Strat Help (in General)


Ragatag June 8 2006 2:30 AM EDT

Hi, my strat:

HP: 1/4 of exp
Evasion: just (6)
FB: 3/4 of exp
DM: not sure how much to add

Tat: Steel Familiar

i was thinking that with the SF, i can have concentrated dmg, and dmg to all, therefore making my minion a very effective killer, but the only thing is the Health. Since im not using ToE, or Jig familiar or anything close to that. So, i guess i would need to focus more on killing the opponents first then surviving for a long time, and slowly killing them.

any tips?

LayWaste-[bA June 8 2006 2:53 AM EDT

Yep, not enough HP, you're going to die too fast. Try 1/3 HP, 2/3 FB.

chelon June 8 2006 3:01 AM EDT

1/3 hp dm maybe 1/3 to 1/4 of your fb lv. evasion is not needed no need to unlearn just dont train anymore.
I think toe is the best tattoo for single fb mage though..

Rubberduck[T] [Hell Blenders] June 8 2006 6:06 AM EDT

I agree with chelon ToE + amf is probably the best option for single mages these days. I still have a soft spot for your type of strategy however and I think it can work out pretty well at lower levels. DM is the obvious choice but you can go without it and concentrate on HP and FB, that way those single mages with ToE should be good targets. I can only recommend you look at your play by plays to come up with decent ratios as its a long time since I had 1st hand experience of this sort of team. My best guess would be 1/4 HP 1/8 DM rest into FB.

bartjan June 8 2006 6:12 AM EDT

How long does the Steel Familiar last in battle?

Rubberduck[T] [Hell Blenders] June 8 2006 6:36 AM EDT

As an aside its pointless having a good strat unless you know what its good against and can set up your list accordingly. With this strategy you are going for quick kills and should be looking for other offense based teams that you can beat to the killing blow, ToE teams with 1 or 2 minions where you can beat the ToE damage reduction thanks to your large DD, any teams that rely on AS for HP, ToA teams etc.

AdminG Beee June 8 2006 8:03 AM EDT

Mrs Beee seems to do very well with her SF. I know she gives my team problems and I've recently had to take her off my fightlist. If there's a CB god he'll make sure she can't beat me before her NUB runs out or my life is going to be hell.

Evasion not needed on your team as already said, and imo you want to train 1 DM, 2 HP and 4 FB as a split. This has been said a few times in the past on various threads and from what I've seen works well, especially when accompanied with appropriate stat boosting equipment.

Roenall June 8 2006 10:59 AM EDT

If there's a CB god he'll make sure she can't beat me before her NUB runs out or my life is going to be hell.

What do you need ? Mr beee

AdminQBnovice [Cult of the Valaraukar] June 8 2006 11:12 AM EDT

the effective ratio of 1/4 hp 3/4 FB (after bonuses) works best with a ToE, a SF can help end some fights soon enough, but likely would need DM and a specific fightlist to compete. The ToE slows the inevitable death from AMF (AMF kills more familiars/single minions than anything else). The trick is balancing HP with DD to such a level that AMF effect is reduced enough you don't need so much HP to live long enough to kill the opponent.

QBBarzooMonkey June 8 2006 11:51 AM EDT

For what it's worth, Magic Missile (SF) is the latest "thorn in my side". I adjusted the anti-DD defense part of my strat because I was very vulnerable to all DD spells at one time, especially FB. But that was when they all attacked from front to back, so I made that defense very front-heavy, and it was pretty effective.

Ever since MM was changed to back-to-front, I'm really vulnerable to MM (but I'm working on it :P). Like G Beee, Mrs. Beee's FB from the front, MM from the back strat is really, really close to beating me, too.

QBJohn Birk [Black Cheetah Bazaar] June 8 2006 1:12 PM EDT

Here is how I figure it, and I have never tried it, so it may not work, but, if you are going to go with the kill them all quick method, why not forget DM or AMF, and put that exp back into your HP/FB ratio. I guess what I am saying is, if you want to focus on damage, do it, all the way, DM and/or AMF only effect some of your opponents, some of the time, your HP and your FB effect them all, all the time.

Figure the SF is dead first round of melee anyway, so when you put it on the single mage he is up front, that means, well his chances even with a big AS to even make it to melee are slim, so let it go, he dies after one or two shots, make them good ones :)

Give it a swing, kill them all fast and quick, and just leave the offensive and defensive enchantments out of it (although base protection .... )
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