QBOddBird
September 20 2005 11:55 AM EDT
OK, so first:
Is Protection affected by Dispel Magic? Please say no. I don't want it to be. I wanna put protection on my new team, but I don't know if I should use a ToE to stack it on him or a RoS to increase it and hold off DM.
I also would like to know if anyone's figured out what order these enchantments/AC or whatever stack: MgS DD protection, AC protection, Endurance, AMF, Protection. It could have a great impact on the damage reduced in the end, so I'm very curious....if anyone has an answer to either of these questions, please, by all means, tell me!
protection is NOT affected by your DM but enemy's. I 'd leave 2nd question to others.
All spells cast on you are affected by DM, so yes Prot is affected.
bartjan
September 20 2005 12:46 PM EDT
All enchantments do stack.
Stacking defensive enchantments is not recommended however, because of Dispell Magic. The spell level is what stacks, not the spell effect.
Dispell Magic affects all enchantments cast on the minion(s) on which the Dispell Magic is cast on, so it affects all Offensive Enchantments casted by the same team that casted the Dispell Magic (not good), and all Defensive Enchantments cast by the opposing team (good).
MgS, AC, Endurance, AMF and Protection don't literally 'stack', but they indeed do work together to weaken incoming DD spells (and some also physical). They work like in a chain, one after another, each weakening the DD by a certain percentage.
QBOddBird
September 20 2005 12:51 PM EDT
My question, then, is in what order do they work to weaken the incoming spells/damage? It makes a small difference in the end, but I'm extremely curious and would like to know.
bartjan
September 20 2005 12:54 PM EDT
90% from 80% is the same as 80% from 90%. Only for the tiny fixed amount of damage AC would block it would make a difference, but not by much. However, Jon did mention once in the Changelog what the order was, and later he announced that he'd changed it, for some reason...
AC/Endurance/Protection
That is the last instance (change) of the order, MgS comes last as it is character specific (obvious that one), not sure where AMF comes exactly, probably just a reduction when about to be cast.
AMF is first. It reduces potential damage before damage is calculated.
(I think! ;) )
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