modified Endurance (in Changelog)
reduced damage reduction to about 75% of what it was
cap is now 0.75 instead of 0.7
in other words, endurance will now do better against small amounts of damage and worse against large amounts
WeaponX
March 9 2005 7:08 PM EST
did you have to post this as i was posting a sale thread dang
Oh, yes, i get to post right after Jon for once!
NOOOOO, curse you Unbreakable
GnuUzir
March 9 2005 7:09 PM EST
Yup just flying through those changes ;-)
interesting concept--- makes it easier for newer players in the long run.
A bunch of ToE's get put into auctions and then nerfed while they are still in auction?
/me whistles incredulously...
barron....duh ;) thats how cb works...didn't ya know?
Nothing beats when tons of people bought the new CoBF supporter item, which got nerfed a week later. Classic Jon.
If i understand this, ultimately i can block more damage with my ToE, but it will take me longer to cap out? Essentially its a better reason to have a high leveled ToE.
To me it sounds like more of a ToJ nerf than a ToE nerf (as they train Endurance alot slower). Me thinks this change will help my little guy in the long run, so i tentitively say "Thanks again Jon :) ".
CT
[Monopoly]
March 9 2005 7:56 PM EST
There goes my chance of snagging one of the ToEs in auctions :(
"reduced damage reduction to about 75% of what it was"
That there is a nerf.
Todd
March 9 2005 8:11 PM EST
Hmm, I'm am confused, as normal, it seems.
1. Damage reduced by the ToE is about 75% of what it used to be. So, if endurance capped out at 70% damage reduction before, now it caps out at 0.7 x 0.75 = 0.52% damage?
2. If #1 is correct, then the "cap of 0.75 instead of 0.70 " makes no sense.
So, where did I screw up in my comprehension?
[EG] Almuric
March 9 2005 8:16 PM EST
Where it used to block a thousand points of a certain hit, now it only blocks 750 points. And where, at a certain level, it was blocking a max of 7,000 points, now it blocks a max of 7500 points at that level. Is that clearer?
Maybe 75% effectiveness was removed so its like a younger ToE now. But the cap is up to .75. So, overall, it may not be so bad at all. Just currently evens out the playing field a little.
its 75% of where it was, if i was blocking 400% of your damage (which would show up at 70% due to the cap), now i'm blocking 300% (which is now 75% due to the cap).
End result, i win.
If iwas blocking 50% of your damage before, now i'm blocking 37.5% of your damage.
End result, give me time.
Essentially Endurance has a higher upside, but it will take longer to realize its full potential against a specific damage range.
A clearer example:
Say my ToE used to block 40000 damage. Now it blocks 30000.
But if you were only dealing 10000 damage normally (less than my full blocking potential), i was blocking 7000 damage, now i'm blocking 7500 damage.
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