Strategy Help (in General)


Ragatag April 20 2006 6:54 PM EDT

Here is my current character stats:

Feanor the Valaraukar EXP: 3 HP: 20/20 ST: 20 DX: 19/20 AC: 16
Phantom Link: 7,862/7,942 (15,724) Antimagic Field: 54,222 (?) Ablative Shield: 79,382/54,247 (39,701)

Grishnakh EXP: 5 HP: 32,230/32,230 ST: 32,169 DX: 32,993/38,816 AC: 102
Bloodlust: 7,904/8,500 (0.74)

I would like to add 2 minions in the following week, i was wondering what would be the best things to do with those minions thanks alot if you help :D

Inspect me to see equipment

Ragatag April 20 2006 6:55 PM EDT

such as the distribution of Exp, and what kind of minions e.g. M or E, Heavy tank....

AdminQBGentlemanLoser [{END}] April 20 2006 8:07 PM EDT

RoS + AS.

Add a CoC mahe as well. After that, anything else is gravy. :)

Dudley Dotson April 20 2006 8:16 PM EDT

wow I just noticed that character on the clan list..sweet more farmage.

By the way you do more damage than all the other people around the same score keep up the good work :)

Flamey April 20 2006 8:45 PM EDT

if you do the RoS+AS thing you will be kept alive to use a CoC mage, obviously better than FB.

Ragatag April 21 2006 1:31 AM EDT

but it was suggested by both ranger and mikel that getting a CoC mage wouldn't be worth it, instead i would go with a Mikel III build which si currently owned by Megaman V

QBsutekh137 April 21 2006 1:55 AM EDT

Have you thought about _not_ getting more minions?

There are advantages to concentration. Sadly, the game seems to be tending in favor of having more (auras, RoS, PL, etc.), but fight the power. *smile*

[T]Vestax April 21 2006 10:01 AM EDT

If I had to do it all over again I would never go 4 minion. 3 would be my max. The dilution of xp makes your damage dealers useless. You often find yourself going the AS + GA route or using a big ToA on a tank. Not much freedom in making an effective team with four minions. Granted, four minions have naturally a lot of defence, but hardly enough damage.

QBOddBird April 21 2006 12:29 PM EDT

I agree. I prefer 2 minion teams myself, with the concentration of EXP....if you are willing to risk the DM, a ToE on the first and a MgS/TSA on the 2nd would solve any mage problems you are having.
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