multiple EOs/EDs? (in General)

[SoV] Shiv [/me Forge Stuff :D] August 3 2005 5:02 AM EDT

Is there any real advantage/point to some1 having 2-4 AMFs, GAs, Prots, VAs? And if any1 viewing this post has implemented such a strat could u shed some light on why? why not just set up 1 amf minion and pour everything into him rather than having 4 minions having amf when they could have something else? or nothing(ie. eo/ed)?

Undertow August 3 2005 9:14 AM EDT

The way you put it, there is no advantage.

However, there is for like an AMF/AMF/GA/FB charater or something. With 2 full minions training AMF.

Barron [CB2BANK Investors Club] August 3 2005 10:22 AM EDT

Isn't there actually a disadvantage if the smaller spells are up a gainst big DMs. So if you want to overcome a big DM I personally think a single big spell is better.

onlyyouknow August 3 2005 10:31 AM EDT

Multiple probably works better for EO as DM would be able to dispel EO.

onlyyouknow August 3 2005 10:33 AM EDT

*would not* I meant. Also, you don't need multiple minions training GA and VA as level needed is much less.

QBsutekh137 August 3 2005 11:10 AM EDT

If you have the slot and minion anyway, and nothing else to train, multiples are actually slightly better. This is because spells are cheaper to train at the low end. Two 50K spells use less experience that one 100K, for example.

Another reason is that sometimes people just want more minions (to act as shields) but still want the same punch on a certain spell. Look at my lead minions. Both pure AMF. That means 50% of all experience I get will go toward AMF. That is a choice I made. Look at Spid. He is sticking with two minions, but same type of deal. At any point, he can make sure 50% of team experience is going toward AMF.

On the DE front, two smalls are bad, because DM eats them both more.
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