my strategy and the tattoo i should use (in General)


Flame Alchemist August 23 2005 9:32 AM EDT

My strategy is to where i have an EM team. My enchanter has some HP and casts a big guardian angel and a small dispell to weaken opponent enchants. My mage is an fireball mage
(I would abbreviate but it might not let me post)
Some say to get fire familiar while others say tattoo of endurance and i thought a jigorokano would do. Which tattoo should i get?
And yes this might turn into a fire familliar against endurance discussioin.

[T]Vestax August 23 2005 9:46 AM EDT

It really depends on you. But since you have decided to not train AS, this discussion will be rather short. Familiars, even the FF, should usually get an HP buff from AS since it is their one and only weakness. You could get away with a ToJ without AS, but I'm sure ToE is a better choice.

Warchild August 23 2005 11:34 AM EDT

A couple of other points

You said you were going to train a big GA and a small DM. GA hits its maximum effectiveness at the same level as the damage you are receiving...ie if you are being hit for 10k then your effective level of GA does not need to be more than 10k. I say effective level because of DM. Just understand that you may end up with a lot of "wasted" xp by having the GA higher than it needs to be when you fight teams with out DM.

I think that you would be better off training AS and DM on the enchanter but that is a personal call.

If you decide not to train AS then definitely go with Vestex's advice. Any familiar needs extra HP.

If you do decide to go with AS instead of GA then I would recommend the FF.

Vaynard [Fees Dirt Cheap] August 23 2005 12:02 PM EDT

It's a tough call. I did like their idea to train AS. Take Warchild's advice, and train a GA on your mage that is around your average damage. Then leave the GA and don't waste too much experience on it. Untrain your enchanter's HP and GA and get a large AS. Training a dispel magic on him also would only help. Then you have the best of both worlds. All that extra HP would help your mage keep dealin the damage. And personally, I'd say leave the RoE. With that, although you seem weak now, your mage will grow massively, almost like a single mage I would guess. It will help a lot in the long run, trust me. Get your fireball large enough and you'll be able to burn a lot of teams.

AdminQBVerifex [Serenity In Chaos] August 23 2005 1:06 PM EDT

Hi, instead of this becoming another protracted 30 page discussion of strategy, why not add your strategy to the strategy wiki . That way we can all see it and check it out for ourselves and even make our own modifications. :)
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