New Skill Idea (in General)

AdminQBGentlemanLoser [{END}] August 23 2005 8:50 AM EDT

Yes, I'm bored today. :)

An idea for a new skill has just hit me.

Critical Hit/Strike/Blow.

Critical Hit would have a similar structure and curve to Evasion. Each level would give an equal value as a percentage to land a Critical Hit in combat. This skills works with both physical attacks (and has a chance to activate on each hit) and also all DD spells bar Decay.

A Critical Hit does 150% damage.

Skill based Evasion reduces the Critical Hit level on a point for point basis, as it does to pth.

Unarmed Combat also trains 1/3 it's pre item level as Critical Hit, in the same way as it gains Evasion.


Xiaz on Hiatus August 23 2005 8:58 AM EDT

I actually think this is a good idea, it's not overdone and introduce a new line of strategies. (Send cash to TheElvenMagi) ;) j/k

QBJohnnywas August 23 2005 9:05 AM EDT

I'm not sure you should attach 'critical hit' to DD spells. 150% damage on a CoC strike......nasty!

AdminQBGentlemanLoser [{END}] August 23 2005 9:06 AM EDT

Hey, this one isn't a contest! :P

It would give a use to actually training Evasion and doesn't do more damage on physical attacks that Bloodlust.

Plus it gives another skill for mages to use.

What do you want to do? Have the chance of inflicting more damage, or training the only way to stop people doing the same to you?

Plus, UC needs all the help it can get!

QBJohnnywas August 23 2005 9:08 AM EDT

I suggest that this would be good for physical damage.

For magical damage though I'd suggest another skill: 'Focus' - instead of spread damage with FB and CoC, a concentrated blast at one opponent. But removing it's power of attack in the next round...

AdminQBGentlemanLoser [{END}] August 23 2005 9:20 AM EDT

Focus is a great name! Maybe split it into two skills, one version for physical, one for magic. But that seems a little overkill.

For DD spells that 'spread' you get a chance on each target.

So multiple minions, a few with Evasion, will cut down on the damage this would do to those.

As for the large CoC hit, that what you take the chance of not training evasion in favour of Archery or Bloodlust! ;)

AMF would reduce DD before the critical multiplication, but you're right. CoC hits for some major damage on single targets, an application of this would make it devestating....

[T]Vestax August 23 2005 9:37 AM EDT

As you said GL, mage power will rule anyhow, so why give it another advantage. Besides, shouldn't crits also have at least one guaranteed hit as well as extra damage? And how would you control the rate at which crits happen?

LumpBot August 23 2005 9:40 AM EDT

This pretty much borderlines Bloodlust but a bit more generic. Not trying to be discouraging but it just doesn't seem to different from bloodlust except you dont have the increase damage taken drawback.

AdminQBGentlemanLoser [{END}] August 23 2005 10:08 AM EDT

Vestax, It's seems I might have been a bit too hasty with my "DD will Rule all" statement, what with 600K MPB out there! ;) But time will tell. If you compare a 500K hitting DD with a 500K three time a round hitting physical attack, Critial Strike evens things out a little, especially as the physical attack would out damage a crit DD without any crits! ;)

Besides, it gives the mages an option to train something other than HP, DD + EO...

Spaceman, BL gives more damage. Always giving 220% (at max) damage per hit! But it's got it's drawback of taking extra damage.

Critial hit can also be reduced by another skill, so that limits its power.

AdminJonathan August 23 2005 10:47 AM EDT

so it's basically BL with more randomness and a UC buff thrown in


AdminQBGentlemanLoser [{END}] August 23 2005 11:00 AM EDT

CoC: "so it's basically FB with more damage and less range" Boring.

Tulwar: "so it's basically An ELS with less base damage and a higher upgrade cost" Boring.


QBsutekh137 August 23 2005 12:36 PM EDT

CB2: So it's basically CB1 with a different layout and a few tweaks. Boring.

Hey, this is fun!

AdminJonathan August 23 2005 12:41 PM EDT

wisecracks aside, some differences are obviously more fundamental than others

AdminQBGentlemanLoser [{END}] August 23 2005 1:12 PM EDT

OK, a few more skills that are alike more unique. But not thought through in any way.

Accuracy: Increases pth (much like a ToA). Only reduced by skill Evasion.

Charge: Compared versus highest opponents Dex. Reduces available ranged rounds (25 still max)

Withdraw: Compared versus highest opponents Dex. Increases available ranged rounds (25 still max)

Challenge: Minion becomes target of all attacks (bar spread spells) Each level () gives 1 round of challenge. So 25 max level of skill. If multiple minions on the same teams have this trained, minion with the highest skill level is targetted, until dead, then next highest, until the max rounds have run out.

AdminQBGentlemanLoser [{END}] August 23 2005 1:13 PM EDT

alike??? a little....

QBsutekh137 August 23 2005 3:22 PM EDT

Wisecracks? How DARE you accuse me of wisdom!

smallpau1 - Go Blues [Lower My Fees] August 23 2005 3:52 PM EDT

Or for a better skill for a DD spell, ...

Focus - It makes a DD Caster focus on a minion with the most health to cast say, CoC on, instead of hitting 300k+ dmg CoC on a minion with only 20 HP.

[T]Vestax August 23 2005 6:17 PM EDT

So let's make MM even more useless why don't we and just make FB and CoC an all purpose killer of everything. I mean do you really need to focus CoC damage to be even more effective.
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