A rather dumb idea, but I'll put it out there anyways. (in General)
QBOddBird
March 2 2006 12:45 PM EST
We could add a % of the exp gained per battle, the same way as tattoos, towards a "forging bank". Pretty much, instead of forging, this EXP goes towards increasing the RPM% on a weapon, allowing tanks to increase the size of their weapon without having to constantly spend more and more money. NOTE: This would only work for weapons, so tanks could use it and not mages. It allows tanks on a non-NCB character to be able to upgrade their weapons a little better, since they don't make the money to upgrade the way they would need to in order to hold out against mages. It could only be used *after* NUB, and if done properly, normal characters would take forever putting EXP into the "bank", whereas NCB characters could put it in there quickly enough to get a little gain for their weapon without having to use USD.
I am aware that there are probably more than a few pitfalls and errors to the idea - however, I'm open to CONSTRUCTIVE criticism, as that is how you perfect rough ideas. Let me know what you think!
chernobyl
March 2 2006 7:35 PM EST
How about a tattoo that doesn't gain levels, like the RoE, but instead adds to the RPM% of the weapon currently equipped on that minion? It could upgrade x or + dependent on what was last selected in the Forge and you could also check your progress in the Forge. I don't see why NCB/NUB shouldn't be able to use it, either, since the upgrade effect would slow as the weapon gains NW (just like the forge) and high-NW weapons cause an appropriate PR increase when equipped, which lowers rewards and consequently lowers the tattoo's effect on the equipped weapon. My theory is, if a NCB with a big BoNE tries to use this, he won't get very far from lack of suitable opponents. The gap between MPR and PR would be too large to generate good rewards without a tattoo that increases battle ability, i.e. a familiar or a ToA. (Only Jon knows if the numbers really work, but it's a theory.)
More input is probably appropriate, but there's my $0.02
Flamey
March 2 2006 11:54 PM EST
i like the idea OB but i dont like the tattoo one.
and of lately people havent been replying to 'idea' post, not even flaming them.
what has this world come to.........
A small, wretched place where people don't have [Shift], Flamey. :P
[T]Vestax
March 3 2006 12:10 AM EST
Bast, That was far better then what my response was going to be. :)
As for the idea, I would have to say I would prefer it as a tattoo and not in the original proposition. The point of tanks is that they need money. Yes, people do complain that eventually the cost of the next upgrade becomes extremely high, but truth is that they just find "better" things to do with all that money at that point. Holes in their pockets you might say. The amount you pay is suppose to be proportional to the power you get in return when it comes to weapons, so spite how large the upgrade gets, it will always be worth it.
That's why I think that if you want free upgrades, then you should lose something in return. Since a tattoo is the living embodiment of xp turned into cash, I think it fits the bill just nicely. The real question is... what the heck do we call it? Steel Familiar is already taken.
QBPixel Sage
March 3 2006 12:19 AM EST
How about one that upgrades mage equipment in order to hold out against tanks?
None of a mage's gear will allow them to hold out against a Tank's damage... they can outdamage them, but mages already use xp to make their weapon stronger.
Flamey
March 3 2006 12:25 AM EST
i hope pixel was joking.
it seems a good idea for tanks, not for mages.mages already level to quickly always getting the same xp and training it to a spell.i do understand that it will soon cost like 5 mil to get x up on a MH.
i also like it because i have hardly any time to play so i hardly make any money and with no NUB as well.
if it was a tattoo, i wouldnt be able to use it, probably only for single tanks(not 4 minion Teams)
maulaxe
March 3 2006 12:28 AM EST
That would bring a whole new meaning to "forging".
Your NW adds to damage, my NW adds to PR, quit complaining.
QBOddBird
March 3 2006 12:47 AM EST
Your post confused me, novice. Whose PR/NW are you talking about? And who was complaining?
Flamey
March 3 2006 1:06 AM EST
i think he means something about mages/tanks. he is a mage and he is saying for the tanks to stop complaining.
so if im correct he saying tanks NW increases Damage and the NW for Mages increases PR.
so,
your = tank
my = mage.
correct me if i am wrong, not trying to be annoying just helping out OB.
[T]Vestax
March 3 2006 1:09 AM EST
You are correct. NW for Tanks gives them damage without PR due to the allowance. NW for Mages always gives PR, even for improvements to damage.
IMO there already is a weapon like that UC, it's a lot stronger than most other things, and the HG's and Gi along with the elven gear will add even more, it may not be the same dmg as the MH and it may not get the leach but it still does the same thing, just look at dodger with some of the best gear he has a huge + and X, I also agree tanks need to stop complaining there is one out there, it's just most would rather not use it
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