some DD advice ( mostly MM help) (in General)


Angel of Death [Hell Blenders] March 13 2006 6:38 PM EST

i know CoC is strongest attack ingame but only works from round 4

i know FB is pretty good also and i know they say to put 1/3 on HP and rest on FB, its only usefell when you have 1 minion, if you got more you kill yourself

decay is well how can i say this, kinda useless against AMF users and very good against no AMF users

but what i dont know much about is MM, is it good and how much i put on MM and on HP if i use it
so basicly im asking how good is MM and how to use it

Grant March 13 2006 6:42 PM EST

From what I've seen, it works best on 2 or 3 minion teams with two mages, where both train MM (one minion) or one trains CoC and one MM.

BootyGod March 13 2006 6:43 PM EST

Firstly I have seen Decay used against AMF and it does work sometimes. But of course it can't kill so unessl you running two mages or mage/tank that will not work. Secondly FB is a basic stand bye but if you are looking for a change go with CoC. Yes it makes you live to melee but with ToE that should be easy. Whats more is does far more damage. Magic Missle tends to work bset when used against walls. But it's damage does not really start to shine until melee. I mean you get minor damage with MM in range and it has to wipe out small enchanters most strategies run in the first place before it can really get going. Basically if you have to wait for melee to start pumping damage use CoC. It hits all minions so it by passes enchanters. Just my two cents.

QBPixel Sage March 13 2006 6:56 PM EST

Here's my rant on MM

AdminQBnovice [Cult of the Valaraukar] March 13 2006 7:13 PM EST

for a new NCB team I would suggest a combination of MM and CoC.

QBPixel Sage March 13 2006 8:12 PM EST

Wouldn't splitting into two mages be a BIG downside versus AMF?

[T]Vestax March 13 2006 9:18 PM EST

MM is the WORST spell when dealing with a wall. Yeah, it does a nice job chipping away at the Walls HP, but if there is a wall, there is a damage dealer behind it. With MM you are not hitting the guy you need to be killing first.

MM is mostly good as a support spell. The first reason is that it adds to ranged round hits without hurting your team in melee. Those first few hits are great for knocking away a few meat shields so that the big hits can be put on those enemy minions that are the real trouble.

The other good thing about MM is that it avoids GA backlash better. By putting all of the damage into one larger blow the GA to counter it needs to be larger as well. FB can be defeated by a much smaller GA. CoC isn't so bad as long as your not up against a 4 or 5 minion team by round 4, which makes MM useful by knocking that team size down a bit for the CoC.

The more effective combination tends to be MM and CoC rather then multiple MM. Though, my opinion on this might be skewed just a bit. Take it for what it's worth.

[T]Vestax March 13 2006 9:19 PM EST

Pixel, not always. You could always resort to a Familiar.

Angel of Death [Hell Blenders] March 14 2006 3:14 AM EST

so MM is bad against walls? i heard multiple times that MM is good against walls and tanks
what DD is good against walls and tanks then?

AdminQBGentlemanLoser [{END}] March 14 2006 7:17 AM EST

Decay.

Angel of Death [Hell Blenders] March 14 2006 3:32 PM EST

and if i would pick MM what amount i put on MM and how much on HP?

YOU March 14 2006 3:34 PM EST

NWO owns!

Angel of Death [Hell Blenders] March 16 2006 4:24 AM EST

still looking for help, NWO can't really help because he has AS

QBOddBird March 16 2006 12:05 PM EST

I think MM is a terrific spell, and it is about equal to FB in power. However, its advantage is that there's no friendly fire - and since you have a single minion team, that advantage is eliminated for you.

But if you are set to use it with your single minion, just trade FB for MM like you have it.

AdminQBnovice [Cult of the Valaraukar] March 16 2006 12:09 PM EST

I thought you were starting a new team...I wouldn't suggest MM for a single minion mage, but have at it...

Angel of Death [Hell Blenders] March 17 2006 3:45 AM EST

it is for a 2minion team, thinking of getting 2MM mages and a FF, thats why i need MM information

[T]Vestax March 17 2006 8:48 AM EST

Mages are only handy if they are big. Making a new starter minion into a DD caster, unless it's base Decay, is a waste. You would only trade in your massive FB growth for half the FB growth and a useless DD caster that does more damage to itself then it does to others. Usually people only make a minion who has been part of the team from the beginning into a Mage and usually they rely on AS for HP so they can boost DD a bit higher.

Notice that most people assumed you where either going to start over again or change your FB into MM. Anyhow, a new minion, if you must have one, is better as either a meat shield or an EO enchanter. At least at first since it's xp be will be amazingly low.
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