Strat Talk (cont.) (in General)


Dark Dreky March 30 2006 11:50 AM EST

Hey everyone!

Well, haven't seen one of these in awhile and I've been thinking about possible strats for my NCB and needed some help. I want to accomplish two things with my NCB: first, have a powerful CoC Mage and second, maximize effectiveness of a PL minion or at least use one well. If you can think of any changes, or an entirely different strat then feel free to post here (good thing there isnt a 2k reply fee ;) )

Beginning strat: Single CoC/RoE mage. Training all HP and CoC.

Middle-lower level: add an enchanter or wall/tank (see below for specifics) or both at the same time?

High end: WEM(W/T/E) ... yes that is a single WTE minion. Now let me explain.

For my mage:
Gear: AG's, CoI, Corn, DB's, MCM
Training: CoC and HP ~200k mpr?
I am thinking a base protection (maybe a (20), not sure). I also am considering GA but fear that may dillute his EXP too much.

For my enchanter:
Gear: Corn, ToE (am also considering RoS)
Training: AMF(obviously) and AS (or GA depending on what tatt I choose)

Now the WTE:
Gear: EC's, EB's, EG's, HoE, TSA, BoM, big BoTh something like x80 +30(to save DX penalty and get the drain effect)
Training: This will be my PL minion with most (~60%)of his EXP going into HP's. Some DX (to hit mages) and a bit more ST to boost damage. Its on his enchantment that I am up in the air about. My initial thought was GA if infact is train AS on my enchanter. Now I'm thinking maybe put the Prot (20) on him, seeing as I will only need a fixed amount EXP. The PL level is what I am most concerned about... I'm thinking keep it small to avoid him dying too quickly (as I want to let him get to melee to do some damage and get some HPs back from drain)

Wall: No brainer. ;p I'll be putting a MgS on him most likely. No weapon to avoid extra damage from GA (or RoBF... yeah, ok)

Room for input:
Choice of tattoo (ToE or RoS or maybe a LRoBF)?
Should I add a small VA so that my mini-tank can actually make surplus HP's?
When should I add my minions?
Level of PL?
See any obvious weaknesses?

Oh yeah, can I get a copyright on this? }:)

If you're still reading, I truly am sorry this has been WAYYY too long.

Yours truly,
Dreky






Adminedyit [Superheros] March 30 2006 3:05 PM EST

ok first thing VA and BoTH/MH dont give leech to a VA minion so go for an ELS or BoNE if you want a W/E/T minion as for tats if a mage is your main damage dealer go for a ToE (IMO the best mage tat because of AMF backlash reduction) definately go GA on this minion for an enchantment and AMF/AS on the E as you are going to be a melee based team.

Adminedyit [Superheros] March 30 2006 3:13 PM EST

VA and BoTH/MH dont give leech to a VA minion

that should read PL minion :)

QBOddBird March 30 2006 3:39 PM EST

CoC mage up front with ToE (so the damage they would do is already reduced) and PL/HP minion in back (so it takes the reduced damage at a reduced rate for your mage), adding like 10k DX and 100k STR with a BoTH so you gain back HP for PL.


That's the most efficient thing I can think of.

Mikel [Bring it] April 2 2006 1:43 AM EST

I would start with FB first then as you get enough HP built up to last into Melee switch to CoC.

AdminQBnovice [Cult of the Valaraukar] April 2 2006 1:48 AM EST

FB RoE to 666k (since you hate fb so much)

hire three minions buy RoS/ToE/Whatever (or get an RoBF and keep fb, which if done right could be the master fb strat)
and either convert to CoC, or Str and DEX.
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