;)
In order to keep some division between tattoo, why not separate Minion and non minion tattoos?  Each type can be changed into another of it's own type.  For example, a ToA could be changed into a ToE, but not a ToF.
  
  
 
  
  
  
  
    QBJohnnywas
    
    April 7 2005 9:55 AM EDT
  
  
    What about ToJ's?  Would they be exempt?  If not then not many people would be changing their tattoos much anymore I think, except maybe those people who can't decide to go mage or tank or both..... =)
I'd like to see the change to a tattoo be a permanent one.  Make people commit to a tattoo, which might also increase the various types worth (again).
  
  
 
  
  
    QBJohnnywas
    
    April 7 2005 10:00 AM EDT
  
  
    How about spawning blank tattoos.  Now we have the artist do we need to spawn specific types?
  
  
 
  
  
  
    Good point.  Artisting a base tattoo loses nothing from it's level, it's just a little extra cost on top of buying the thing.  Maybe increase base tattoos costs, and have them spawn blank.
  
  
 
  
  
    chernobyl
    
    April 7 2005 2:48 PM EDT
  
  
    Yeah, I really like the "Blank" tattoo spawn idea.  Tat's shouldn't spawn, just blank ones (and lesser blanks); that way for them to be useful, it's money sink time.  Also, an equipped blank wouldn't give a PR change and blanks wouldn't get the dock for getting changed at the artist; also, blanks could go for sale on the auctions, giving people more strat freedom on their first tattoo.
Maybe pair this up with a "blanking" service in addition to the regular artist?  Same cost, just turns the tattoo into a blank for easy auctioning....
I forsee blanks as being more valuable (i.e. higher avg over nw) over the long term as well as creating a huge money pit.  Could be good for CB2 economics.
Not that I ever use the tattoo artist.
BTW, Jon, F-O-R-S-E-E is not in the dictionary.
  
  
 
  
    
  
  
  
    Chernobyl, thats because its spelled "foresee" ;)
  
  
 
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