A little experiment on mpr (in General)


! Love Barney September 26 2005 12:06 AM EDT

How much more mpr would i gain if i trained a base skill than if i trained a skill/area that is already developed.

Data:
Minion 1: 5200 exp trained into hp (11:1)
Minion 2: 3200 exp trained into hp (13:1)
Minion 3: 3200 exp trained into hp (13:1)

Mpr gained after training: 200

Minion 1: 5200 exp trained into dx (1:1)*
Minion 2: 3200 exp trained into dx (1:1)*
Minion 3: 3200 exp trained into dx (1:1)*

Mpr gained after training: 250

Im pretty sure a lot of you knew this already, but i was just curious and im sure other people are as well. From this info I can say that a 5 minion team would gain mpr a lot faster than a single minion team. This also shows that a tank char would gain mpr faster than a mage since tanks need st/dx/hp and sometimes blood lust and other skills and mages only use hp/dd.

Special J September 26 2005 12:10 AM EDT

a 4 minion teams gains more overall XP, thus more MPR.

AdminJonathan September 26 2005 12:15 AM EDT

the number of minions has no effect on total XP in CB2

Wonderpuff September 26 2005 12:15 AM EDT

The helpfiles disagree.

And MPR appears to be based on skill points trained, rather than XP trained.

AdminJonathan September 26 2005 12:18 AM EDT

and, if I understand what haters is saying, his data looks fine but his conclusion is flawed

the important missing piece is, you need to care about not only delta mpr, but what the beginning mpr was for each team

Wonderpuff September 26 2005 12:20 AM EDT

It was the same team, so the "Starting MPR" was only about 200 points apart.

! Love Barney September 26 2005 12:27 AM EDT

There is no need for a control for this experiment because the outcome wouldnt vary. If i am to train the exact same amount of untrained exp on 3 different base fields i would still get 250 mpr gained. The second part will never vary, but the first part of the experiment will vary with given variables.

AdminJonathan September 26 2005 12:30 AM EDT

"If i am to train the exact same amount of untrained exp on 3 different base fields i would still get 250 mpr gained."

wrong

you're leaving an important variable out

and I already explained what it is

! Love Barney September 26 2005 12:35 AM EDT

ok

Bull3t F4c3 September 26 2005 1:20 AM EDT

basically haters is trying to raise mpr faster and his point is that if u train dex and st on mages and enchanters (or something like this) you will reach a higher mpr faster...not that it would help your strat, but maybe for a forging char. i wouldnt recommend this for fighters...because its just making a bunch of mankchantalls...mage tank enchaters walls...if u didnt get that...

Grim Reaper September 26 2005 2:43 AM EDT

the extra pr is because he leveled 1 stat 1 exp cost stuff instead of 13/11 stat exp cost stuff.

AdminJonathan September 26 2005 8:41 AM EDT

no

that is the WRONG conclusion

Duke September 26 2005 8:54 AM EDT

What Jon say is yes total amount of point train will increase but that will lead to the worse Strategy ever seen on CB so the overall will suffer greatly.

Will [Retired] September 26 2005 9:07 AM EDT

What Jon is trying to say is...:


X = initial MPR
dX = change in MPR
5200 + 3200 + 3200 = 11600

If X + 11600 exp
gives a dX[1] of 200....

Then (X + dX[1]) + 11600 exp
does NOT give a dX[2] of 200.

Will [Retired] September 26 2005 9:26 AM EDT

X = initial MPR
X1, X2 = X + dX[1] or dX[2]

a = initial experience

Graph of MPR // exp:

MPR
^
|.......................==
|......................==-X2
|....................|===
|.................---|===X1
|............|===|===X
|....|===|===|===
o----------------------------->exp
.....c......b.......c......


b = a + 11600
c = b + 11600 = a + 23200


An increase in the same amount of experience doesn't necessitate an increase in the same amount of MPR.

AdminJonathan September 26 2005 10:23 AM EDT

exactly

btw, <pre> will get you a monospaced font, so you don't need to space things with dots.

Zoglog[T] [big bucks] September 26 2005 10:58 AM EDT

Sorry I have to post this irrelevant reply.

Mankchantall, I love it :D.

Will [Retired] September 26 2005 1:36 PM EDT

Ah, thanks for the heads-up with the html...
...that should really come in handy! ;D

QBOddBird September 26 2005 5:35 PM EDT

Correct me if I'm wrong, but doesn't this still mean that you would get the most MPR out of a team of:

Minion 1: EO, ED, DD, skill, HP, DEF, STR
'' "
'' "
'' "

Right? Even though it would be a highly ineffective team.

AdminJonathan September 26 2005 5:38 PM EDT

you are wrong.

let me be more clear:

amount of prior development of a stat makes _NO_ difference in the amount of MPR gained by training a given amount of XP.

what _IS_ important is how much xp has already been trained into the entire character.

[T]Vestax September 26 2005 7:11 PM EDT

Since I know what your up to I might as well comment. You're objective is to make a team that has the highest amount of MPR per xo so that you can have an awesome forging character.

However, as it has already been noted, your ability as a fighter would suck. Whether what you believe to be true is indeed true or not (as Jon notes it is false) it will still be not as advantageous as making an efficient playable team. You see, unless you are going to forge so dirt cheap that you never end up without a forge job, you will eventually want to spend that BA between jobs on getting more xp.

Note that you really should be doing this anyway as a forger since earning xp will lead to more MPR then what you can generate with simple manipulation of stats (that is if it were even remotely true.)
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=001XFG">A little experiment on mpr</a>