Unarmed Combat (in General)


Jim Cricket April 4 2006 5:02 PM EDT

Is there a good level of UC that you should have versus strength?

I know that some things you should have 10% of a corresponding ability or something like that.
Thanks for the imput.

QBSefton [Black Cheetah Bazaar] April 4 2006 5:10 PM EDT

Treat your UC score like a weapon with a base around that of a katana (or so I hear) and an X and + factor equal to your UC score. That said, there is no true proportion ST to weapon size, and there is not one for ST to UC as best I can tell.

AdminQBnovice [Cult of the Valaraukar] April 4 2006 5:13 PM EDT

There might be a bit of math you could do to figure out which would up your damage more, but that still doesn't take into account the added + that UC gives. I know some folks have had great results getting UC to tremendous levels, and had some great results.

QBBarzooMonkey April 4 2006 5:27 PM EDT

I have no science or math to back it up, but I've been keeping my ST at about 1/2 my pre-gear UC level, and my DX at about 3/4 my pre-gear UC level, and it seems to work pretty effectively. I boost my UC for a while, which makes it harder and harder to hit the UC minion, and then bring ST & DX up to meet it. That's when I start noticing a more significant increase in damage done, just like a weapon...
That's my story, and I'm sticking to it, at least until somebody can give me a proven formula (e.g. 1:4 Bloodlust:ST for maximum benefit) :)

AdminQBGentlemanLoser [{END}] April 4 2006 6:53 PM EDT

Johnnywas advocates treating it like a DD spell and pumping as much XP into it as you can.

Upping your wepons 'x' generally gives you more damage than upping your Str. But UC needs xp into both the skill and Str to do damage. At the moment, I'm letting a ToA take care of all my Str needs, and using xp to pump UC. :)
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=001lZy">Unarmed Combat</a>