Item Idea (in General)

miteke [Superheros] March 5 2005 4:01 PM EST

Mage Staff - wimpy combat stats on par with rapier, adds .2% to magic for each + (or a straight +6% bonus).

sny860 March 5 2005 4:12 PM EST

sounds awsome :)

Undertow March 5 2005 4:15 PM EST

It's been suggested 3 times in the last week, and probably 60 or 70 times total.

Magic = you don't need NW

Tank = you need NW

Jon doesn't like upsetting this. Yes, with a mage staff you still wouldn't NEED NW, but exp is the only way to up magic, and it seems thats the way it will stay.

Sukotto [lookingglas] March 5 2005 5:50 PM EST

I wonder if Jon will ever create a staff or similar item just to make people stop bugging him about it.

A Mage Staff [0x0] (+0) $100,000 +0% to all stats

Coming on April 1st (^_^)

(links open in a new window)

Devil Burrito March 5 2005 10:47 PM EST

id buy that staff

Duke March 6 2005 10:33 PM EST

ill buy just for the look on my mage

InebriatedArsonist March 6 2005 10:41 PM EST

Frequently Offered Retarded Suggestions

# Q: Mage staffs would be cool to augment magical power!

A: private explained why this is dumb with more patience than I would:

Tanks: Can become more powerful than mages, but cost lots of money to maintain. Mages: Tend to be cheaper than tanks, but also tend to be less powerful (and less able to deal with armor penalties)

I think this provides a nice balance between spending money on your chars and spending exp on them; I see no reason to change it.

miteke [Superheros] March 7 2005 10:41 AM EST

Cornuthaum: Base AC 0 -10% DX +6% magic.

Need I say more?

AdminJonathan March 7 2005 10:58 AM EST

No, you've already quite adequately demonstrated that you don't get it.

AdminQBGentlemanLoser [{END}] March 7 2005 11:50 AM EST

Ryu, if it's the look your after, just buy any 2 handed weapon and re name it. ;)

miteke [Superheros] March 7 2005 12:42 PM EST

Oh, I get it all right. your reason for not having a mage staff is, paraphrased,

"You already have an item that costs a lot to boost magic, and your reason for not having another item that costs a lot to boost magic is that it will cost a lot and boost magic. "

Perfectly unclear.

What you REALLY want to say, is that you want a LOT of items to boost tanks and only a very small amount of items to boost magic, so that tanks have that advantage. You have limited magic boosting items to headgear and only headgear. I can live with that, but the argument as stated made absolutely no sense.

I don't like being called an idiot when its clear I am not and even have to do your arguing for you in order for your point to make sense.

Somebody's intelligence is challenged here and it's not mine.

AdminQBGentlemanLoser [{END}] March 7 2005 12:45 PM EST

Gloves and Cloaks can also give a boost to magic. ;)

miteke [Superheros] March 7 2005 2:01 PM EST

I stand corrected, gloves and cloaks too.

AdminJonathan March 7 2005 2:59 PM EST

If you can't grasp the distinction between an item that adds a fixed percent to a stat and one that adds more as the enchantment goes up, I can't help you.

Thread closed.
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