AMF (in General)


miteke [Superheros] May 6 2005 10:16 AM EDT

My suggestion would be to do this:

Double the affect of the AMF, but spread it amongst the mages on a per level basis. If one mage has level 200 and the other has level 100 in a spell, the level 200 mage would get 2/3 of the AMF and the level 1 would get 1/3 of the AMF. The dual mage teams would not be affected in the least - the AMF seems to do well enough vs these teams. The 3-4 mage teams would fare better. But those nasty single mages would get a double dose of AMF.

Currently it is impossible for a equivalent tank (taking into account PR + NW) to beat a single mage. I think this would even it out a bit.

Flame away.

Manta May 6 2005 1:04 PM EDT

Since I use a 3 mages team, I like the idea...
However, have you taken into account decay? A base decay will receive a very little share of AMF, and therefore would be very powerful. Since it is nearly free to train decay on an enchanter, this would not be advisable.
Moreover, have you considered the recent changes in favor of tanks and against single ToE mages?

Mags May 6 2005 1:19 PM EDT

Unfortunately, you just switched to magic damage and even with a MgS I can't come close to beating you anymore. Drat. Can I flame you for that instead? :D

miteke [Superheros] May 7 2005 7:48 PM EDT

I admit it. If you can't beat them, join them. I keep saying AMF is too weak or DD is too large and no one agrees. So, I'll just take advantage of it and hope it stays that way.

Maybe I can make back all that USD I spent on tank stuff by selling the CB2 I'll earn as a mage. Unless the rules change for the worse.

Mags May 7 2005 9:50 PM EDT

I completely agree, DD numbers are far too large. I have the 15th highest HP in the game, 110-ish magic AC, a +24 MgS(soon to be +29), and I can't even come close to holding my own with magic damage way below my PR. I get farmed by BrandonLP's SMToE char "Lumiere", as well as many others.

The top 1% has more EXP in AMF alone than ST, DX, Haste, GS, every last skill, and EC combined. Wow.

CBMan11 May 7 2005 9:55 PM EDT

Well, it seems to me that there are too many people with AMF nowadays that are anti-mage. I counted how many chars there were that didnt have AMF above my score and there were only 15! And quite frankly AMF crushes my character, thats why i did the search to see who doesnt have AMf that i could fight against in the near future without being slaughtered.

BrandonLP May 7 2005 10:20 PM EDT

I'm just happy I made it into the thread, especially after insta-ing down my ToE by more than half. However, I'm thinking 2x might be a bit much. I would readily agree to boost AMF's effectiveness by 1.5x and go along with your suggestion.

Arorrr May 7 2005 11:12 PM EDT

It's funny that's people complain about AMF when they approach it the wrong way.

Mag's char is a single UC T with a MgS. No wonder you got beat by SMToE. Also, Miteke was putting a lot of his AMF to "protect" his light tank. You can't make AMF like a CoBF vs FB. AMFcan only protect you for so much; it's not an end game.

I'm glad Miteke change his strat. Now he will see first hand how AMF work against his mage.

Mags May 7 2005 11:25 PM EDT

Why is a single tank with a MgS a "wrong" stat to fight against a single mage with 2/3 your PR? Shouldn't 40% less damage taken(significantly more, in the 55% range depending on when MgS resistance is added, if AC and protection are included) count for something? Not arguing that I should win if we have equal PR's and equipment quality but the disparity is very large and that still doesn't matter.

I don't like how AMF has become essentially mandatory for every character, as observed by CBMan11.

Mags May 7 2005 11:34 PM EDT

To respond to Arorrr's comment regarding Miteke learning how well AMF stops mages, well, look at his graph. His score jumped ~50k, the poor soul. :D

Manta May 8 2005 4:32 AM EDT

I do not understand: if "there are too many people with AMF nowadays that are anti-mage", and if AMF is nearly mandatory, why do we need to make AMF more powerful?
The result would be to have even MORE people with AMF, and no space for any other enchantment.
Whether mages are too powerful (compared to tanks) is another question: maybe they are (notwithstanding the recent changes), but that would need some more time to decide.

By the way, I also use MgS on my char. I have no other choice (since I use DM), however against single mages it performs poorly. This is even truer on a single char, where the minion receives the full power of the DD, and consequently the damage reduction given by the MgS is (in proportion) less.

Mags May 8 2005 12:14 PM EDT

"By the way, I also use MgS on my char. I have no other choice (since I use DM), however against single mages it performs poorly. This is even truer on a single char, where the minion receives the full power of the DD, and consequently the damage reduction given by the MgS is (in proportion) less."

Excellent post and observations, Manta. I really don't have much of a chance of getting my MgS high enough to be very useful against even DD Tattoos, but I'll go bankrupt trying(and at a slower rate thanks to Roughneck's generosity :) ). It's going to be the second-biggest in the game after the forging's done and even then will match roughly 2/3 the damage of some of the magic I face.

I don't like boosting AMF because it's already so necessary anyway. Is physical damage obsolete? If you look at the top 1%, you'd certainly conclude yes. If you look at the top 5-10, you might conclude otherwise. NW + the recent nerfs might solve it after all, but I'm not sure. We'll have to see. It's going to be painful for the couple tanks remaining to get there though.
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