Need Strategy Help (in General)


[Tranquility]-USDForger [Azn Forgesmith] September 27 2005 12:37 PM EDT

i am really struggling with strategy wise:
I first start with
2 minion strategy:
1st with minor HP, 1/2 DM, 1/2 AS
2nd with 1/3 HP and 2/3 Fire Familiar
tattoo is Fire Familiar.
this was advised when i start

i tried to find things out myself and costed me $600 for Tattoo Artist 3 times and untrain each time which is not good therefore i think i should ask before i do something like that again. I have tried different tattoo : Rune of solitute (using with FireBall), Tattoo of Ice (and untrain Fire to CoC). Set up for these 2 strategy as follow:
Rune of Solltute + AS 100% (with corn)and 2nd minion with 1/3HP and rest in FB (then later on 1/3 AS and 2/3 FB, then untrained to 2/3 CoC)
Tattoo of Ice on 2nd minion with 1/2 HP and rest on CoC , 1st minion with 1/2 AMF + 1/2 AS
now i am using what you could see by inspecting my character with Tattoo of Steel.
In the end, it seems like i get worse the more i tried to find stuff out. I kept losing people in my favorite list the more i go on. Please help me! Thank you.

[Tranquility]-USDForger [Azn Forgesmith] September 27 2005 12:45 PM EDT

i am also thinking switching Tattoo of Steel to Tattoo of Jigoroko with the same set up. Please advise.

Will [Retired] September 27 2005 12:47 PM EDT

My first observation is that Ra doesn't have enough HP to last him till melee when he can use his CoC.

Guardian Angel wont be worthwhile unless you have more HP, Endurance would help this.

Try to work out who you want to be effective against, mages, tanks, or weak multi-minion versions of each. Then go from there.

It is good to combine the blanket damage of the FB with the high damage of the ToS. The FB removes the 20 HP enchanters etc., whilst the ToS gets to work on the more hardy opponents....
Another good combination is mage/tank, but that would mean you altering your strat significantly and also having to buy weapons and armour...

[T]Vestax September 27 2005 12:54 PM EDT

My personal thought was ToE. It blocks all forms of damage and is the only way to cut AMF other then by simply raising the level of your DD. I'm thinking the Morg wielding enchanter needs to get some ST and BL and then you can start to have a some more offense against mages, enchanters, and walls.

None of your damage is geared toward the first three rounds and yet you have little to no defense. This is a bad combo. Personally there are a lot of things you can do, but if you plan to stick with that offense then you should get more protection. Otherwise you should switch your minions to something with a bit of ranged round punch (and no a Steel Familiar will not suffice.)

[Tranquility]-USDForger [Azn Forgesmith] September 27 2005 12:55 PM EDT

Cone of cold: 294,253 (56,072)
Yes with 71k HP i am trying to match about 1/3HP vs. 2/3 CoC. (or should I bring 1/2 HP?)

chappy [Soup Ream] September 27 2005 1:01 PM EDT

My CoC mage is set up as follows ... personally I think he still needs more HP, but I'm working on My VA right now :P

Crosis, the Purger EXP: 7 HP: 67,666/67,666 ST: 20 DX: 19/20 AC: 117

Cone of cold: 101,773/80,773 (19,393) Vampiric Aura: 2,876 (?)

The hard part for me has been gearing up the HP so that he at least makes it to melee ...

Will [Retired] September 27 2005 1:04 PM EDT

My CoC minion is as follows, he is wearing a ToE though:

HP: 141,294/141,294
Cone of cold: 231,000/210,000 (44,019)

this roughly equates to:

if HP = 2
then CoC = 3

[Tranquility]-USDForger [Azn Forgesmith] September 27 2005 1:08 PM EDT

Major Pain defeated Sparky after 5 rounds of combat
I added you Apex Twin :P

Will [Retired] September 27 2005 1:09 PM EDT

good job dude ;P
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