I solved the Toe dmg calculation (in General)
August 20 2005 6:44 PM EDT
yup, it is 5% of toe level is the dmg reduction cap. If the dmg is lower than the cap then it is reduced by 75%, if dmg done is higher than the cap, then the cap is subtracted from the dmg.
Level 230,570 Toe
43378 dmg dealt without toe
31852 dmg dealt with toe.
The cap here is 11526
August 20 2005 6:54 PM EDT
Is that the blanket reduction or the reduction on the minion that wears the ToE?
August 20 2005 6:58 PM EDT
On toe that wears it, I am not sure how it works on other minions that surround the toe wearer, I believe it could be the dmg reduction cap would just be devided by 3.
August 20 2005 6:59 PM EDT
I have done the study with targets that cast amf on me so I get consistent data and not the random kind.
August 20 2005 7:20 PM EDT
Nicely done Gorilla. However I hate to say it but GentlemanLoser did a lot of work on this one already and gave me a massive headache over this earlier on in the week:
Did you work out your 5% for AMF reduction only or for normal damage too?
August 20 2005 7:24 PM EDT
"ToE: increased aura to 1/3 of the full effect (was 1/4)" -- Jonathon, ToE, TBF changes
As for ToE's effect on AMF, that we now know. However, to assume the same effect on all other sorts of damage is not reasonable. If ToE in fact gave only 5% of it's level in protection to the wearer and 1.67% of it's level in protection to the minion's allies, then that sounds awfully weak in my mind. I think people are getting way more then that out of their ToEs.
It was stated by Jon in one of the changelogs that ToE's reduction of AMF Backlash was reduced. So we can infer that reduction for normal damage is higher.
Maybe 9% or 15%. Would both work out nicely for the aura working at 1/3rd, and falls around the results Johnnywas and I got.
But thanks for confirming the direct reduction for AMF backlash as 5% of your tat's level!
August 20 2005 7:38 PM EDT
I done taking dmg of 15k without the toe and with toe I got 4k, so yes this 5% is probably constant and is not working just on amf.
Had a look back through the changelogs to find what I remembered.
"halved endurance's resistance to AMF backfire " In Armour Ahange 4
That would hint at normal reduction being 10% of the tattoos level, but I found something else...
While talking about the amount of Endurance gained from a ToE being reduced by 40%, but the cap remaining at 75% (which make perfect sense now...) I stumbled across Jon talking about a level 400K Tattoo.
"Jonathan, May 3 2005 2:02 PM EDT
actually more like 53k, oops hmm, I probably shouldn't have given that out... oh well :)"
53K of 400K is 13.25%
I'll lay money that ToE s reduce normal damage by 13.25% of thier level, grant 1/3 of that to other friendly minions (so 4.42% of thier level) and reduce AMF backlash on the wearer by 5% of thier level.
August 20 2005 7:53 PM EDT
I would have to go with the 10%, but my thing about cap and % thing will still stay and does work. Just have to figure out what the true % is. It is hard to figure out without having a constant dmg done.
Yeah... Trying to work it out from damage sucks.. Best way I could think was to use CoC versus a target with no AC or Protection. It dishes out damage near it's level, so you know how much should be done, and it fires in melee, so no ranged penalty.
On a different tact, the largest ToE in the game atm is level 623,020. If it is 13.25%, that tattoo reduces 84,108 from every source of damage, up to 75% of the damage done.
If you think about it, ToE s are best at reducing Tank damage. Lower multiple hits will get hit worse by this than one big one from a DD spell.
84,108 from every hit.... *phew*
August 20 2005 8:04 PM EDT
I'm thinking it is at 10%, especially with that statement of amf backfire to endurance resistance thing halved.
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