A strategy question... (in General)


RareSumo [Lucid Dreams] July 19 2005 4:53 PM EDT

I'm thinking of making an all E team, based on a damage dealing tattoo.. obviously FF or ToJ. I was thinking either EE with AMF/EC or EEE with DM/AMF/EC... I was just wondering what the community thought about an all offensive E team (offensive as in, weakening so the most damage can be done with the damage dealing familiar) and it's effectiveness?

RareSumo [Lucid Dreams] July 19 2005 4:54 PM EDT

Not only that, but (like Valk) what about a CoC Archer? Just train HP/CoC like a normal CoC mage, but use a ToA and a bow. Another I wanted to try was AMF/CoC/UC... possibly with a FF for ranged damage. What do you all think?

WeaponX July 19 2005 4:56 PM EDT

DM nukes your own EC & AMF so that scenario is tricky and needs alot of tweaking to find the correct balance. so i would go EC & AMF

RareSumo [Lucid Dreams] July 19 2005 5:21 PM EDT

What about GA/AMF/EC? I'm not exactly sure how each spell reacts to eachother, but I was aware of the DM problem and forgot about it in the excitement of finding a new strat. I'm really bored of the DM/FB+FF strat. =/

Warchild July 19 2005 6:27 PM EDT

CoC/Archer does not work well at all.

I had a CoC/Archer for a long time and finally gave it up due to the fact that with the ToA alone you do not have enough DX to be able to hit any of the other tanks and if you train DX then your CoC suffers. Either way you end up being mediocre at 2 things when focusing on one would benefit you more

As far as the rest goes if you want to use the FF then you need to go DM+AS and FF (or stay with what you have) but if you are leaning to the ToJ then I see two options
1) AMF/EC/FB+(any stat building enchant) with a ToJ as far back as you can
2) AMF/EC/ToJ

The problem with the first is that it requires you to put an E in the back to get the ToJ to survive into melee and even then your EC may not be large enough to give the ToJ a fighting chance against ToA tanks. And it is not an entirely E based team, the FB would only be there for a little ranged damage and to soak up another round of ranged.

The second is simple (thus having less room for error) but to put it bluntly just may not work. Again you have to worry about lasting into melee (which will be more difficult with only 2 Es) and being able to take out the ToA tanks once you get there (though th larger EC would help in this department but it may not be enough.)

Either way I would suggest staying away from GA unless you plan on putting xp into HP on the enchanters (which i think is a waste of xp) or you train AS (which would lead to xp dilution since you would have to cut either AMF or EC to make room for the 2 EDs)

As far as suggestions go I would say go with the AMF/EC/ToJ. Remember, KISS: Keep It Simple Stupid (no offense of course)

AdminQBGentlemanLoser [{END}] July 19 2005 6:44 PM EDT

I'm sure someone did this with a ToJ.

But went Haste/GS instead of EC.

EC might be worht it, due to not being able to be reduced by DM...
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