Does this activity yield more cash/exp? (in General)
ATM i dont have enough BA to test out this activity.
On average do you earn more money+exp fighting from the bottom of your fightlist to the top. Or From the top of your fightlist to the bottom?
Thx for all future feedbacks :D
March 31 2005 10:54 PM EST
if you fought all the same people, I guess the bottom might yield a little bit more, as it would slightly compensate for your score going up as you fight people from your list. I guess...
March 31 2005 11:05 PM EST
not alot of numbers here but I dont have a lot of BA atm :(
I used a fight list of 8. When I encountered comatose I waited for the 30 seconds to keep the order and opponents stable.
I only fought each direction 3 times. (total of 48 battles)
Fighting top to bottom yielded an average of 5.875 cb2 more per battle.
Fighting from bottom to top yielded an average of .375 exp more per battle.
I really think this sample is too small for much use but hey its the first set of data !
April 1 2005 12:46 AM EST
One would assume, "top" Just because that means you hit the higher characters slightly more often.
I used a fight list of 7. When I encountered comatose I waited for the 30 seconds to keep the order and opponents stable.
I only fought each direction 3 times. (total of 42 battles)
Fighting top to bottom yielded an average of $119.714 and 77.666 exp
Fighting from bottom to top yielded an average of $126.000 and 73.476 exp
Pretty basic figures, not much of a difference with which direction you fight.
If your looking to maximize your cash rewards fight from bottom to top.
If your looking to maximize your exp rewards fight from top to bottom.
char I used has these stats:
Score / PR / MPR: 176,649 / 149,394 / 78,205
My fight list from the Top:
2. Detroit Red
4. Boys from the Dwarf
5. Adrian Exodus
April 1 2005 1:02 AM EST
Three whole times, eh? *smile*
Try ten. Then fifty. *wink*
April 1 2005 4:51 AM EST
Problem is every time you are fighting your score changes, so my theory's basically impossible to prove.
April 1 2005 8:03 AM EST
I call 'randomness' !
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