Reebok's Idea: Super Hour (or Crazy Hour) (in General)
Reebok
April 12 2005 9:44 AM EDT
I haven't decided which name I like better, but that really doesn't matter.
I'm not sure how I came up with the idea for super hour, but I think it would be great. Basically, once per week, for one hour CB is under the (positive) effects of crazy money and crazy xp. This hour is randomly chosen, and never occurs during an already "crazy" time.
At first I thought this was kind of a stupid random idea, that didn't add anything, but I was thinking about it and there are actually a lot of good points to super hour. It adds a little variety to the game, gives people an incentive to check in throughout the day, adds a little extra cash to CB, and it's fun.
Super Hour, the CB party time!
Mythology
April 12 2005 9:49 AM EDT
Wouldn't the obvious name be, happy hour? :)
Interesting thought though.
Reebok
April 12 2005 9:52 AM EDT
d'oh, Happy Hour!!!
/me slaps forehead.
Yeah, when I can't think of happy hour, that means it's time for bed...
LumpBot
April 12 2005 9:53 AM EDT
I do like how it is a random hour, if it was standard many people would miss it every time. Sounds fun.
IndependenZ
April 12 2005 10:24 AM EDT
I like the idea too. Imagine getting up, checking CB in a bad mood... happy hour!
Imagine the odds! What a fortunate coincidence!
Then you get out of the house feeling all good. I like it!
*booom* "Approved!"
Maelstrom
April 12 2005 11:22 AM EDT
Great idea! It would be yet another reason to keep us all logging in at all times of the day.
Adrian Exodus
April 12 2005 11:26 AM EDT
you ppl log out??
Xenko
April 12 2005 2:10 PM EDT
There's a way to log OUT!?!?
GnuUzir
April 12 2005 2:12 PM EDT
No way out...
No way out...
No way out...
/me frantically runs in circles...
How about instead of a random hour, a certain condition must be met each week, and once those conditions have been met, the super bonus madness begins for an hour.
Each week it could be something new.
Maelstrom
April 12 2005 2:40 PM EDT
^^^
A classic example of paranoia and anxiety, two symptoms of addiction.
Maelstrom
April 12 2005 2:40 PM EDT
ah, GnuUzir's post that is.. ;)
Reebok
April 12 2005 3:05 PM EDT
I'm glad some of you like my idea, and the rest of you... you worry me sometimes.
IndependenZ
April 12 2005 3:18 PM EDT
I like Verifex' addition to it too ... we will have to achieve some sort of accomplishment together, in order to 'win' Reeboks' happy hour. It can only be done once a week, and will take not too much nor too little effort. A winning streak of 1000, with a 50k PR character, for example. Or how about a certain amount of battles reached within a week? Think about it.
This will add some more variety to the game, it'll be good for the community (we'll have to work somehow 'together' to win a happy hour), and it'll be just fun to do! It might go in the FORS-list though, because it resembles some kind of weekly quest... =)
I think "Super Terrific Happy Hour" is a suitable name.
(Checking how long until someone can find the reference :)
What about a daily 7 minutes a day where you get the bonus... we can call it "7 minutes in heaven" :D
Interesting idea but I doubt Jon would go for it.
- Whacky hours are fair since everyone knows when they are. There's a good chance that you can get in on at least one of them regardless of your schedule
- Jon's already said he's not interested in quests ... which is pretty much where Verifex's idea leads us.
- Making the bonus hour random smacks of gambling (which Jon says he opposes)
- Jon's not very interested in making it even easier to earn lots of money/XP. He wants you to work for it (otherwise he'd just bring back the bank)
Tournies give you extra cash and XP. Winning them gives you items and/or cash. I believe they're coming... Be patient :-)
Whacky hours are fair since everyone knows when they are. There's a good chance that you can get in on at least one of them regardless of your schedule
Since when was CB fair? Many people would argue black market isn't fair, or camping. That being said, a proposition of this kind could be made 'fair' by your standards simply by making it a conditional bonus, and make some kind of display somewhere that shows how close it is to being attained.
Jon's already said he's not interested in quests ... which is pretty much where Verifex's idea leads us.
Not necessarily, I left my suggestion for "a condition" open because I couldn't think of a good condition. That doesn't mean it can't be a fixed condition that never changes, which would hardly be a quest.
Making the bonus hour random smacks of gambling (which Jon says he opposes)
In an abstract way possibly, but if you are thinking THAT abstract then almost everything in this game is gambling. ;P
Jon's not very interested in making it even easier to earn lots of money/XP. He wants you to work for it (otherwise he'd just bring back the bank)
This isn't a job, we have these ideas so as to make this existing game, which we all love, better. I know Jon doesn't want us to get a free lunch here, and I'm against that as well. A hour of bonus time that actually requires some condition (either met by community, group, or individual) would hardly throw off the balance of the game.
Tournies give you extra cash and XP. Winning them gives you items and/or cash. I believe they're coming... Be patient :-)
I hope they are different then the CB1 tournies. ;)
Reebok
April 12 2005 4:55 PM EDT
Just some responses here.
"Whacky hours are fair since everyone knows when they are. There's a good chance that you can get in on at least one of them regardless of your schedule"
It's not like you could possibly gain some huge advantage from this, so I don't see any problem with people not catching the ultra-mega hour, or whatever we're calling it now.
"Jon's already said he's not interested in quests ... which is pretty much where Verifex's idea leads us."
Agreed here, that's why I like the idea of keeping it random.
"Making the bonus hour random smacks of gambling (which Jon says he opposes) "
I don't really see any connection to gambling, could you explain this?
"Jon's not very interested in making it even easier to earn lots of money/XP. He wants you to work for it (otherwise he'd just bring back the bank)"
Like I said it's not like you're going to be gaining a huge amount here, if you had all ba to buy and max ba when you signed on, that's like 600 or so ba you could spend, in a perfect scenerio. If you spent all that during "the hour" you'd make about 30,000 XP, and $180K (not including healing and ba costs). Seems like a lot, but you can make a lot more during one of the regular wacky times. This is a far cry from handing out free money like the bank.
But constructive criticism is good, keep it coming!
Jon gave us wacky money and wacky XP in response to suggestions like these. He wanted to retain a balance in the game, so he made a few periods where you could get more of one, but less of the other I don't see him ever changing his stance on this, because I think he's right.
Essentially he doesn't want to change the flow of money and XP from it's current model. The game depends on cash and XP flow remaining static.
Maelstrom
April 12 2005 5:03 PM EDT
Making the bonus hour random smacks of gambling (which Jon says he opposes)
But item spawns in the stores are random. Botchecks are random. If anything random is a form a gambling, then that's what this game is about.
Reebok
April 12 2005 5:06 PM EDT
How is there a shift in the balance of the game?
The flow of money and XP goes up a bit, not much, but it's not like there's this crazy new thing coming in where cash flow is totally different.
And I don't know if you've been reading them, but there's been a lot of threads lately about how we need more flow of money into the game.
Starseed^Lure
April 12 2005 11:23 PM EDT
"How is there a shift in the balance of the game?"
The amount of money and xp under your idea does go up.
"The flow of money and XP goes up a bit, not much, but it's not like there's this crazy new thing coming in where cash flow is totally different."
And I simply pointed out that Jon has opposed this type idea before.
"And I don't know if you've been reading them, but there's been a lot of threads lately about how we need more flow of money into the game."
I have read them. We don't need a more flow of money into the game; that's preposterous. If more money is in the game, things will cost more, but remain relatively the same price.
On a side note, I personally think that the economy is fine. Prices have already stabilized and I predict they will stay steady or start coming back up again. Look in the FS/WTB section in the forums and tell me our economy is suffering; the section is packed.
Reebok
April 12 2005 11:29 PM EDT
All I was saying is that there's no shift in game balances, there's no dramatic change in cash flow. In fact, it would be counteracting a new cash hole that has been introduced to the game (the tat artist).
As for the FS/WTB forums, go back over there, and count all the USD threads vs the $CB2 threads and tell me there's no problem with the $CB2.
Starseed^Lure
April 12 2005 11:48 PM EDT
The threads selling in USD have always been there; They're not new. But notice how many "USD" threads also accept CBD and at the same rate as it has been for weeks 20 USD/1 million CBD. The rates haven't changed much and you could sell off your money for USD if need be.
Also, I don't see why a voluntary cash sink like the tattoo artist needs to be counteracted. People aren't going to go back to the artist over and over again. I think its long term effect will be negligible.
Undertow
April 12 2005 11:53 PM EDT
If Jon thought the tat artist needed to be counteracted, he would have done it already.
Reebok
April 13 2005 12:40 PM EDT
/me pushes the agree to disagree button.
This was meant to be a fun idea, it's not anymore.
Anubis
April 13 2005 2:16 PM EDT
I think this is a great idea for injecting a bit of fun.
Nuff said :)
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