Discuss my strat idea (in General)


th00p July 15 2006 9:57 AM EDT

I've been noticing that I get torn apart by single minion tanks, as well as 2 minion tank teams. These are the only ones that can catch up to me, and their large weapons stack up well against my punching fists. Thinking about this for a while, I realized that there are 2 ways that I could solve this:

1) Get more AC (haha, just kidding)
2) Hire a very expensive PL wall

note: I do have Protection trained up to (10)

Please don't flame about my strat, it does have holes in it, but just tell my why / why not to get the PL wall, and if there are other alternatives I could take. Also, you may not see this implemented on this minion, because his NCB runs out in just a week, so I will most likely wait until my new NCB gets up and running to put the right ideas to work

ScY July 15 2006 1:22 PM EDT

with UC, the only reason that you need few minions is so you have exp for UC. The ToA limits the need for only 2 minions as dx and st are trained automatically. I would hire another minion and give it AS and PL. The AS gives hp to your VA E, making a meatshield, and gives hp to itself (as well as your UC tank). The hp that goes to your UC tank from AS will also limit the need to put as much exp into hp as you are now, and it will also give 2 meatshields. Now, your tank will not be the only thing being hit in combat. The PL will limit damage done by FB and CoC to your tank, giving it more time to get to melee/do more damage in melee. The AS minion will outweigh the need to only have 2 minions for exp purposes as you no longer need to put as much exp into hp = more exp for UC.
-thats my take.. hope it was clear enough

Miandrital July 15 2006 1:47 PM EDT

One question: why you are using decay? Maybe with a MM instead you could hit tanks harder from ranged, and then you might have an advantage in HP in melee. My $0.02

AdminQBnovice [Cult of the Valaraukar] July 15 2006 1:51 PM EDT

No I wouldn't hire a wall.

I'd train AS on the existing minion in place of VA, and focus my tanks XP almost solely on UC.

QBJohnnywas July 15 2006 1:56 PM EDT

I would change prot on the tank to VA and do like Nov says train AS on the enchanter instead of VA. Then I would add PL and move your tank to the front once it's large enough. With a big enough AS and PL the enchanter should soak up plenty of damage to let your UC guy do what he needs to do.

Nerevas July 15 2006 5:18 PM EDT

I would suck up the penalties and get a mithril shield. And switch the AoM for an AoAC.

Mikel [Bring it] July 15 2006 10:46 PM EDT

I would hire a 3rd, train AS, use AoI on your UC Tank to make all other tanks beat up everyone else first. Not sure I'd bother with PL unless you also have problems with mages around your size. Get the best DB's you can get ahold of and slap those on your Tank as well. Then you can alternate your xp into UC, Dex and St and forget about HP for a while.
But if you are starting over, I'd start a 3 minion team.

E EC 1/3 or 1/4 /AS Max
E AMF 1/2 to start, then do 1/3 and 1/3 twice /VA 1/2 to start to get it built up some then train max as you do the second 1/3 on AMF.

Then just train some hp on your tank and start putting the rest into UC and let the ToA do the rest.

Tanks Need VA to counter GA, and it's just silly to not have it if you have a tank of any kind it's free HP for doing what you do best. Look at all of the top tanks, they all have VA.

If need be, you can always train a small PL to counter ax/enf bow drains.

Mikel [Bring it] July 15 2006 10:46 PM EDT

oops forgot to change it to html.. :(

[SNK3R Edit: Fixed.]

{Quitter}Gah July 15 2006 10:55 PM EDT

I'm a single tank on your favorites list...

Can't hit you =(

th00p July 16 2006 9:40 AM EDT

Mikel: I use the EBs because of the % bonus that they give to my UC, which is fairly substantial. I'm not sure about the AoI, though, since my ST is fairly high compared to others around my level, I'll give it a good thought. I also don't want to start with 3 minions, because the UC tank has such a high demand for exp compared to what the enchanters would.

Miandrital: Base decay, of course, just to blow up those idiots who think they can get away with little or no AMF on their teams.

Others: I've been thinking about what you said, changing the Prot to VA and putting AS on the E (and maybe PL) but I think, as Jon says, AS is a waste on 2, unless you're trying something tricky. the extra 10% of damage that Prot blocks seems important, although a PL E like I experimented with on previous strats never seemed to work out like I had planned.

AdminQBGentlemanLoser [{END}] July 16 2006 9:52 AM EDT

AS is never a waste on two minions. ;) It grants 50% of it's level to each minion, in essence, the same as just training HP on both.

That being said, it is vulnerable to DM. :)

{Quitter}Gah July 16 2006 10:08 AM EDT

Your E with base decay will never make it to non ranged rounds... 20 hp on a minion in front, maybe if you add AS

th00p July 16 2006 11:29 AM EDT

/ignore NUB =P
I just keep it on for those MM mages, or tanks who are stupid enough not to use a bow.

Mikel [Bring it] July 16 2006 11:34 AM EDT

I used EBs too and was killed fast vs a big pth, I switched to big DBs and put a stop to it.

Rubberduck[T] [Hell Blenders] July 16 2006 11:51 AM EDT

Mikel, UC trains evasion though and th00p doesn't have to contend with the crazy usd weapons.

th00p July 16 2006 12:02 PM EDT

Yes, Border has it right, I'm not getting hit by any giant handbags. ;-)

{Quitter}Gah July 16 2006 2:08 PM EDT

btw I'm not really new (thats why I went with a single tank even before the tank change :P) .... I played CB1 for a while like six months in 2004 then didn't play cb2; can't remember my username

{Quitter}Gah July 16 2006 2:19 PM EDT

lol ;) /ignores n00b

th00p Beee
A member of Carnage Blender 2 since November 5, 2005.
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