Or like in the last starfighter, the death blossom tactic?
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what about a skill that only went into effect when a minion died?
-Kind of a last blow dealt by a dying minion.
-Power of the blow dealt would need to be based on xp trained into the skill and at least one other stat (probably a % of the minion's HP that is using the skill) That way you don't have people training just that skill and having a sort of suicide/attack minion.
-3 possibilities to consider for type of damage dealt by the skill
a. Instant kill
b. Some type of generic damage
c. Same type of damage the character would usually deal (spell for mages, ranged/melee for tanks, extra enchantment for enchanters maybe :-)
-2 possibilities for who the attack is directed towards
a. The enemy minion that killed the minion with the skill
b. Front enemy minion
(don't think it should be directed against the whole enemy team, unless it deals the same type damage the character employs. fb mage, in that case, would of course take on everybody with his final attack)
-Think it should be a skill. I know that would pretty much prevent tanks from using it, but it would be an option for mages and give an alternative to PL for enchanters.
-single minion teams (of course) wouldn't have much use for this
-if the skill is powerful enough it might cause a lot of draws.
--Tomoyoshi, 4:32 PM EDT