ToE absorption Q: (in General)


[SoV] Shiv [/me Forge Stuff :D] April 1 2005 3:31 AM EST

if we say the absorption of the dmg the ToE takes is relevant to HP points. then if my ToE raises my pr by 12K, what is the equivalence of 12K pr into hp?

/me thinks "that sounds ok, though it might sound weird"

[SoV] Shiv [/me Forge Stuff :D] April 1 2005 3:35 AM EST

i hear ToE has max absorption of 70% of the dmg it can take. So hp relevance; would that be 12,000/70%= 17142.857

sooo 17,143 extra hp?

or 70% * 12,000= 8400 extra hp?

i think im simplifying this way too much :P well any feedback is much appreciated :D

Tenchi Muyo April 1 2005 3:41 AM EST

ToE can stop up to 75% of damage. So basically it's makes 1 HP on the minion equal to 4 HP, if you get the max absorb.

(CB1)logan666 [Jago] April 1 2005 3:47 AM EST

The max reduction for a ToE is 75% and not 70% anymore.

[SoV] Shiv [/me Forge Stuff :D] April 1 2005 3:51 AM EST

i see...75% thanks for pointing that out.

If my ToE is @ 30,000 lvl. How much dmg does that block, or how many hp points is that equivalent to?

bartjan April 1 2005 3:51 AM EST

Yeah, a 75% damage absorb would be equal to a 300% HP bonus (but only against mages....)

Tenchi Muyo April 1 2005 3:53 AM EST

Only against mages? ToE stops physical damage just as much.

QBJohnnywas April 1 2005 3:55 AM EST

If you take decay into account the ToE is actually less effective against mages than tanks.

(CB1)logan666 [Jago] April 1 2005 3:56 AM EST

That all depends on how much hp you have and how much of a reduction you are getting. For example: If you have a minion with 25k hp and get 75% reduction always then the tat would be giving you 75k hp. With the same hp and 50% always then you would be getting 50k hp. Also don't forget that a ToE's reduction is after ac so you have to take that into account.

bartjan April 1 2005 4:00 AM EST

Sorry, I was mixing up Mage Shield with ToE.

maulaxe April 1 2005 4:08 AM EST

related question - does equipping a ToE help with making GA more effective? I'm not sure how exactly GA works, but my general impression was that its more efficient at lower amounts of damage... so if you reduce the damage taken by some %, it will be better in the long run to have small hits than large ones. So it would seem that having % reduction is much better than training an "equivalent" amount of hp to the damage that was reduced

is that correct?

(CB1)logan666 [Jago] April 1 2005 4:18 AM EST

Sorry, for the 50% example that should be 25k hp given not 50k.
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