Question about Decay.. (in General)

Shidoshi July 11 2005 1:41 PM EDT

Hi all. just wondering how dacay would be affected against AMF. It is a DD spell, so it is affected by it still, right? If it is reflected, does it then halve your own HP, or does it just fizzle as though it was dispelled?

Also, I've heard of players just getting a base decay & not adding anything to it. Any pros or cons to go along with that?

AdminQBGentlemanLoser [{END}] July 11 2005 1:44 PM EDT

:) Decay is effect by AMF just like all the other DD spells.

The returned damage is slightly different, it's based on the casters hit points at the time of casting, not the amount of damage done.

People use base decay because it does the same amount of damage, not matter how high you train it.

The level is only needed to resist AMF. Just about any AMF higher than base will score a (1.00) (complete reversal) versus a base Decay.

I hope this helps! :)

[T]Vestax July 11 2005 1:47 PM EDT

It reflects back onto the user, so AMF can be deadly against a base decay. Raising the level of the spell is the only way to avoid this. If you want it to be reliable then raise it. However, if your just going to split up you xp against anything else other HP, then just use base.

Shidoshi July 11 2005 1:49 PM EDT

thanks for the help. Will have to think on it...

Shidoshi July 12 2005 9:34 AM EDT

Sorry, forgot to ask, is it also affected by things like GA? If GA returns the same type of damage done, how will it return a portion of halving a minion's HP?

AdminQBGentlemanLoser [{END}] July 12 2005 9:47 AM EDT

Good question. :)

I think it works as normal. The amount of damage the Decay does (1/2 the targets current HP s) is compared to the GA level, and a percentage returned as Magic damage to the caster.

But I could be wrong. :(

Phaete July 12 2005 10:14 AM EDT

AFAIK the damage returned by AMF never goes above 40%, so complete reversal is impossible.
This holds true for FB/MM/CoC, but Decay has always been an odd one, so i could be wrong here.

QBJohnnywas July 12 2005 10:20 AM EDT

GA versus decay works the same as any other damage dealt. Your decay hits for a certain amount and a percentage is reflected back at you by the GA.

Decay is very useful, especially against single minions and teams with DM. You can train a base decay on an enchanter and just leave it. However it doesn't take much AMF to kill it and you need to make sure that the decay minion lasts into melee. If you're only using a base decay it's not too much of a waste of XP in the event that it gets negated by AMF. And if it isn't negated and it works you have the ability to cut a very large minion's HP in two. Which can be very very effective.... =)

The teams that teams that run DM and AMF - and there are some - are handicapped by the way DM and AMF are cast. Basically DM casts first, AMF second. So the AMF has to be very large to work in that situation. If AMF cast first you would only need a small AMF to protect against decay - which would take away a large portion of the team who are vulnerable against it.

Relic July 12 2005 10:21 AM EDT


It is possible to receive quite a lot of damage from AMF when casting a low level Decay relative to the AMF cast. For an experiment, I trained Decay on one of my minions and then attacked a few people with high level AMF spells. My Decay hit for (0) damage and my minion was taking over 15K damage from the AMF.

QBJohnnywas July 12 2005 10:30 AM EDT

A sneaky thing about decay. You could train a base decay on a wall minion equipped with a mage shield - the shields negation reduces spells and enchantments to their base level. For most of those base means no effect, but decay at base......

ssshhhh, don't tell anyone....

Carnt Spall July 12 2005 10:37 AM EDT

Even more sneaky - seekers will not target a minion with a mage shield that trains Decay

Shidoshi July 12 2005 10:59 AM EDT

you should be able to hear the cogs turning in my head with all this info :)


[T]Vestax July 12 2005 12:00 PM EDT

"AFAIK the damage returned by AMF never goes above 40%, so complete reversal is impossible."

Static cast Antimagic Field on War (0.99)
Static cast Antimagic Field on Death (0.99)
Static cast Antimagic Field on Plague (0.99)

Me verses Ranger's "The Apocalypse Book" and I only have a small AMF of 40k. He has two base decay enchanters and a MM just a bit larger then both of them on his wall. So it's up to you, the top player uses it at base not once but twice. Then again he's careful not to put such a spell at base on a wall since losing half the HP on your biggest HP minion just sounds like a bad idea.

Phaete July 13 2005 10:02 AM EDT


You only show me how much is blocked of the incoming damage.

Returned damage is still capped at 40%

AdminQBGentlemanLoser [{END}] July 13 2005 10:18 AM EDT

"Even more sneaky - seekers will not target a minion with a mage shield that trains Decay"

Ohhhh.... Now that *is* sneaky!! =D

The damage dealt to the target can be reduced to nothing (a (1.00) AMF effect) if the AMF of the defender is large enough.

The AMF returned damage is AMF% * 0.4 * HP/2 (of the Decay caster - not target - at time of casting decay).

So the returned damage can never be more than 40% of half the casters hit points.

*Unless* the 0.4 is removed from the equation above for decay, and it's just AMF% * HP/2.

The 0.4 is there for FB/MM/CoC, but I'm not 100% sure for Decay... There was a good post in CB1 about decay returned damage.

Phaete July 13 2005 11:48 AM EDT

Explain the .40 constant in AMF?

AdminQBGentlemanLoser [{END}] July 13 2005 11:57 AM EDT

:D That's the one!!

"So the AMF should look like;

"now will do N*D damage to caster, and (1 - N)D2 damage to target."

For MM: D=0.4*Effect
For FB, CoC: D=0.4*(4*Effect)
For Decay: D=0.4*(0.5*Casters HP at time of attack)"

I checked an old CB2 post and it now looks like;

For MM: D=0.4*Effect
For FB, CoC: D=0.4*(5*Effect)
For Decay: D=0.4*(0.5*Casters HP at time of attack)


[T]Vestax July 13 2005 12:05 PM EDT

Thanks for the clarification guys.

[T]Vestax July 13 2005 12:07 PM EDT

Sorry to post again but I was confused since 40% was also the rate of reflection for a DD matched up against and AMF if equal size.

AdminQBGentlemanLoser [{END}] July 13 2005 7:47 PM EDT

Yup, that's about right. As far as I can work out (although this culd be proved with some simple testing if anyone wants to gie it a shot) an equal level AMF versus an equal effect (or effect * 5 for FB/CoC) would yield an AMF effect of (0.40) or 40%.


[T]Vestax July 13 2005 8:37 PM EDT

Well, If it helps, my MM is exactly 100k.

AdminQBGentlemanLoser [{END}] July 14 2005 1:44 AM EDT

That did help! My AMF (without armour penalties) is 100K. I took off my armour and fought you.

"Talhearn cast Antimagic Field on Interference (0.50)"

Equal AMF versus DD Level = 50%


[T]Vestax July 14 2005 4:41 AM EDT

Good to know.

Skunk July 14 2005 5:45 AM EDT

Yeah, indeed good to know. I didn't knew all these things, and I have the biggest decay in the game :S lol
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