Idea to make Mage Shields useful (in General)


AdminQBGentlemanLoser [{END}] May 11 2005 10:18 AM EDT

Move their place in the damage reduction order to the end. The same place as CBF s direct reduction.

And remove the cap.

That might make them worth losing the chance to train DD, ED or EO on that minion.

Lumpy Koala May 11 2005 10:30 AM EDT

i would suggest

no penalty to UC

or

no AC when used with CoBF, grant AC when used without.

CooperTX May 11 2005 10:32 AM EDT

I'd go with the no penalty to UC also ... but I may be biased ;)

IndependenZ May 11 2005 11:47 AM EDT

I totally agree with Cooper ;)

Mags May 11 2005 12:28 PM EDT

Something's got to be done. I really can't see anyone bothering to use one at this point even on a wall character because the AC granted by a MS is probably more valuable in a general sense than the MgS' magic protection, and even if not, they're quite likely to prefer having a MS and training some AMF or another spell which would help the entire team.

Manta May 11 2005 12:46 PM EDT

Wall character = CoBF.
Therefore, you do not train any spell on it.

AdminQBGentlemanLoser [{END}] May 11 2005 12:47 PM EDT

You culd always make the wall a mage without the MgS. Or stick a base decay on it.

I'm saying these are good ideas...

Manta May 11 2005 12:53 PM EDT

Base decay on a wall minion?
It does not seem the best of combinations:
a moderate AMF will counteract all the decay, making the minion lose a lot of HP for nothing.

AdminQBGentlemanLoser [{END}] May 11 2005 1:33 PM EDT

Eak, I meant to type I'm NOT saying these are good ideas...

>_<

Bloody hell, I've had a worse day than I though..
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