Spid vs. Cylo (in General)


spydah March 11 2005 11:55 AM EST

I'm rubber, you're glue cast Antimagic Field on Frozen Cylo (0.23)
Frozen Cylo found no valid targets on which to cast Antimagic Field
Ranged Combat
Spid skewered Frozen Cylo's familiar [20774]
Spid struck deep into Frozen Cylo's familiar [18313]
R.I.P. Frozen Cylo's familiar
 
Spid hit Frozen Cylo [21001]
 
Spid shot Frozen Cylo [19215]
 
Melee Combat
Spid clove Frozen Cylo [21531]
Spid gashed Frozen Cylo [27087]
Frozen Cylo takes damage from his own Cone of cold (24745)!
Frozen Cylo's Cone of cold hit I'm rubber, you're glue [75464], Spid [78499]
Frozen Cylo cries "Are You Cold Enough! HaHa!!"
R.I.P. I'm rubber, you're glue
 
Spid rived Frozen Cylo [23541]
Frozen Cylo takes damage from his own Cone of cold (24745)!
Frozen Cylo's Cone of cold hit Spid [171385]
Frozen Cylo cries "Are You Cold Enough! HaHa!!"
R.I.P. SpidR.I.P. Frozen Cylo
 
um, only 1 shot vs. 20 dx in ranged? Ran this test a multitude of times, the only diff. is that sometimes I only hit his Jig once :p someone help me out here, archery 1.0, 150k+ dx vs. 20 dx... /\88/\

Mythology [The Knighthood] March 11 2005 11:56 AM EST

+ on bow....?

QBsutekh137 March 11 2005 12:31 PM EST

Spydah, I have seen huge dex differences yield a surprising number of singles. I was told "randomness". Not all that easy to swallow when dexterity difference is one of the few advantages my tank has over mage teams, but there it is.

GnuUzir March 11 2005 12:43 PM EST

Has any one gotten more than a double hit?

I have seen Dex gaps of 100k+ give only double and sometimes single hits, I am also confused...

QBsutekh137 March 11 2005 12:47 PM EST

I do not think dexterity alone can give triple hits, only doubles. Triples+ come from weapon plus-to-hit.

Todd March 11 2005 12:48 PM EST

I have got double hits, but no higher. My dex is only 110k or something. and my elbow is +46.

But, back to Spid. IMO, a tank with so much more dex than his opponent should be double hitting almost every round. Why even have a ToA then? A tank is offensive, and must have his str and dex work for him on offense. Sure, big dex prevents people from hitting you with their weapon, but that's defense.

Todd March 11 2005 12:51 PM EST

And, um..

Frozen Cylo's Cone of cold hit Spid [171385]

Ouch, man. I feel for you :)

Todd March 11 2005 12:53 PM EST

Hah.. I spoke too soon. I was fighting the same person as Spid to see how I fared.

In ranged (archery, +46 bow +0 arrows, 110k Dex) I saw this:
Tank hit Frozen Cylo [33004]
Tank hit Frozen Cylo [27706]
Tank hit Frozen Cylo [24908]

[EG] Almuric March 11 2005 1:28 PM EST

Looks like there might be a bug in the code that doesn't take the ToA DX into account during battles. Just a guess.

spydah March 11 2005 1:49 PM EST

The bow is +1 :p

My nat dx is 65k+, that is 65k more then Cylo still. I would think that would be MORE then enough to insure double hits always... apparently not however.

/\88/\

Cylo March 11 2005 2:03 PM EST

Why are you picking on me?.. j/k but these tests will now be different if you try again.. the ToJ is no longer equiped now it's a ToE .. now i also don't understand.. the dx gap should cause more doubles i would guess.. not that i'm complaining but i understand your question for sure.

Cylo

Todd March 11 2005 2:53 PM EST

Almuric might be right. Might be a bug.

I took off my ToA, leaving me with 45k dex instead of 110k.

I still hit the same amount, and in fact got another triple hit:
Tank shot Frozen Cylo [14312]
Tank shot Frozen Cylo [10462]
Tank shot Frozen Cylo [14931]

Looks like the strength is counted, since is much less.
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=001Eqh">Spid vs. Cylo</a>