Hi all, I just set up a little farm to do some quick testing on dex based attacks.
Tester started with 20 dex, and his only weapon is a whip with no pth.
I chose some test subjects with 20 dexterity themselves and no weapons.
Starting with 20 dex on Tester, I upped that to 30 and then 50 dex and fought 10 battles at each of these 3 dex scores. (I know, not a great sample size but I'm wilting in the heat...)
Tester with 20 Dex;
Melee rounds: 54
Misses: 28
Miss %: 51.9
Doubles: 0
Nothing unexpected here, with equal dex, both attackers should have a 50% chance to hit each other.
Tester with 30 Dex; (50% more than his opponents)
Melee rounds: 24
Misses: 0
Doubles: 4
Double %: 16.7
The miss rate isn't unexpected, Assuming that 10% dex increase increases my chance to hit by 10% I should have a 100% chance to hit.
What was surprising were the 4 double hits. I didn't expect them until after 30 dex. I might have to train up 1 dex at a time from 20 to find out when doubles start occurring.
Tester with 50 Dex; (150% more than his opponents)
Melee rounds: 21
Misses: 0
Doubles: 8
Double %: 38%
If dex counts up like pth (which I'm unsure of now), I should have had 200% chance to hit, or 100% to hit a double every round. With only 38% double hits, this isn't the case.