Some strategies.... got flames? (in General)


BootyGod June 28 2006 2:09 PM EDT

SMFB with an RoS and nothing but FB and AS. Huge damage low health? Can it work? I doubt it but hey.

EEM
AMF/EC/ CoC and HP. Basically that can't hurt you. ToE obviously here. Though something to be said for IF but AMF and GA only things to really hurt this strategy so...

MEEE First minion nothing but Fireball. Second nothing but DM. Third nothing but GA. 4th nothing but AS. RoS for this strategy put on GA or AS depending on what you need.

Let me know me know :)




Shake Some Action June 28 2006 2:19 PM EDT

#1 why not just train HP and use a ToE? I doubt the RoS is going to give as many HP as HP alone on a single minion.

#2 EC on a mage team tends not to be a strong idea, you aren't going to have it large enough to take a ToA tank down to 0 strength or dex.

#3 Why is the only damage dealer in the front especially when noone has PL? Also that GA is going to be far too big, at my level it'd be around 500K, noone is hitting me for 500K damage around here. Not even close. You'd be better off training GA to 100K and using that 400K on something productive (HP? more DM?)

Was that enough flames? :)

Nerevas June 28 2006 2:23 PM EDT

On the first one, with 100% xp into fireball and an RoS on your AS it'll basically be about 12.5% xp worth of hitpoints. (50% of max tattoo is roughly 25% of your max xp. AS is then cut in half for one minion). You'd have a smaller hp/DD ratio than familiar's have. Any GA would probably kill you. Any moderate amf would still kill you for sure. And any decent ranged damage would probably draw with you. Any team with no GA, ranged damage, and low AMFs you'd slaughter though =)

As for the second one, the DD would probably be a little too small and have major amf problems (to which you'd have no ToE to counter). Also the GA would be oversized.

BootyGod June 28 2006 2:24 PM EDT

I meant smart flaming. The damage dealer in the front is to take out enchanters. but to die before it can deal damage to everyone else. GA doesn't have to be mono but it would help if you want to fight up.

The first one is just funny but it should allow for a massive FB by only training one stat and relying on AS RoS for HP. Lost of draws with that one I think lol and will lose to walls.

And with 1/3 of all you xp going into EC it WILL be enough to make most tanks worthless.

BootyGod June 28 2006 2:28 PM EDT

AMF should not be able to touch the first one. With 100% of all xp going into FB an AMF will be nothing. No AMF can cast at a high ratio with that. You could train a DM and not hurt the FB too much but reducing GA considerably.

BootyGod June 28 2006 2:33 PM EDT

Some more.

Haste/AMF/ ToA
Simple but probably effective.

Shake Some Action June 28 2006 2:46 PM EDT

Are you calling my flames not-smart?

I talked to Babbler about his EC a few days ago, it was something like 600K (Keep in mind it only kills like 30% or 40% of Str/Dex) and did absolutely no good. He got rid of it in favor of more AS and jumped about 100K-200K in score.

As for your other idea. You have no damage dealer after round 1 or 2 as AMF and Tanks are all just pounding it, all you have is a way oversized GA and not many HPs on your team to utilize that GA. The idea isn't awful, but it won't work with a FB mage and DM, you'd have more luck attempting it with a Heavy Tank and AMF (Things that survive into the late rounds to allow GA to do enough damage). But even then you'd just be throwing away XP into that Huge GA
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