How long must you wait after retiring one NCB to start another? (in General)
How long must you wait after retiring one NCB to start another?
June 14 2006 3:56 PM EDT
Retiring doesn't do anything. Wait until your previous one has run out. Stay in chat and you'll have this answered real fast!
June 14 2006 3:58 PM EDT
4 months from when you started the NCB is the answer
*How long after I start an NCB may I start another? Four months.
Well that is a cludge, to have to wait for the NCB to expire. Granted I could see some other coding and game based problems from trying to fix this, like what if you want to retire your NCB but bring it back with the NCB instead of doing what I am doing, trying to retire him early so I can start another different NCB. From a coding perspective how would the user let the server know his intentions (retire to restart vs. retire to revive after 4 days), all that said, its still a cludge to have to wait, when it is no longer wanted on that character.
June 14 2006 5:19 PM EDT
Definitely 4 months from the creation of the NCB character. When the NCB first came onto the scene I started a test NCB char. Even after transferring the char to Jonathan and him retiring it I still had to wait the 4 months to finally start a serious NCB character.
it's not a technical limitation
Is there a practical limitation? Would make sense to me, to keep interest high, to allow ppl to start and play one and only one NCB at a time, for up to 4 months if they choose, but to allow restarts at anytime.
June 14 2006 6:08 PM EDT
Sefton, it's set up as it is to prevent abuse.
How would you abuse it if it was changed to allow you to restart NCB earlier than 4 month Mal?
June 14 2006 6:11 PM EDT
The rate of the NUB and NCB go up over time. People would abuse the NCB if they could start a new character with a larger bonus whenever they wanted.
How Mael? How is it abuse for me to start from scratch with a new character with a bonus higher than the character I retired, when anyone who waits could start when they wanted to. I mean, if everyone could start over with a new character bonus, how could one person gain an advantage over restarting, when oh you restarted for a higher NCB, OK I will restart and mine will even be a little higher.
And how is that different from me dropping off CB for 6 months, then coming back and starting a NCB whenever I wanted to, we all still start at 0 regardless of the bonus we are given for fighting. The reason we are given bigger bonuses is because the guy in front is further ahead, so IF the bonus is doing what it should, every time you restart a NCB (regardless of the interval between your last NCB character) if you play him hard for 4 month striaght with a good strat that survives the changes, or rolls with them, you could theoretically have the same exp as the top person in the game. Sounds right to me, and sounds as if it could not be abused.
June 14 2006 7:47 PM EDT
It's not my idea, it's Jon's. Take it up with him ;)
my guess is that it's to prevent folks from hitting the sweet 200-300k range where money can be made hand over fist too often.
June 15 2006 2:07 AM EDT
That "hand-over_fist" range is fickle and not all that effective. You can make money at any level.
I gotta go with Sefton on this one, as far as I can see... If one forsakes his/her bonus character, why not allow another? Sure, we have a lot of characters being thrust to the heavens, but so what? The serious ones need _million_ in cash (trust me, I'm pumping), and the market for selling characters is beyond negligible (ask Ranger).
So, why not allow a fresh restart, one at a time, any time?
I've really stopped fighitng for the moment. My Clan disbanded (to much weekend fun!), and I want to start a new NCB character, so apart from making a little cash there is no draw to carry on fighting until the end of the month.
What problem would there be allowing me to start a new NCB character early?
On one hand, allowing NCB charcaters whenever could create another cash sink (more impetus to buy BA - at an increased cost - than just wasting away time waiting for your NCB to re set), to counter the amount of money the NUB brings in.
June 15 2006 3:15 AM EDT
Nov, I'm at a sweet spot for rewards right now, better than I've had at any other point.
Seft, I'd use the last couple of weeks of your NCB to makes some more cash. But I do know what you mean, having achieved what I wanted with this char when he was UC I'm more than ready to move on to my next character. But you know what they say about good things and waiting... :)
June 15 2006 10:59 AM EDT
Why let new players have 2 characters with a NUB at the same time? The answer is that it provides them with absolutely no advantage. The same logic could be applied to the NCB. BA is the limiting factor that makes limiting the bonus nonsensical.
it's basically saying, "look, you have infinite chances to get to the top but we're not going to make it TOO easy; if you screw up in the middle you'll have to wait a bit before trying again."
Hook 'em and reel 'em in eh Jon? ;)
Yah Jon, I understand that basic concept, but consider that for not making it too easy you may lose some old school players because they do not feel like treading water for 3 months as their screwed up NCB character rots.
Is it worth it to not make it too easy to perhaps lose players that the NCB is specifically designed to help retain?
I for instance, I could easily just take a break until after the 4th of July for restarting my NCB. I might enjoy my break so much I wait until August, and when the kids are back in school I might not find the time to return. Might have every intention of returning to do my NCB, and just not make it. Granted I know that would make you more happy than sad, but perhaps some one you actually like might get into the same situation as me. I mean I hope you realize that johnnywas is the exception not the rule, he waited close to 4 full months.
Regardless I know I am typing to read my own words so I am done.
P.S. my NCB is not screwed up its just BORING, which is why I want to dump it :)
June 15 2006 2:49 PM EDT
Perhaps a smaller wait time would solve this problem. 4 months is a long time to wait, and I can easily see how it could turn vets away from the game if they screw up their NCB. I think the waiting period should be reduced to 1 or 2 months, which is more reasonable length of time, but still provides the motivation to put some thought into each character created.
June 15 2006 3:34 PM EDT
Being successful as a NCB requires lots and lots of cash. So why not use that "screwed up" NCB to make money to fund your next one?
Money is not a problem really, I mean I have quite a bit of extra gear as it is, regardless, the problem is it is not fun making money using my current NCB.
fire minions and start testing for your next NCB
Only have one minion, a single mage, thus the boring part, and I have already thoroughly tested my new strat by converting N00B MKII to the strat I want and testing him out some. As soon as I was ready, I retired my NCB figuring that would allow me to start another one, which I did yesterday, and then paid the 50K fee to have it unretired since it do not free up my NCB. Basically I have the gear, the strat, everything lined up, but now I have to wait, and the reasoning behind it still baffles me.
And P.S. bart, I define a successful NCB by one I enjoy playing not how much he fights or how much he can beat up other people (although I do like the beating up other people part)
June 15 2006 6:10 PM EDT
Making people wait is operating under an false assumption -- that everyone is shooting for the Top 10 with their NCB...
I see a lot of NCBers who are just having fun. They aren't buying every BA or fighting that much. They just like seeing how well different strats do. There is no danger of any of these teams "suddenly" breaking to the top. There is no such thing as a "perfect" strategy, so there is no danger of someone who tries a lot of NCBs suddenly blowing away everyone else. There's way too much parity for that.
I am buying every BA, have stuck with an RoS to maximize MPR (yes, it is smarter than switching to a large tattoo unless I am missing something about rewards being based on something OTHER than score vs my PR), and I have been using normal BA quite well over the past three months. My guess for my final MPR? Probably around 1.4 million. Is that within 10% of the top MPR team in the game? Nope, sure isn't. If I had been in 10% clan bonus the entire time, I still wouldn't be within 10%.
So, first off, there isn't really a chance of an NCBer coming in and totally blowing away the Top Ten -- or even the top 20, for that matter. If there is nothing to dominate, there is nothing to "screw up", hence, nothing to penalize by making someone wait.
I am still in 100% agreement with Sefton on this one, and no one has said anything substantial or applicable as reasoning against other than, "well, we just aren't going to do it that way." The NCB was created _purely_ for fun. For the rush of trying new things in more of a "sandbox" atmosphere. BA costs make any other angle all but prohibitive. The sandbox isn't a lot of fun if halfway through play-time the sand disappears and you have to wait two months before you get any more.
June 15 2006 6:15 PM EDT
I'm also with you both on this one. I've gotten what I wanted out of this particular char and am more than ready to go on the next one. And any one of the 'vets' around here have proved they're not the sort to abuse the system. If we were, well we'd be here under different names getting the NUB.......
"Making people wait is operating under an false assumption -- that everyone is shooting for the Top 10 with their NCB"
No, that's not the assumption I am under.
Consider: for those shooting for the top, it does make sense as I described. For those just goofing around having fun, if that's really what you're doing, you don't need a new NCB char to do that.
OK I will consider.
This is what you said:
"it's basically saying, "look, you have infinite chances to get to the top but we're not going to make it TOO easy; if you screw up in the middle you'll have to wait a bit before trying again.""
How does letting someone start over and over make it too easy as compared to someone saying OK I'm done. Where is the advantage to a restriction that basically means the person under the restriction is left three choices, 1) play a character that is in some way not fun for them 2) start a new character you know you will have to just give up as soon as the bouns is available or you waste your time 3) find something else to do.
How does this in any way benefit you, me or the community of CB? Where as a person able to start infinte number on non-simultaneous NCB characters gets it too easy how? What advantage does that create for them VS their alternatives? To me if there is any advantage gained to stiking for the top by allowing unrestricted new NCB character, first I do not see it, and second compared to the idea of not having fun while playing a game......again I have considered it, and I still do not get it.
Sef, something that might make the wait easier, if you wait for the 2-3 months you have left, when you start again your bonus will be larger and you'll get more out of your NCB.
June 16 2006 1:15 AM EDT
Jonathan, I see your point. But I see it reducing to an "either way it doesn't make a difference".
In situations like that, isn't the proof in the pudding? If people just want to start over, then why not? Though, novice's point is rather good -- why not just fire all minions and start over? I really can see it both ways
And, as always, it's still your decision. *smile*
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