepower it takes in stiff penalties, making the wearer unable to use skills and enchantments.

In more specific terms, the CBF's level of protection against fireballs and other CBF's is tied to the level of the enchantment on the cloak itself. The CBF enters life as a [0](+0) item, meaning it imparts nothing in AC and offers no protection against fireballs. Each successive point added to the cloak at the Blacksmith (you can't forge it yourself) raises both the amount of damage the cloak can do to an attacking minion (exact amount unknown) and the amount of protection against fireballs. Currently, each point on the cloak will offer protection against four thousand points of damage from fireballs and other cloaks.

In order for the cloak to deal any damage, the wearer must first be attacked by a melee weapon. Ranged weapons won't make the CBF attack, even if used in melee rounds, and neither will direct damage spells. Once the cloak is activated, it reacts and deals damage, the amount of which is determined by the level of the cloak and the total enchantment on the enemy's armor. Each enemy minion can only activate the cloak once each round, so no matter how many hits each enemy minion may make the cloak will only react to each minion once per round.

As for penalties, the CBF sets the level of any enchantment or skill the wearer has trained to zero. The skill/enchantment will still be trained and the experience won't be touched, but they will have absolutely no effect. Whenever the CBF reacts, the cloak will also deal 1/15 of the total damage to your friendly minions.

Max January 24 2005 6:25 PM EST

People took a lot of time to make this stuff. This is great. As a second prize I am throwing in A Heavy Crossbow [4x6] (+0) .

Max January 24 2005 6:28 PM EST

Xlorn donated 15k to the pot.

[CB1]moniker January 24 2005 8:38 PM EST

ok, I boke the clan question into a few different parts.

Q) How are clan points accumulated?

A) Clans accumulate points based on fights won by clan members, and lose points based on fights lost by clan members. This includes both fights where the clan member challenged an opponents as well as fights where the clan member was challenged by someone else. The points accumulate based on the following schedule:

A loss, draw or stalemate against any opponent loses 1 point for the clan

A win against any non-clan opponent gains 1 point

A win against another clan opponent gains 2 points

A win against an opponent in one of the top 24 ranked clans gains 3 points

Q) How are clan bonuses calculated?

A) The number of points gained and lost by the clan members are kept in a running 24 hour tally which is updated every hour. The clans are then ranked based on this running tally. The top 24 clans each receive a bonus percentage to their fight rewards. The #1 ranked clan receives a bonus of 15%, and the #24 ranked clan receives a bonus of 0.6% on rewards.

Q) What does it take to be in a top ranked clan?

A) Each clan has its own requirements, and each one sets different minimums for their members, but a good rule of thumb is that it takes a proven history of earning 2,000 clan points per 24 hours to be considered for a top ranked clan, and most ranked clans will remove you if your total drops below 1,500 clan points for more than a day or two.

Accumulating that many clan points takes consistent discipline in updating your fight list so that you are spending all of your BA on wins against ranked clans. This may mean taking lower fight rewards by fighting weaker opponents so that you are getting wins instead of draws or losses. For this reason many excellent fighters prefer not to be part of a clan, and to fight stronger opponents instead.

Max January 24 2005 9:44 PM EST

Awesome, this will end tomorrow night around 8 EST. I really do appreciate everyone entries.

[CB1]moniker January 24 2005 10:17 PM EST

I need to amend my clan answers - according to the Help questions on clans, a draw and a stalemate neither gain nor lose clan points.

Mythology January 24 2005 10:59 PM EST

Okay thank you max, clans first.

Clans FAQ :

Q) What is a top clan?
A) Depending upon the number of clans in the game a number of clans will gain a bonus, the clan in the top spot will always recieve 15% bonus then all after it will gain a little less down to the last one in the top ranked spots. This bonus always veries along with the number of clan there are, for example on mondays when all cps are reset you will see only a few clans gaining bonus and the clan in second will recieve about 14.1% bonus, as the clan number increase this will raise to 14.2% and so on and so will the simple # of clans gaining bonus.

Q) Okay, now I know what a top clan is, why would someone want to be in one?
A) The clan bonus you get, 15% at max is a bonus to your $ and exp that you get from EVERY fight you fight, also when you fight another clan member you get slightly more reward ignoring that bonus.

Q) Okay, Ive made / am in a clan how do these clan points work?
A) Every time you fight or are attacked on your clan character your clan's points are effect in the following way :

*A victory against any non-clan opponent = +1 Point
*A victory against another clan opponent = +2 Points
*A win against an opponent in one of the top ranked clans (those getting a bonus = +3 Points
*Draw or Stalemate = No movement of cps [Edit - how draws work against top clans if you not in a top clan?]
*Losing a battle against a clan opponent = -1 Point
*Losing a battle against a non-clan opponent = -0 Points

Q) Okay I have got some score now, whats this raw score thing?
A) You Raw score is what the clan has done and had done to it, this figure is then taken to actual score, this works with the PR barrier. The PR Barrier is the point where your clan can no longer accept new members, to see how close you are look at Clans -> Admin and it will tell you how much PR you have spare, if you're not the owner ask them to tell you. If you have a lot of spare room you will get a 10% free bonus to clan points, the closer you get to the barrier the more this reduces. When you "hit" the PR barrier the bonus falls to 0%, then when you pass it the bonus turns into a penalty and the further you go over the cap the larger the penalty becomes, up to a maximum of 50% reduction in score.

Q) Okay cool, I get all that but I was just fighting, and my score was at 900 or so now suddenly it fell to 500, whats that about?
A) You were probably fight "3 pointers" the members of clans that serve up 3 points on beating, but this score is in real time (well ever hour) so if all those battles you were winnning against that clan have meant that they fell out of the top rankers, your points will be modified accordingly.

Q)Ooo I see, okay my friend says his score sucks because he's farmed all the time, whats that?
A) Well I'll answer that below, but the first thing is that he IS WRONG, his score will not be effected by people attacking him, when people beat him thier minus points will be shown as that like BoB(-103), his own score is not effected and is only his own effort and if people have attacked him and lost. Now farming, farming is not just attacking someone, people seem to have not understood the word sometimes. Farming someone is when a clan member sees one of their opponents is online and fighting, they just then attack them repeatedly as the character heals every time they fight. This is a very quick way to lose / gain cps depending upon which side you are of it :)

Q) I am in a crap clan, I can never get in one of the good ones.
A) The best thing is to fight well and then when one of the big clans throws open its doors and you apply they will look at your great record and you then have a chance.

I think thats it :)

deifeln January 25 2005 12:05 AM EST

F.
Todd's ego shrunk three orders of magnitude along with his NW.

It is rumored that Todd took all of the USD he salvaged from selling his CB1 items and traveled to the ancient Roman village of Arco in Italy in search of a good time and ego swelling adventures. Though we'll never know what attractive, young Italian women see in Todd, we do know the steady breezes on nearby Lago di Garda (Italy's largest) draw windsurfers from around the world. On a future trip to Arco, Todd plans to purchase a high NW windsurfing boat form a seasoned vet looking to leave the windsurfing scene.

Todd also purchased a six Krispy Kreme doughnuts with monies gotten from his fire sale, but they did not help his battered ego.

spellcheck does not like many of the above words

Max January 25 2005 1:20 AM EST

Todd's a good sport. :)

Mythology January 25 2005 4:52 AM EST

Finally, C to complete my submissions.

Lesser Tattoos work EXACTLY the same as normal tattoos except that they gain exp at half the rate (they grow slower) so if you're borrowing or renting one, just look at the level, ignore the lesser or not.

The tattoos that summon minions for the purpose of enchaments and DD spells such as fireball and cone of cold add another minion to the team.

Now firstly, the ToI, ToF and ToS
I've grouped these three together because they are identical except that the familiars they summon cast different spells. Each one of them summons a familiar with 20hps and a direct damage spell (DD), so if you use one of these three tattoos you will need to have a minion with ablative shield most probably. Ice, flame and steel cast Cone of Cold, fireball and magic missle respectively.

ToA
The Tattoo of Augmentation simply increases the wearer's Dexterity and strength by exactly 60% of the tattoo's level.

ToE
The tattoo of Endurance gives the wearer a final layer of absorbtion (after AC and protection). It reduces damage ultimately to that wearer, both of pysical and magical origin.

ToJ
The Tattoo of Jigarokano summons a familiar which trains UC,HP,ST,DX,Evasion and Endurance.

Xlorn January 25 2005 7:32 AM EST

Might as well do the ones that no one did yet in depth. They need love too!

I: CB2 is the sequel to CB. It is a free multiplayer game. CB stands for "Carnage Blender" which pretty much explains the game. You create a character, hire minions and beat the snot out of others(and you hope not the other way around). You can buy many different types of weapons and armour that you can even upgrade to make even better! With all of the spells, skills and minions number combos there is an almost limitless amount of possibilities. To sum it all up: "This game. Addictive."

sasquatchan January 25 2005 9:48 AM EST

Don't tattoos count as armour when worn ? And what piece(s)/slots do they take ? I thought I saw it said somewhere they count as cloak and body armour, but given the market, I can't easily test that theory.

sasquatchan January 25 2005 11:30 AM EST

Also, it doesn't appear anyone has filled in info on how economic clans work... Sure, they get discounts on transfers and what not, but how is clan $ "earned" accounted for ? etc.

Max January 25 2005 12:24 PM EST

Sweet, if you have a good understanding of economic plans please post it.

Here are the prizes as modified by Jonathan:

A Compound Bow [5x12] (+11) 163,604
A Heavy Crossbow [4x3] (+2) 10,579

Of course we also have a

Lesser Tattoo of Steel Lvl 2.2k
15,000 cash

Max January 25 2005 3:37 PM EST

Here is the prize break down

1st Prize: Compound Bow, Lesser Tattoo of Steel, and Admiration of the Masses - New Item :P

2nd Prize: Heavy Crossbow, 15k Cash

3rd Prize: 10k Cash

Hopefully I'll be able to give everyone a prize because what you guys are doing is really important for new players and vets alike. Thanks for your time!

Send any donations to Bank with subject line for its purpose

Max January 25 2005 9:30 PM EST

Winner will be chosen NLT 1 am server time because I have a meeting to go to right now.

MrC [DodgingTheEvilForgeFees] January 25 2005 9:34 PM EST

MrChuckles (King Chuckles) 210.50.228.4 Max (Bank) $10000 -- Donation/Bribe 9:34

Max January 26 2005 12:59 AM EST

I'm thinking

1. Mythology
2. MrChuckles
3. Majestik Moose

Everyone else gets a prize as well. Check your transfers.

Thanks to everyone for putting up your time and talents.

MrC [DodgingTheEvilForgeFees] January 26 2005 1:07 AM EST

Ty :)

Max January 26 2005 1:08 AM EST

Over 200k in prizes. Well earned!

Max (Bank) 69.175.52.69 deifeln (Leoly) $8000 -- contest 1:08 AM EST
Max (Bank) 69.175.52.69 [SM]moniker (Myrdin) $8000 1:07 AM EST
Max (Bank) 69.175.52.69 InebriatedArsonist (Susan Death) $8000 -- contest 1:06 AM EST
Max (Bank) 69.175.52.69 Reyna (Reyna) $8000 -- contest 1:06 AM EST
Max (Bank) 69.175.52.69 Majestik Moose (HypnoToad) $10000 -- contest 1:04 AM EST
Max (Bank) 69.175.52.69 MrChuckles (King Chuckles) A Heavy Crossbow ($10579) 1:03 AM EST
Max (Bank) 69.175.52.69 MrChuckles (King Chuckles) $15000 1:03 AM EST
Max (Bank) 69.175.52.69 Mythology (Vitality) A Compound Bow ($163604) -- contest 1:02 AM EST
Max (Bank) 69.175.52.69 Mythology (Vitality) A Lesser Tattoo of Steel ($36273) -- contest 1:02 AM EST

Mythology January 26 2005 1:10 AM EST

thank you very much, Im pretty sure Im yet to recieve the admiration from the masses, might be stuck in the post :p

Majestik Moose January 26 2005 3:01 AM EST

thanks!, and congrats to Myth and Chuckles!
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=001Ag3">Earn a compound bow.</a>