Create a story (in Contests)


Salketer [big bucks] March 7 2005 1:41 AM EST

Well, the prize is 2mil CB1$, i post here for exposure only... The prize might be splitted up in any manners depending on the usefulness of your entry or things like that.

0kay, I will be making a RPG for PC. That game has no name yet and I will try and make it look as professionnal as possible (will certainly look the same or better than Final Fantasy 7 on PSX). The game will not be free. It will be made using 3D graphics but i still don't know if they will be incorporated as 2D picture, or if it will be a 3D immersive like almost all games on market right now. The mechanics of the game are not yet official but the battles will look like the ones in Grandia for PSX, the magics and summon will certainly be taken/modified from FF7.

Your duty: I want you to write a story, not the full one but a summary of it. I am looking for a long (the less redundant possible) and complicated story with turn overs and such. A story that will make you sit on the edge of the chair waiting to see more and more of it. I would like a story with high technology and magic. Magic is more likely to be generated using items, like the materias in FF7.

Please write a 200 maximum word summary explaining the big parts of the story. You don't really need to explain in details the world context and such. We will elaborate it together if you win and want to participate in the creation.

Plus! If you win, you will have the opportunity to write or co-write the entire game script! And earn some money maybe???

0kay so please, post the story here, right after saying if you would be interested in helping (with names, scripts, ideas, looking of stuff or anything related to these things) in the creation of the game.

Thank you in advance for all your help!

DISCLAIMER: Stories posted here has to be free of rights, posting it here gives me the rights to do anything with it. I can take some ideas from any suggestions even if you do not receive a prize, even if it will hardly happen.

BrandonLP March 7 2005 2:35 AM EST

The story starts off the introduction of a war between two countries. Most don't know the reason it began and those who do keep it a tightly locked up secret. One day, the monarch of one of the countries just mysteriously vanishes and the main character begins to investigate. During his investigation, he finds things that would haunt him forever, yet compel him to go further. He finds romance, lust, betrayal, deception, valor, and struggle. Main points and highlights would include finding out his mutual love interest is actually the princess of the opposing country, many levels of betrayal on both sides that lead to death of two significant characters, and the finale of the war.

I've got tons of ideas, but I almost feel secretive with them since I love finding twists and turns in plots on my own and I'm sure I'd be ruining it for several CB2ers who would gladly give this game a shot if you decided to go with me.

RIPsalt3d March 7 2005 7:59 AM EST

The hero wakes up to find he has no memory of his past. A series of dangerous encounters and challenging puzzles prove him to be extremely resourceful and a master of all things technical. Well placed clues and items allow him to piece together his past whilst uncovering a dastardly plot to rule the universe by the most evil being ever conceived.

After meeting a number of extremely helpful people (including a sexy female astrophysicist and a weird old shopkeeper who happens to show up everywhere but never seems to move) and killing countless foes that spring up from the ground, the hero discovers that he is the chosen one, destined to fight the evil being in a cataclysmic battle to save the universe. It is fortunate that by this stage he has amassed a sizable cache of weapons that he somehow manages to fit in his pockets.

Finally, moments before the evil being sets in motion the events that will bring the universe under his rule, the hero arrives to challenge him. A long battle ensues, in the midst of which it is revealed that it was the evil being that caused the hero to lose his memories in the first place. The hero wins, thanks to the mother of all weapons that he has been assembling from parts he has collected throughout his adventure.

Oh yeah, and the evil being probably killed the hero's father, or brother, or something.

Salketer [big bucks] March 7 2005 11:14 AM EST

Thank you for these 2 entries guys. Brandon has a good point though. Please send futur propositions by email at salketer@araxium.com and post here once you do. Do not forget to tell me if you would be interested to participate to the creation of the game by providing ideas for other stuff than the story.

Bolfen March 7 2005 11:19 AM EST

CM'd you a link to my private/sevare story ;)

Reebok March 7 2005 4:40 PM EST

Is there a deadline on this?

Hyrule Castle [Defy] March 7 2005 7:51 PM EST

well I dont have a cb1 account but I would love it if someone took my idea and used it for a good cause..... so here i go

It all starts when a group of wanderers are all just walking about in their hometown, when all of a sudden a monster appeared..... the kids village was getting attacked by this monster so these group of wonderers (4 kids) all decide to save the town and kill the monster.

The game i had in mind these 4 kids would all be able to be chosen by the people and for ps2 or whatever platform u were choosing to make this game would all get to choose which character they would like (you could have like 16 different characters they could choose) , for instance an archer, or a knight, a cleric, a theif, a mage, the posibilities are endless.

Anyway to continue the story the monsters appearance in town was not random or by any bad luck whatsoever, figures out that it was all a test set up by the town elder. The town elder now has you all go out to embark on a quest to save the (town, world, country, city, ect.).

Along their road they embark on many different weapons, each with a certain ability that they will need to get past certain parts of the game (exe: the axe to cut apart boulders, or cut down trees in the way, the whip to get accross long poles (took that idea from secret of mana for SNES) or the bow which could be used to hit targets from afar.

Now of course when I said you could choose a class (exe: archer) and yet all of the characters could use all the weapons... of course the knight, or the berserker, would be better to weild the axe or a sword than an archer would.

To continue the story the 4 brave wanderers are sent to a distant kingdom to invade the enemie who brought havok to their homecountry, So these brave travelers persist on thier journy and embark on numerous amounts of enemeis that they must overcome.

The characters would all get experience for atacking and stuff so that they could level up. The leveling up would be like some games where when you level up you automatically get some points in Hp, Dex, Str, Agi, ect,... but you could also choose to level up in a certain skill that is better for certain characters, .... for example the knight could level up in a swordsman skill, ( or possibly if you feel like going to a horseriding skill which is a whlole different chapter in my game) or, and archer could increase his dexterity, (by more than other characters) to increase his/her skills with a bow.

Well their is a litle taste of my idea for a good RPG game for you. I would love it if you woule please post your attitude towards my game with me,

Hyrule Castle [Defy] March 7 2005 7:55 PM EST

I was unable to send it to you directly sorry

Salketer [big bucks] March 7 2005 9:25 PM EST

I like Hyrule's idea. Some things i would prefer would be to have one hero (main caracter) around which the game evolves, finding more people to fight along with which will change some parts of the story and things like that. This can be worked out once we find the big idea of the story.

I like the idea of the monsters being a test from the town elder. It adds some surprise in the story.

Thank you again for your entries! There is no deadline yet, i am mainly waiting for a super idea to come =) Keep them coming! And please, if you can send them by e-mail instead, if your idea is taken it wouldn't tell the CBers who will try my game what will happen in it.

Gwilla-Mcbain March 9 2005 8:04 AM EST

If you want to make a million bucks selling a game that would be great to play...... One suggestion- Look to a great fantasy series I have never seen conquered and put to graphics ...The Dragon Riders of Pern. Contact Anne McAffreys agents... They would probably go for it.

maulaxe March 9 2005 9:23 PM EST

this isnt really a story line, but more of a concept of how magic could work.
a) magic is an element, basically, and cannot ever be completely dissipated or ever created out of nothing.
b) other types of energy (maybe light, heat, wind/movement, don't really know how you want to handle the other types of forces in the world) can be channeled/converted/harnessed to become elemental magic.
c) characters could use magic in VERY different ways -
(1) they could find of ways of storing up their potential to be used later;
(2) they could attempt to harness the energies at hand at any given time and change them (i.e. a dragon breathes fire at you and you attempt to manipulate that energy and do stuff with it). this idea I think is interesting because magic does not simply dissapear, it is released and dissipates but talented mages might be able to tap into this source somehow;
(3) they could work with crafting magic in/out of objects (and maybe people?), as in being able to imbue magic into items, or tap into magics thus stored.
(4) lots of others, when you bring technology into it...

sorry if I'm longwinded or slightly wierd, it's just that I hate games/world settings in which magic is never explained well. for example, "this machine will run forever because its magical" or "this is a magical sword which, like, explodes and stuff and kills your enemies". I find stuff that very annoying. I would very much enjoy a setting in which magic can be explained throughout a whole cycle, not simply "I drink this ether and then my MP goes up".

to sum up, magic is not simply generated and then dissappears. there is a finite supply of it that we know how to tap into. there may be an infinite supply, but we cant get to it. think ying/yang.

where does that machine that runs forever get its magic from? what is being drained so that it can keep doing what it does? For every magical reaction, there should be an equivalent drain on the source from which that reaction was initiated.


thank you very kindly for putting up my rant.
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