Yet another tattoo artist suggestion... (in General)
In order to keep some division between tattoo, why not separate Minion and non minion tattoos? Each type can be changed into another of it's own type. For example, a ToA could be changed into a ToE, but not a ToF.
April 7 2005 9:55 AM EDT
What about ToJ's? Would they be exempt? If not then not many people would be changing their tattoos much anymore I think, except maybe those people who can't decide to go mage or tank or both..... =)
I'd like to see the change to a tattoo be a permanent one. Make people commit to a tattoo, which might also increase the various types worth (again).
April 7 2005 10:00 AM EDT
How about spawning blank tattoos. Now we have the artist do we need to spawn specific types?
Good point. Artisting a base tattoo loses nothing from it's level, it's just a little extra cost on top of buying the thing. Maybe increase base tattoos costs, and have them spawn blank.
April 7 2005 2:48 PM EDT
Yeah, I really like the "Blank" tattoo spawn idea. Tat's shouldn't spawn, just blank ones (and lesser blanks); that way for them to be useful, it's money sink time. Also, an equipped blank wouldn't give a PR change and blanks wouldn't get the dock for getting changed at the artist; also, blanks could go for sale on the auctions, giving people more strat freedom on their first tattoo.
Maybe pair this up with a "blanking" service in addition to the regular artist? Same cost, just turns the tattoo into a blank for easy auctioning....
I forsee blanks as being more valuable (i.e. higher avg over nw) over the long term as well as creating a huge money pit. Could be good for CB2 economics.
Not that I ever use the tattoo artist.
BTW, Jon, F-O-R-S-E-E is not in the dictionary.
Chernobyl, thats because its spelled "foresee" ;)
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