Idea for Dispel Magic (in General)
November 30 2005 2:22 PM EST
Alright, so it might not be the best idea, but it's worth a shot. You never know until you put it out there, right?
So, we all know how Dispel Magic is cast on all enemy minions. Hence the placement of DM in the Enchant Offense section of training. I was thinking of a second DM in Enchant Defense that protects against EC and AMF etc.
Now, having a DM that protects your minions, plus having a DM that weakens your opponents could be viewed as unfair, or just ridiculous, so, just a thought, but if this idea were to be implemented, I was thinking that only one 'version' of DM could be used in a team. Basically, you couldn't train a DM in your Enchant Offense and Enchant Defense. It makes sense in my head. Just a thought. Any opinions?
November 30 2005 2:37 PM EST
FB + DM that lowers AMF:= /console/cheat code:=GOD MODE | Value = Enable
If this were to be implemented it would also have to dispel any ED's you cast also to be fair since it would be dispelling any spells cast on your minions. Would this ED-DM also affect DM's cast against you? I can see some major headaches trying to figure this one out. Would ED-DM that lowers AMF still lower it if a EO-DM is cast by the opposing team. My answer is they cast, meet, and blow everyone up(matter/antimatter if you will);)
so this DM against AMF ... would it theoretically work at canceling out your opponent's DM?? kinda anti DM ... ie RoS?? Personally I think it'd be a ton of fun, but I don't see it happening simply because of YOU's obvious beatingstick blueprint ... who knows though ... lets shake things up a bit!!!
I'd just train HP, FB, EO-DM and ED-DM. You get no (or less..) AS, GA, VA or Protection and I'm not effected by your AMF (which isn't as high as my DD anyway...).
Pure FB ownage! ;) Now if only EO-DM effects items as well... Bye bye MgS and TSA. Hello Kentucky Fried Fightlist!
November 30 2005 4:35 PM EST
Dispel Magic is one of (if not the most) overpowered spells in the game imo. It can effectively wipe out 3 or 4 times the trained exp it cost to train. There is no other spell that can do that as completely as DM does. If anything, I would like to see a change so that it can only wipe out (negate) as much trained exp as it is trained. 100K DM could only wipe out 100K of opponents enchantments and then its effect is moot for the rest of the fight.
November 30 2005 4:37 PM EST
Glory, I think that is DM's point -- to make people rely less on DEs. If everyone is going ahead and depending on them (and then complaining about it), that is their own fault.
If you don't want DM to affect you so much, don't train DEs. Not sure how it could be much simpler...?
November 30 2005 4:42 PM EST
My point about DM being overpowered is that it severely limits effective strategies and people's tendency to experiment with such strategies. If I can train a HUGE FB, HUGE HP, and have a HUGE FF, and have a supporting minion train a HUGE DM, I can effectively nerf any enchantment strategy because 9 times out of 10 I will kill my opponent before Decay could start exploiting my strategies major weakness.
Until RoS's were added, now we'll see a return tot he 4 minion AS+GA teams from CB1.
Very tough to crack...
November 30 2005 5:42 PM EST
Glory's is the voice of someone who has every character training ED, without a ROS. :)
November 30 2005 5:48 PM EST
Me? /me blushes...
Just for the record, I felt this way before I had this strat....
December 1 2005 7:08 AM EST
"FB + DM that lowers AMF:= /console/cheat code:=GOD MODE | Value = Enable "
That's good stuff... :)
Remember that DM is only effective if used on a team with 2 or more enchantments at the level the DM is cast. This case has been made before.
If the defender has only one DE, then you pay about an extra 20% for every point you dispel!
In short DM is devastating against teams that heavily rely on DEs, but are a waste against DE light teams of RoS teams.
Because only the AS is typically trained to higher levels (none of the other DEs are very effective at higher levels), DMs are usually a waste when trained above the level the other team has their GA trained to.
If you check the teams out there AMF is far more popular than DM for that very reason, and many folks have a high AMF, and a lower DM to plink all those protection, VA, and GA spells folks like to tack on to their big AS.
I'd like to see protection, VA, and GA retooled so that they are useful at higher levels - that would make the DM more useful and the RoS more valuable.
I just checked your character too, Glory. You have AMF instead of DM! If DM is so powerful why do you not use it?
I think, as pointed out earlier, that you are confusing 'effective' with 'effective against your team'.
December 2 2005 12:52 AM EST
perhaps DM's should offset eachother? For example, if you had a DM of 2000, and your opponent had a DM of 5000, then his DM would only affect you for 5000 - 2000 = 3000.
So, basically, the spells meet in mid-air and 'defuse' eachother, for lack of a better word...
Kind of just an 'alternate branch' of the idea...
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