Hi all, I just set up a little farm to do some quick testing on dex based attacks.

Tester started with 20 dex, and his only weapon is a whip with no pth.

I chose some test subjects with 20 dexterity themselves and no weapons.

Starting with 20 dex on Tester, I upped that to 30 and then 50 dex and fought 10 battles at each of these 3 dex scores. (I know, not a great sample size but I'm wilting in the heat...)

Tester with 20 Dex;

Melee rounds: 54

Misses: 28

Miss %: 51.9

Doubles: 0

Nothing unexpected here, with equal dex, both attackers should have a 50% chance to hit each other.

Tester with 30 Dex; (50% more than his opponents)

Melee rounds: 24

Misses: 0

Doubles: 4

Double %: 16.7

The miss rate isn't unexpected, Assuming that 10% dex increase increases my chance to hit by 10% I should have a 100% chance to hit.

What was surprising were the 4 double hits. I didn't expect them until after 30 dex. I might have to train up 1 dex at a time from 20 to find out when doubles start occurring.

Tester with 50 Dex; (150% more than his opponents)

Melee rounds: 21

Misses: 0

Doubles: 8

Double %: 38%

If dex counts up like pth (which I'm unsure of now), I should have had 200% chance to hit, or 100% to hit a double every round. With only 38% double hits, this isn't the case.