Armor deflection stat? (in General)


Nixon Jibfest October 14 2005 12:02 PM EDT

It would be nice to see the amount of damage that is deflected by armor. Comments?

HunterFrei October 14 2005 12:08 PM EDT

It's about .21% per point of AC for physical damage and .21% per + of AC for magic damage.

Nixon Jibfest October 14 2005 12:28 PM EDT

Hunter, that's clearly stated in the help section. I think it would be nice to have the stat available so we don't have to do the calculation after every battle.

IndependenZ October 14 2005 1:17 PM EDT

Something like, next to Damage Inflicted 'Damage Deflected'?

Nixon Jibfest October 14 2005 1:20 PM EDT

exactly independenz.

Quark October 14 2005 3:45 PM EDT

So would you also lump into that the damage absorbed by the ToE? And protection?

Grim Reaper October 14 2005 9:08 PM EDT

It can't be written out for us what the exact dmg reduction would be because the AC is randomized in dmg reduction.

Stephen Young October 14 2005 9:42 PM EDT

What _would_ be blocked cannot be written, but what _was_ blocked could...

MrC [DodgingTheEvilForgeFees] October 15 2005 12:24 AM EDT

You don't need an exact number...

Say your AC blocks 10% of physical damage, 5% of magic damage, and you have 100k hp.

Against a tank team you will have 110k 'hp'
Against a mage team you will have 105k 'hp'

If you're down to 50k at the end of a fight with a tank, you have 55k 'hp' left. I am a person who is absolutely pathetic at maths but even I can calculate this easily with near enough accuracy.

Against a tank and a mage, let's see, it's either 7.5% extra hp that you have, or 15% (I really have no idea which, sorry). It's still not difficult.

AC=HP. Don't seperate the two, it just makes things confusing and gains you nothing.

[T]Vestax October 15 2005 12:55 AM EDT

10% deflection does not amount to 10% more HP. If I deflect 100% damage then I don't have 200% HP, instead I have an infinite amount.

If I deflect 10% of attacks then my opponent hits me with only 90% of what he has, that makes sense. Now if my opponent wants to do 100k in actual damage to kill me then he needs to do 100k divided by 90% (or 0.9) in undeflected damage. This amounts to 111k roughly.

The formula is therefore:

let x be the rate of deflection from AC
let y be the amount of actual hp
let z be the amount of virtual hp due to AC
y / (100% - x) = z

If you put in the value of 100% deflection in then you'll see the z expands to infinity as it should.

Nixon Jibfest October 15 2005 10:05 AM EDT

G, I think it should include TOE and Protection.
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