Jason Bourne
March 11 2005 3:49 AM EST
maybe its just me, or maybe its just too early in the morning for me, but it seems to me that there is a significant problem with inflation in this game and cb1. as with all games where money appears out of thin air, inflation begins to become a huge problem. prices of weapons soar, and the winnings per battle seem worthless because they are static, unless you are rapidly gaining pr (which i am not). i was wondering if, jon, you had thought about the possibility/probability of controlling the inflation rate of cb.maybe put up more auctions from the game and delet the money, to remove it from circulation. just a though, now im going to bed.
bartjan
March 11 2005 5:24 AM EST
Jon already has hired the services of Alan Greenspan in the form of his 'Central Bank' character. See the current rare auctions for an example of a controlled economy in action.
Mythology
March 11 2005 5:26 AM EST
If rare drops stopped in the store and only came from the black market, this would be achieved perfectly, more money means they would go for more meaning more money is taken out of circulation - self regulating economy :)
Cylo
March 11 2005 6:31 AM EST
only problem with that is that you are then taking camping out of the game.. and from what has been shown jon likes the campers and their role in this game. so having items spawn in auction instead of stores probably won't happen.
CT
[Monopoly]
March 11 2005 8:49 AM EST
The biggest problem is the lack of capitalization and periods :P
Quark
March 11 2005 9:32 AM EST
Inflation is also controlled in this game with non-forgeable elven weapons. The X70 +50 ELB is a cash sink back into the game, since the blacksmith got every penny of the upgrade cost.
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