Fanciful Scenario Strat Advice (in General)


QBBarzooMonkey March 15 2006 5:40 PM EST

First, let's imagine that money is no object, so I could do 2 things to The Artful Dodger: hire 2 more bigger minions (at almost 9 mil CB$ each), and acquire a mid to high (500k-600k-ish) level tattoo that that would end up inked as an RoS if it wasn't one already.

Dodger remains the UC tank he is, with all my best UC gear, bringing him up to (125). The RoS goes on one of the other 2 minions. AMF is definitely going to be in the mix somewhere, as the Dodger is way, way vulnerable to DD attacks.

Figuring that the new minions would come with roughly 3 mil exp untrained apiece, and keeping everything I mentioned above in mind, what would you do?

QBOddBird March 15 2006 5:45 PM EST

#1 = 1/3 HP, MAX Evasion. Then put Elven gears on him.

#2 = straight AMF.

The first one will be a good wall-type tank dodger to keep you untouched through ranged and a few melee rounds, and #2 will make you a little bit better equipped to handle those combination mage/tank teams.

Admin{CB1}Slayer333 March 15 2006 5:57 PM EST

If money was truly no issue, then I'd suggest you buy the biggest AC gear you could find, pump it up to 400 AC, get a massive protection and ToE, and sit behind your wall with max HP blocking 90+ % of every hit...but hey, thats just me ; D

AdminQBGentlemanLoser [{END}] March 15 2006 5:59 PM EST

Why two? go the whole hog and buy another 3 minions!

Use a combination of AMF/DM Haste/GS/AS/GA with your RoS and win.

Buy three corns. :)

QBJohnnywas March 15 2006 6:21 PM EST

I'm with Slayer on this. The ToE is IMHO the best way to reduce magical damage, especially on a large team. And as GL says why go three when you can go four? Two minions gives you the benefit of large minions with more choice of enchantment, but three is a compromise on what you could achieve with four. Smaller minions but less choice.

So,I'd get a huge ToE, two mage shield/TSA walls and a massive AS/AMF enchanter. Chuck a huge ELB on Dodger and watch him go. The ToE Aura Walls would soak up a lot , and I mean a lot of FB damage. It used to work for me on my old Jack Crow character anyhow. MM at higher levels was still a problem, but chuck some seekers on the ELB and watch those mages disappear. You would need to up Dodger's ST, but at higher levels the size of the weapon matters more than the ST behind it so you could get away with low(ish) levels. The only problem you would have would be the large ToA's and their PTH. Those guys can't miss you, even if UC reduces their hits to single hits. But those ToA's are usually paired with HUGE Morgs which means they only really need to hit you once a round......


The RoS protected fake tank strategy - GS/Haste combo works really well though, at least it has done at lower levels when I've tried it out in the past.

I think in your case you need three things to take on the mages - huge AMF, multi minions to spread their damage and in my mind the most important thing, a really big ranged attack. It really is the one thing that makes a difference.

This is no secret to you I know, but traditionally the UC build has included an exbow or axbow. Forget it people! UC has so much in built protection from tank teams that you simply are wasting your time using the specialty bows. ELB all the way and as big as it will go.

Lumpy Koala March 15 2006 7:14 PM EST

Try not to do str/dex/enchant thingy with ROS, at your level, all other minions are so far behind the main one, it's just not worth the little enchantments from the little enchanters :P

If you want more defence, go for 1 Wall and 1 AMF enchanter. That's it, continue TOA.

I prefer would 1 AMF and 1 AMF(1/3) + GA(2/3) though
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