Dark Dreky
January 21 2006 2:55 PM EST
Hey all,
Yes, yes. I know, I post everytime I have an idea. Sorry, I just like the feedback. =)
Anyways, here is the strat I either want to switch to now, or use on my NCB. It's a four minion team based on an RoS...
Minion1: AS / RoS duhh!
Minion2: AMF/GA duhh!
Minion3: MM (wow, I know) / DM (small to cover base prot and VA's)
Minion4: CoC/Protection
Now, if I actually switch to this I would probably change my tank into Minion3. I know that is probably the worst idea, seeing as my tank has alot of EXP already and that he is probably more effective than the Minion I change him into would be but I want to try something different.
So my real question is, how bad is this idea? Changing my minion and all.
Thanks for listening! or.. reading. =)
QBOddBird
January 21 2006 3:04 PM EST
The only problem with this is with MM, if you run into a Wall with a MgS, all that exp is toast. It'll only hit that minion, and the damage will be reduced to close to nothing - however, otherwise, it doesn't look all so bad. You'll simply be at a huge disadvantage against anyone who has a W up front.
I prefer AS/RoS DM/AS Decay/AMF/GA CoC/wee lil prot
The decay isn't as hurt by walls, having a larger DM affords you some interesting opportunities, while not effective your own AMF (RoS RULES!).
on a 4 minion team with the majority of XP put into defensive things, CoC is perfect, even at a low level it does it's job well.
Enchanter #1
50k HP
Max AS
Enchanter #2
50k HP
50k Protection
Max AMF
Enchanter #3
50k HP
40% DM
60% GA
Mage
??? HP
MAX CoC
The ??? on the mages HP depends on the size of the AS and the RoS, as well as if you will be using AG and CoI (well you should be) :)
sorry but I like this RoS strat the best ... I'm not much for tanks with the RoS even though they beat the heck out of me with their HUGE MHs :)
Dark Dreky
January 21 2006 5:32 PM EST
Why spend so much EXP on HP for all of the enchanters?
Quark
January 21 2006 7:28 PM EST
Looks a lot like Mikel's strategy before he converted his CoC mage into a tank (weak tank, massive Morg).
And 4 walls? Maybe if you max out GA on your biggest minion. The RoS has a great ED boost and DM protection, so it might work with 1 enchanter all AS and one all GA.
chelon
January 22 2006 4:36 AM EST
chappy strat is really decent great advantage on mage team
but may have problem with wall amf ga team since all direct damge come from CoC
And will struggle with a Wall that is protected with AMF, MgS and ToE.
I like that strat when I was using it, but vs a big AMF, you're toast too fast.
And you don't need all that HP on your E's, let the AS/RoS do the work for you.
OH and ya, my Tank is weak, but strong enough to kill off walls and E's (and an annoying ToJ) :P I let my AS/GA take care of ToA Tanks. Ask Freed and Havoc how much fun it is to hit me. They are both ToA tanks at my level. Minus the Top 3 ToA teams, I struggle more with ToE than ToA.
With my AMF and VA, I get some massive HP on my Tank by the end of the fights, which is much better than losing my CoC mage about midway thru a fight due to AMF/GA damage.
Flamey
January 27 2006 6:19 PM EST
this is a bit late.
my strategy is almost the same.
i have:
E: AS/RoS, i just max my AS
E: AMF/GA, i Max AMF, 1/3 GA(i got told GA doesnt have to be to big)
M:FB/VA, i just keep VA with my Most powerful blow. i got about 17k HP i stopped training it. and max FB
T:20k HP(stopped) 1/3 ST, max DX, and BL(train when needed)add a base protection further on
reason for smaller ST is i got TSA and BoM which give me alot of ST and i'm losing to much DX.
my MPR is only 113k so i dont need protection.yet.
i think all 4 minion teams should have a tank and if you already had a tank then i think keep it.
i dont really know much just showing you what i have
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=001g6d">New Strat Idea</a>