Central Bank has disappeared? (in General)
July 1 2006 6:26 PM EDT
I suspect it was G Beee in the lounge with the revolver. ;)
Central Bank got moved to another account. Search the name of the character and you'll see it. Also, you'll find that the character itself got renamed.
Oh, and ensure that it's Search by User, not Specify.
July 1 2006 6:35 PM EDT
Interesting. I still like my theory, though. :P
Yeah, I got tired of stupid people chatmailing me allegations of perfidy when they got outbid by the banker. Hopefully this will cut down on that. :)
Maybe we need to have the items bought by you resold at the price they were purchased for in the store...
that bad huh...well it's been that kind of day.
maybe I worded that wrong...
I was suggesting that items bought by auto-bid end up being available to purchase via the store for the amount that was auto-bid.
July 1 2006 8:07 PM EDT
I know absolutely nothing (less than nothing, in fact), but that _seems_ reasonable. Even novice has his days. *smirk*
yes, that's more reasonable
your first post could have been (and I did) read as ... "price purchased for in the store" as a single clause.
July 2 2006 9:43 AM EDT
interesting point, novice. I wouldn't mind it at all.
if that did happen, maybe it would stop the people complaining about them not being able to camp.
but i think that would bring whining from the campers, saying there isn't enough and non-campers just complaining because you can do it.
July 2 2006 10:28 AM EDT
It works just fine as it is.
Just have the items that get automatically bought be sent back into auctions after some set timeframe. Since rares spawn into auctions anyway, it seems foolish to buy an item from auction, delete the item, then spawn a new one, and put it back into auctions. You could avoid the center two steps. If the system auto-bid and won the auction for the item originally, it's most probably due to the fact that at that particular time, no one wanted it badly. Wait a week, and demand will increase.
July 2 2006 12:43 PM EDT
I think some of the posters in this thread don't understand how store/auction spawning work in CB2...
And why is that, bartjan?
July 4 2006 2:47 PM EDT
Because the amount of items in game does not only depend on the rate of items being removed from the game. It's the difference in spawn rate and remove rate that should worry you (or not).
bartjan, please enlighten me as to how your post has anything to do with mine. I don't see the connection, nor how you drew your conclusions.
I think it's a great idea for Central Bank won auctions to go back into stores, putting them back into auctions (at the won price) would just inflate the prices (either somoen bids more to get the item, or Central Bank bids again on it, wins, then puts it back into auctions at the new higher price...).
Putting them into the store would also remove the items from the game if no one wanted them.
I could see Central Bank holding on to them for two reasons though. To remove them from the game, or to use them to fund contents/tournaments.
As for camping coming back, nah, people would just watch auctions for a Central Bank winning on to end, then rush to the relevant store...
July 5 2006 8:08 AM EDT
Removing unwanted items from the game is a good thing. It reduces supply for low demand items and brings the market price to a reasonable level.
If you don't want to get outbid by Central Bank, then bid higher.
GL, I was referring to central bank putting the item back into auctions after sufficient time has passed such that the item is in demand again. Or, perhaps, tying it to the natural spawning of items via the auctioneer. Why have central bank bid on an item, remove it from the game, then have the auctioneer spawn an equivalent item and auction it again at the base market price?
July 9 2006 2:48 PM EDT
To control the amount of cash (and indirectly inflation), for example?
PS. can there also be a character called 'central bank'? People used to send for example $50k to it to get a character unretired.
bartjan, that doesn't make much sense. Take this example:
I put a TSA +12 into auctions. CB bids on it for, say, $1m. Cool beans. That item is now removed from the game. An hour later, the auctioneer spawns a brand new TSA +12 into the auctions.
See, it doesn't make sense to remove items, then create them again. Instead, look at this example:
I put a TSA +12 into auctions. CB bids on it for, say, $1m. Cool beans. That item is now transferred to the auctioneer. An hour later, the auctioneer decides to spawn a TSA +12. First, he checks his inventory to see if one already exists. It does. Great. That item gets auctioned off again. If it didn't, he'd just create a new one as usual.
I guess, to me, it seems silly to delete and recreate the same items.
July 9 2006 3:01 PM EDT
"That item is now removed from the game. An hour later, the auctioneer spawns a brand new TSA +12 into the auctions."
The gap in your logic is right between those 2 sentences...
Fine, a week later. A month later. The time frame doesn't matter.
July 9 2006 3:54 PM EDT
It's not even a question of time frame. There is no 1:1 relation between Central Bank's shopping spree and new items spawning in auction.
Also TSAs don't spawn.... and everything that does spawn is below +10
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