As far as I understand BL it increases melee combat damage for the minion with it trained. My question is, if it only affects melee, why is the increased damage penalty given during ranged and melee rounds? It stands to reason that if it does not add any increased damage to ranged, then the penalty should not apply until melee rounds. Thoughts?
Glory, I believe the penalty is turned off in ranged. You would have to look back through BL changelogs on CB1... Archery is turned off in melee, and BL is turned off in ranged -- all facets.
*Your running towards eachother in ranged, getting to melee. If your in a BLOOD LUST, why would you be dodging?*
if you are an archer, why would you be running?
and if someone with bloodlust is coming after you, you should be running the OTHER direction...
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