Strategy help (in General)


Manta May 13 2005 3:28 AM EDT

My char: Ivanhoe
Minions:
Brian de Bois-Guilbert HP: 20/20 ST: 20 DX: 261 AC: 28 Fireball: 7,481 (1,187) Dispel Magic: 73,021 (58,416)
A Hard Leather Armor [6] (+2)
A Cloak [1] (+2)
A Pair of Leather Boots [2] (+3)
A Pair of Leather Gloves [1] (+4)
A Hard Leather Cap [2] (+5)

Front-de-Boeuf HP: 20/20 ST: 374 DX: 262 AC: 18 Decay: 1,000 (1) Ablative Shield: 58,788/77,712 (28,228)
A Pair of Leather Boots [2] (+3)
A Pair of Leather Gloves [1] (+4)
A Cabasset [3] (+5)
A Tattoo of Jigorokano lvl 85,270
1,293 Arrows [8x4] (+1)
A Compound Bow [5x31] (+18)

Ivanhoe HP: 8,677/8,677 ST: 33,862 DX: 34,911/35,991 AC: 38 Archery: 8,508/8,772 (1.00)
A Hard Leather Armor [6] (+2)
A Cloak [1] (+3)
A Pair of Steel-shod Boots [6] (+5)
A Pair of Leather Gloves [1] (+4)
A Cabasset [3] (+7)
A Mage Shield [0] (+20)
93 Arrows [8x3] (+4)
A Katana [74x36] (+24)
A Compound Bow [5x48] (+44)

Lady Rowena HP: 8,184/8,184 ST: 20 DX: 208 AC: 40 Cone of cold: 71,549 (15,906) Giant Strength: 1,472 (1,023)
A Hard Leather Armor [6] (+6)
A Cloak [1] (+6)
A Pair of Leather Boots [2] (+3)
A Pair of Leather Gloves [1] (+4)
A Cabasset [3] (+8)
A Heavy Crossbow [4x22] (+18)

As you can noitice, it is a EETM char.
My question is:
should I change the ToJ into either a ToE (for Lady Rowena) or a ToA (for Ivanhoe)?
Do you have any other suggestion to improve my char?
Keep in mind that I cannot spend any money (I am already in debt).

Thank you.

Manta May 13 2005 3:36 AM EDT

Forgot to add:
Power Rating: 161,547
Score: 246,387

[-war-] May 13 2005 3:48 AM EDT

I gave up killing that character. Fun to kill it though got bad rewards after a while though.

Manta May 13 2005 3:56 AM EDT

Answering some questions by Majestik Moose.

"Doesn't your enchanter/magekiller (with the near base DX) use up a lot of arrows?
and with ToJ gone, is GS a good idea??
also.. I don't know why you left out the possibility of DD tats in your team...
They are both defensive, and a good deal offensive as well."

GS is very small, so it does make any difference exp-wise, and surely it does not make any difference for my ToJ.
However, some people leave their enchanters in front with 20HP, ready to be killed by my second enchanter, and my tank can hit better targets.
Not used often, but sometimes it is useful.

The problem is that, as noted, it consumes arrows (2 per fight).
Anyhow, when the linking of NW with PR becomes operative, I will get rid of the weapons on the enchanters and the mage (and of the GS as well).

About DD tattoos: I have already 1 mage.
I do not see the point of two mages: AMF becomes too problematic to overcome.
Seekers become less worrysome, but people using seekers are much less than the ones using AMF.
Converting my mage to a tank or an enchanter is not an option.

Thanks.

Sacredpeanut May 13 2005 4:03 AM EDT

Interesting strategy - is the little Fireball on the first minion worth it? I'd personally untrain it and dump it into DM. I'd also learn a base protection on the FB Minion.

I'd personally switch the TOJ for a TOA, unlearn the ST on your tank and use the exp to get your Archery back to 1.00 putting any leftovers into HP.

I'd also sell the compound on the second minion and put the money made from it into the compound on your main tank.

Finally I'd get rid of the GS on your Mage and dump the EXP into HP.

BooDiggens May 13 2005 4:09 AM EDT

You're training DM, so your going to very weak to FB and MM in ranged combat. I'd suggest a ToS perhaps and ditch CoC for GA on Lady Rowena. GA is going to be your best defense against Mages, since you aren't using AMF and you more than likely don't want to shell out the dough for seekers for the archer.

Manta May 13 2005 7:29 AM EDT

A small preliminary: I do not care if low PR char farm me. The only thing I care is whether I can win against some other characters with PR significantly higher than mine.
So, a strategy change that would allow me to add some other high pr to my fightlist is good. One that would make my char more difficult to defeat from, say, single CoC mages, is pointless.

Is the little Fireball on the first minion worth it?
If the opponent is a multi-minion and does not use DM, very much so: Model Tequito.

I like the other suggestions of Sacredpeanut, except the one of upgrading my bow: it is already too large for my PR.

I have very little experience using GA. However, if I use DM instead of AMF, no matter whether I use GA or COC or MM, single ToE mages will always defeat me: I can live with it. On the other hand, I think that against mages in multi-minion teams, CoC+ToE is more effective than GA+MM: the ToE will protect the mage from the AMF backslash (which is a big problem with my present setting: my mage often dies of AMF), and the CoC will damage the opposing mage in the back. With GA+MM, the only thing damaging the opposing mage(s) will be the GA.

MM is rarely a problem against the present configuration: usually, I kill them before they kill me. However, if I lose a minion (because I switch to either ToA or ToE), it could become problematic.

Thanks for the suggestions, and keep them coming.

Manta May 13 2005 7:32 AM EDT

"If the opponent is a multi-minion and does not use DM".
I meant does not use AMF.

Majestik Moose May 13 2005 7:36 AM EDT

You are aiming for a killer strat, by the looks of your statement.
Imo. DD tats are the best for killer strats.
A ToE needs offense to work, a ToA needs defense.
DD tats are familiars, and get both offense and defense by training.
Also, 5 minions with AS > 4 minions with AS.

RIPsalt3d May 13 2005 7:52 AM EDT

I wonder how many battles you win because of your 20-HP-enchanter-killer enchanters. You say 'sometimes it is useful', but have you proved that or just assumed? Firstly, check how many characters on your list have 20 HP minions and no AS. Then unlearn FB and unequip the compound bow and fight them. If you lose to them, I'll concede, but as it stands I doubt it will make the difference between winning and losing.

As for the tattoo, ToA is the way to go. Without one, in a four minion team, your tank will suck against all except other sucky four-minion-non-ToA tanks. To overcome this without a ToA you'll need Haste and GS, in which case I'd stick with the ToJ.

RIPsalt3d May 13 2005 8:04 AM EDT

I suppose I didn't take DM into account when I said 'no AS', which invalidates much of what I said. I stand by my statement, however, that it wouldn't help you win fights you'd otherwise lose.

Majestik Moose May 13 2005 8:23 AM EDT

I guess the core problem, is that you aren't running a killer strat, but an allround, and thus the "I want to kill people with much higher PR" thing is tough.
When I noticed I was trapped in the allround-swamp, I sold my char, but with the NW to PR change coming up, that was probably stupid.

Manta May 13 2005 12:11 PM EDT

Thanks again.

The weakness of my current strat (against multi-minion teams: single mages are out of my scope) is two-sided:
First, as noted, the tank sucks. In the extreme case of Mags' Brock Samson, I usually score a grand total of 0 hits.
Second, the mage gets killed by AMF.

ToA would solve the first problem.
ToE, or changing the mage to an enchanter and wearing a DD tattoo (say, ToF or ToI) would solve the second problem.

The main reason why I did not switch to ToA already is that it would make me weaker against DM/MM teams: would it be worthwhile to lose those targets in favour of other ones?

The bow on the enchanter does not make much of a difference (and anyhow I will have to get rid of it when the NW/PR thing will be implemented).
On the other hand, the FB does make a difference in some specific cases (I mentioned Model Tequito): every time the opponent has some enchanters, some AS and no AMF, the enchanters get killed in round 1. With a ToA, I could start hitting the enemy tank (or mage) from the first round, while he is still digging through my enchanters. Since many of my battles last 4 rounds or less, killing the enchanters soon is important.
Problem is that AMF is all too common.
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=001L13">Strategy help</a>