Not that it matters... (in General)
but if Jon had just increased rewards a little there would have been no need for the NCB or NUB...if you fight the higher lvl opponents you can beat...those with a score that is multipules of your pr, you should gain rewards quickly...sadly it's not that way anymore.
Rune of Suckage defeated Temple of Xiaz after 6 rounds of combat
Rune of Suckage Temple of Xiaz
Ranged Hits / Shots / Avg Damage 0 / 0 / 0 0 / 0 / 0
Melee Hits / Blows / Avg Damage 0 / 0 / 0 0 / 0 / 0
Rune of Suckage Temple of Xiaz
Enchantments Cast 13 0
DD Cast / Avg Damage 3 / 73,251 6 / 26,149
You are awarded $175 and your Minions receive 40 exp each.
You have $674. Battle allocation: 0.
Play-by-play: Off On On non-win
Minion EXP HP ST DX AC DI Ammo
The Rune of Retribution 3,599 9,567 20 20 0 0 / 70,120
The Rune of Life 3,595 10,104 20 20 0 0 / 20,492
The 6,648 -6,886 20 20 0 0 / 22,577
The Rune of Frigidaire 3,602 5,655 20 20 0 219,753 / 21,711
This char has a score almost 200k higher than mine...the rewards are dismal. I might 5 times that money already on my 60k NCB...I don't want to talk about how much the XP difference is...
November 8 2005 6:53 AM EST
Yeah, if there was some way to modify the reward code so that beating 'higher score' characters generated much better rewards, with less NUB or NCB multiplication to those 'higher score' wins, it would be interesting.
And remove the top ten exemption from the penalty of fighting down...
November 8 2005 10:08 AM EST
increasing the incentive to artificially manipulate score would be a Bad Thing
November 8 2005 10:13 AM EST
I'm sitting here at home, feverish, ill, bored out of my mind by British daytime television. And I have to say Jon, that is a scary scary user pic.. brrrr...*shiver*
I'm still a little confused what you mean Jon..are you saying that any increase in rewards based on fighting higher score chars would be disasterous? What do you mean by artificially increaseing score?
People might be tempted to lower their score drastically before logging off to lower the rewards for fighting them? Or something along those lines! ;)
with the negative EXP/money gone there would be little (nothing?) to stop someone from unequipping all of their gear at the end of the day when they log off, so smaller chars could beat them (most likely unequipping a tattoo on a mage team)
That is what Jon means by manipulating score, I believe
November 8 2005 6:41 PM EST
If rewards are no longer based on opponents' score, what are they based on?
November 8 2005 7:44 PM EST
just lower the rewards from both NCB and NUB by a mere 20% and that would be sufficient. The gap between those with bonus and those without is just too wide. It's like the status between the rich and the poor in a capitalism system.
November 8 2005 10:31 PM EST
as opposed to a socialist system where everyone is poor except for the party elite, right?
November 8 2005 10:36 PM EST
Lol! Equal opportunity, not equal outcome.
November 8 2005 10:39 PM EST
November 8 2005 10:40 PM EST
hehe right on !
I thought rewards were based on fighting characters with high score relative to your PR. Isn't that what is in the help and the wiki?
November 8 2005 11:51 PM EST
whoever assumed that my comment means rewards are not based on score was wrong. ok?
November 8 2005 11:57 PM EST
from what I've noticed personally, it seems score determines more on the money side and PR/MPR determines more to the exp side. But then, I really am just looking at overall fight rewards, and probably am totally off-base with that thought. It had crossed my mind several times before, though. Just thought it was worth throwing out there.
Whatever it is you've been throwing around, Oddbird, it smells ... bad. Did you get this throwing things idea from The Troll Story?
November 9 2005 12:43 AM EST
probably. Like I said, it's probably wrong. It just seems like it to me. But then, I'm also Oddbird....I'm not known for being a wiz with calculations...
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