This idea was mentioned a little over 3 years ago on CB1, so you can read some opinions (read: intellectual, not the "flaming" replies) other people had back then concerning this idea. Jon never specified his opinion about the idea, so who knows what can happen. However, I can see it having a serious affect towards the economy as per cash sinks (repair costs money, duh) and a whole new category of "durability" built into each armor with different durabilities (if that's the road the developer takes) similar to the forging recipes.
Reference to CB1 thread: [
1]
Here's a few questions to think about:
- What would the process be to repair something via Blacksmith? Will there be wait times? What would the price(s) be generated from (i.e., how much to repair Armor A vs. Armor B)?
- Will you be able to repair an armor that's partially depleted?
- How would you propose that forgers repair armors? What benefits/drawbacks would a user have to in regards of having a forger repair it versus the Blacksmith?