Dex based hits, Evasion playing a bigger part? (in General)


AdminQBGentlemanLoser [{END}] May 11 2005 3:49 AM EDT

Hi All, just a quick observation.

Out of 20 melee attacks versus Brock, I landed only 8 hits. That's 40%. None of my attacks were double hits.

With only +20 pth, I'm sure Brock has that negated by Evasion (UC + Gi + DB), so it must be our Dex right?

My Dex: 180,813
Brock's Dex: 198,009

A difference of 17,196.

This difference is causing me to whiff 60% of my hits?

:/

Sacredpeanut May 11 2005 3:54 AM EDT

I have found that with an equal dex and no pth you hit about 75% of the time. With your slightly lower dex you probably hit maybe 60% of the time I would guess.
It may have been randomness that caused this, maybe fight him a few more times and see what results you get?

Lumpy Koala May 11 2005 4:47 AM EDT

From CB1 experience, a difference as low as 200 dex can decide a great deal on getting double hit against opponent from dex factor. So 17k is a lot :)

AdminJonathan May 11 2005 12:03 PM EDT

yeah, 200 dx matters a lot... when you only have 1000 total

it's nothing at GL's level

Mags May 11 2005 12:10 PM EDT

No DB's on Brock, but his evasion from UC + Gi is probably pretty decent by now, and getting better as we speak.

I'm crafting Brock to be lethal against tanks, archers, and physical damage right now because of UC's natural leanings that way. I'm ready to accept magic will always be an issue for me, so I've been focusing on DX + UC for quite some time.

The change to ToA's is a serious issue for me and that strategy. I'll need way more UC and evasion and might have to go from EB's to DB's, but I hope not.

As an aside, some of the new changes to armor also increased the amount of UC I'm getting from assorted armor pieces very slightly.

AdminQBGentlemanLoser [{END}] May 11 2005 12:13 PM EDT

5 more fights.

Out of 27 attacks, I landed 10. Thats 37%

In retaliation, Brock managed only 3 Double hits.

My evasion is base, so all I'm getting are +25 from my DBs.

AdminQBGentlemanLoser [{END}] May 11 2005 12:16 PM EDT

The difference in dex is just under 10% (of mine). Should 10% dex make me lose 60% of my hits?

Mags May 11 2005 12:18 PM EDT

I've noticed the dexterity disparity matter more in absolute numbers and less in ratio at a point, i.e. at these levels, 10% seems to mean much more than it did at lower levels.

You're winning all these battles anyway, though, so quit complaining while I start up AMF again to block your decay and abandon my MgS entirely. :D

AdminQBGentlemanLoser [{END}] May 11 2005 12:21 PM EDT

LOL! Not a complaint! I'm just trying to figure out how dex works for determining hits. I'm sure your Evasion is greater than 20 and it was mentioned that with a dex higher than your opponent and evasion at least 1 point greater than their pth, you become unhittable.

If the dex gap can be so small to knock out the majority of dex based hits, I'll never hit a ToA Tank (and nor will you) if their DBs are grater than my pth.

Sucks.

Mags May 11 2005 12:24 PM EDT

Don't be so sure. The bonus to DX from equipment is much larger now, so I think the primary benefit of the ToA will be the extra +50 to_hit. With a EC 4,+10 and EB's 6,+12:

DX: 200,347/164,219

I still really wish MgS didn't stink so much like they do now.

AdminQBGentlemanLoser [{END}] May 11 2005 12:27 PM EDT

Problem is, a ToA user can get the same dex boosting items (There's no dex boosting body armour or cloak is there?) plus the items will boost the ToA granted dex. There's no way you could train as much dex as a ToA tank, especially if they decide to let their strength slip a little (cause of diminishing returns on damage).

I agree, MgS s are really to limiting and do too little to be of much use.

:(

They were a great idea though!

AdminJonathan May 11 2005 12:28 PM EDT

remember, at equal dx you only have roughly a 50% chance to hit, depending on your weapon

going from 50% to 40% seems reasonable here.

Mags May 11 2005 12:30 PM EDT

"plus the items will boost the ToA granted dex."

Unless this also changed recently, this isn't the case.

AdminQBGentlemanLoser [{END}] May 11 2005 12:30 PM EDT

Thanks Jon! :) That makes a lot of sense now!

10% dex gap, lose 10% chance to hit!

AdminQBGentlemanLoser [{END}] May 11 2005 12:32 PM EDT

Opps...

Did I mess up on that... I thought ToA granted stats were considered as natural and got effected by item +/-'s

AdminJonathan May 11 2005 12:32 PM EDT

nope

Becoming May 11 2005 3:48 PM EDT

Sometimes there is an extreme amount of randomness. I know you're talking about hit/miss rates here, but in CB1 I can recall multiple fights in which my single tank with 1.3m dex got no double hits in 3 ranged rounds versus a mage with 21 dex. And as far as I know, the combat mechanics of dex have not been changed. ;)
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