Familiar-Based Strategy Contest (with a twist) (in Contests)

RareSumo [Lucid Dreams] July 25 2005 7:29 AM EDT

Ok, since everyone loves (heh..) the DM/FB+FF EMF strategy, I'd like to put a twist on this. I want to know what you guys think would make the best 2 minion team that would rely completely on the tattoo (much like our DM/FB+FF friend), and could do the best naked. The rules are simple, the best strategy completely based on a tattoo, and only has 2 (naked) minions (kind of limits them to enchanters, unless you're trying "something clever"), will win the prize of 100k. Here's the twist; you have to find a flaw in the strategy of the person who posted before you, with a decent explanation of what could go wrong with it. Remember to think in terms of a massive tattoo in comparison to the MPR, just like the famous DM/FB+FF strategy, except the minions aren't allowed to wear gear.

AdminQBGentlemanLoser [{END}] July 25 2005 8:09 AM EDT

What about the person who posts first?

RareSumo [Lucid Dreams] July 25 2005 8:32 AM EDT

The person who posts first gets a bye... either that, or they can find a flaw in my contest. =P

Stephen Young July 25 2005 9:52 AM EDT

Flaw in your contest:
If the "minions aren't allowed to wear any gear," then how do you expect them to "rely completely on the tattoo"? ;)

First Minion: GA | AMF
Second Minion: AS | EC
Tattoo on Second Minion: Jig.

The Jig tat has pretty good Dexterity (as far as I can see on my own). And EC/AMF combos have always worked for me in the past. The AS will add to the Jig's already nice sized HP's and the two minions in front of the Familiar become GA walls. Oh, and not to mention the Jig has endurance and evasion.

Jason Bourne July 25 2005 10:31 AM EDT

are you saying besides fb and dm? cause thats 2 minions with a familiar...

FB and FF

thats a good combo for a two minion team and a tattoo (minion based)

i assume you are not however, and so here is my main post:

flaw from above, ToJ's suck as you go up the ladder. the ToA outpaces them in damage, dex, and st. they suck.

my strat:

Ice Familiar =D

Stephen Young July 25 2005 11:21 AM EDT

Hopefully without sounding too defensive, I offer the following about your ToA/ToJ comparison, Soul:

I agree that usually the ToA is superior to the ToJ, but the ToA doesn't meet the requirements of this contest very well (since the minions cannot wear any gear i.e. weapons, and therefore any strategy including a ToA would suck). Compared to the other Familiar spawning tattoos, I don't think the Jig is so bad.

RareSumo [Lucid Dreams] July 25 2005 11:59 AM EDT

not only could they not have gear so the toa is useless.. but this is familiar-based... .. and a toa isn't a familiar. Bonus points if it's not a ToJ (I'd like something I can TA a ToE into..)

QBOddBird July 26 2005 12:57 AM EDT

ToA/HP/UC (2nd minion)

60% AMF/ 40% GA (1st minion)

The flaw above is that if they don't train any enchantments, your DM is wasted and they own you.

Stephen Young July 26 2005 2:28 AM EDT

" not only could they not have gear so the toa is useless.. but this is familiar-based... .. and a toa isn't a familiar." --RareSumo

[T]Vestax July 26 2005 3:06 AM EDT

My old strat minus the the MM mage and the AMF. That would be a GA enchanter w/ real HP and a AS enchanter with real HP. No cutting any damage here, the point is that you WANT to get hurt.

Against a DM team you can still manage to pull off some AS and GA while the CoC goes to work. Against and AMF team the GA and AS is usually assured. Any combination of AMF and DM will still allow both big damage from CoC and an unharmed GA and AS. DM + AMF teams usually just want to kill small prots, VAs, and GAs. And against EC... no comment.

Another note, a strat is not simply what you have but how much you have of it. As an example a SMToE CoC mage can kill a SMToE FB mage when the ratios are correct. CoC does not do damage only after round 3 is over and doesn't match the damage of FB until round 6 or so. If you took the FB mage and the CoC mage, you would start to see the CoC mage win more the more you raised the HP in comparison to DD. For my team I'll stick to the ratios I use to keep, that means I'll suggest your real HP be 1/5 the size of the enchantment.

As for Vampire Kings strat, the Dex on the ToJ is good, but not amazing. Maybe if he had haste to boot, but against a big Tank team or tank teams with EC enchanters, he usually will end up swinging a air. You don't even need a big ToA tank (which would rock him, especially with DM), all you need is a BL tank with axbow or exbow, VA, and DM and he's pretty much going to lose every time.

[T]Vestax July 27 2005 6:30 AM EDT

Sorry, I should have been looking at Oddbird I guess. In either case, I think the contest should try to make a viable strat using the restrictions but not expecting the opponent to follow the same restrictions. (I guess that would be my flaw for the contest)

As for OddBird, his strat doesn't use a familiar and so that's all the flaw I need to mention I guess.

RareSumo [Lucid Dreams] July 27 2005 10:33 AM EDT

The reward has changed to a 100k-150k forge job at 20%. A BA free self-forge job, practically. I quit and I dont have 100k, so this is all I can really do.

RareSumo [Lucid Dreams] July 27 2005 8:15 PM EDT

[SoM]Vampire King gets 100k simply for analyzing everything. I forgot someone owed me some money. = )
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