Fantasysage
May 25 2005 7:13 PM EDT
I was trying to work my new enf bow into my strat so i came up witht his.
FIrst off heres what i hav to play aroudn with:
Vorpal blade (21X +10)
TOA (22k)
Enf Bow
Compund bow ( 22x +10)
and a crap great axe for now sicne i cant spend money ( im in debt)
right now i have an EETT setup with
1st guy AS mage all AS
2nd guy HASTE mage
3rd guy main tank. vorpal, compund bow with arrows and toa. =
4th guy support tank Enf bow and str/dex, no hp.
Details are below
Your Minions
Aime EXP: 1,971 HP: 20/20 ST: 20 DX: 20 AC: 0
Ablative Shield: 20,955/27,701 (10,068)
Alkenet EXP: 131 HP: 20/20 ST: 20 DX: 20 AC: 0
Haste: 23,892 (16,315)
Doiza EXP: 1,975 HP: 13,482/13,482 ST: 21,102/5,864 DX: 21,405/8,343 AC: 0
Archery: 4,805 (0.91)
A Tattoo of Augmentation lvl 21,770
1,376 Arrows [8x1] (+1)
A Vorpal Blade [75x21] (+11)
A Compound Bow [5x21] (+10)
Jesova EXP: 2 HP: 20/20 ST: 18,997 DX: 7,097 AC: 0
2,836 Bolts [10x2] (+0)
A Battle Axe [44x1] (+4)
An Enforcer's Crossbow [4x6] (+1)
So any suggestiosn on how to improve my strat, i seem to be faltering lately but can seem to think anything up.
a DM DD mage team is going to eat you alive....have u given any thought to AMF instead of AS or haste? i used to have haste, but then i got a second amf...
maulaxe
May 25 2005 7:43 PM EDT
i think that most DM teams will eat him alive even if he switches, same with me i base my strat around enchantments and don't even bother trying against DM teams
think rock paper scissors...
try putting your main tank in the back, you need to take away people's HP more than you need to take away their ST...maybe your main tank will live longer that way
Fantasysage
May 25 2005 7:59 PM EDT
Ty guys, i need the dex for my second tank, and the HP as well, so i really can't kill one to make AS. But ill put the main tank in the back, good idea, maybe thatll help,and t seems i gotta stay away from mage teams.
I think you've got the beginnings of a decent team, I'd let things settle a bit before you try changing things around too much. Let the group develop a bit and reevaluate from there - don't get too impatient and shut down the critical experimental phase of your group.
Mags
May 26 2005 1:36 AM EDT
I would lessen your focus on DX considerably. You won't be able to match the dexterity of more tankly teams with fewer minions in raw numbers, and the dexterity is completely wasted against mages. Single tanks or TT/TTT teams will beat you regardless of the added DX, and the added DX won't help against mages anyway, so...
It would be great to eventually make up for that with to_hit, but I think you'd do extremely well against multi-minion mixed or magical teams if you cut haste to 1/3 of what it is or less for AMF. Also consider a ToE rather than a ToA.
Manta
May 26 2005 4:06 AM EDT
Mags, if he switches to ToE, he will have no minion dealing damage, and no way of hitting tanks...
Manson
May 26 2005 6:46 AM EDT
Hi,
You want to keep it to EETT? If not, maybe can untrain everything on the support tank and pump it into HP and DD instead. I doubt the support tank can do much damage.
Also, untrain haste and choose either AMF or DM.
Train more HP on the main tank as DM will eat all your AS.
BooDiggens
May 26 2005 7:04 AM EDT
With the popularity of ToA's currently, it seems as if you may be wasting ammo with your ExBow. The inherent dexterity from haste won't be able to keep up with the dexterity of a ToA. Especially if DM is used or the ToA user trains dex. And what's the best thing about the ExBow.....it's effect.
That being said, my suggestion would be to put the ExBow on the ToA minion, and give up archery for BL, dex or more EC. Then put the compound on the support tank, and if you're willing, equip him with seeker arrows. Don't have to worry about not having enough dex against a mage.
Manta
May 26 2005 7:42 AM EDT
I agree with maulaxe: DM will defeat that kind of set-up no matter what.
Trying to change things to make it a bit stronger against DM (for instance, by training more HP) will not help much (unless you change strategy completely).
My advice would be to ignore the DM problem, and assume that your opponent trains AMF and at most a small EC.
I also think that BooDiggity's advice is sound, but you should check your battles, and see how often your Exbow hits the enemy. Maybe an Axbow would be more helpful?
As an alternative, you might try this: get rid of axe on the third minion and move it on the 4th place. The advantage is that it will keep shooting for more rounds with the exbow (and further drain the opponent stat). The obvious disadvantage is that you would have less buffer against enemy tanks (I would not worry about enemy MM, since MM usually goes with DM, and DM will defeat you anyhow).
If it is a good idea or not, depends on how long your battles against tanks usually last: if they are long, do it as I said (and consider learning a bit of VA on the tank). If they are short, keep the current positions.
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