Something to be done for new players (in General)
July 21 2006 3:06 PM EDT
Someone has to find a way to stop a player with 300 MPR getting a weapon with 100k NW.
If they never say anything in public chat about it, then they go on with their " I get at least 8 xp every fight!". Almost every time I helped a new player with a strategy I have to give the don't equip a weapon thats too large and blah blah to them, and convince them that doing LESS damage is far better right then.
So my question is, Can someone make a way (disable) a new player from buying weapons above a certain NW in the beginning? Like first week maybe?
July 21 2006 3:07 PM EDT
Isn't there a NW limit thingamabobber?
July 21 2006 3:11 PM EDT
Not that I know of. I once saw a new player with 100 MPR... and 80k PR...
Where's the learning in just disallowing it for a week? Without either doing the reading, or spending a lot of time discussing (chat or a decent mentor), it's just something they'll do on Day 8. I think it's much the same as the tendency to just train _everything possible_. It takes some intervention/interaction to learn the "less is more" and "Stop. Think." and "check before you buy" basics.
Making this strategic (and uninformed) misjudgment is how they are likeliest to get help, no? And help of a more substantive nature than "Don't. Your rewards will suck."? I don't know that there's any good way around this, short of making the tutorial very heavy on explanation of gameplay.
July 21 2006 3:37 PM EDT
No, because in that week, players can advise them to peruse the Help section. The problem is, that once they get used to super damage, it is much harder to convince them to go back to horrible damage. So if we stop them for awhile, if lets people tell them not to before their mistake, not after.
July 21 2006 3:50 PM EDT
Things like Double Chain Mail, and I guess also in a way the NW<->PR link are CB's analogy to Darwin's "Survival of the Fittest".
People who either know how to analyze their results, read the manuals or listen to other people soon find out what to do and what not to do, and are rewarded for that. Those that don't do any of the above obviously make much less progress in this game.
Of course, we could dumb things down, like remove the DCM, and make various mistakes impossible to make. But will CB remain competitive enough? What lessons can new players learn, if there are no mistakes to be made?
July 21 2006 4:05 PM EDT
Not to put strength and a great axe on a magic missle mage?
July 21 2006 4:39 PM EDT
I say we let them do what they want, let them put there 100k+ networth items on, and they will pay the price. We tell them, as friendly advice; not too. And if they don't listen, let them get no rewards.
July 21 2006 4:43 PM EDT
I get what everyone is saying, but do we really have to make it so easy to get to?
Can we at least move the Help to a more prominent area of sidebar? and make it BOLD AND CAPS. Especially because help is sitting next to technical stuff. Always made me think it was for technical information when I first started.
I search those that speak on average and if they have an overwhelming PR to MPR ratio. They are informed post haste. If such a heaumehead thinks they are better off with Score/PR/MPR 4,749/81,402/3,238 after being told the 2nd or 3rd time. You can safely move on to the next Darwin. This really isn't an issue for nearly all will ponder.
July 21 2006 4:48 PM EDT
WOOT thanks a-lot. I think that will help a-lot! Well.... I have the IQ of a icecube... but still!
July 21 2006 6:15 PM EDT
well, I think that if a character can a afford a weapon there is no reason he shouldn't be able to use it.
Bring back the Refresh link and move Help! to the center of that strip. Stands out even more.
you can still refresh via right-click... but why do you need to?
Because sometimes the left pane loads with an error, and you can't do anything without refreshing it first. ;)
I missed the new 'help' location. I feel silly. :)
July 22 2006 7:12 AM EDT
I agree with GL about the refresh link. Sometimes the links in the left panel 'freeze' and the only way to get things moving is clicking the refresh link. Right click and reload (even in the mighty Firefox) don't always achieve this unfortunately.
I often have to refresh the sidebar just to get fighting to work, not that right clicking is hard, but I'm going to get confused at least once when help opens after I click refresh..
July 24 2006 1:04 PM EDT
whoa hijacked post....
back to the orginal topic, Bane, what is to keep new players from equiping a weapon and learing DD spells (ON EVERY MINION)? There are multitudes of mistakes new players make. I'm sure BMWheatly can tell you some of my greatest hits. It is all part of the learning curve, and as someone else posted hopefully they have a great mentor who is on top of it, or are chatting enough to catch their mistake early.
July 25 2006 6:05 PM EDT
"you can still refresh via right-click... but why do you need to?"
To answer the question directly, I use the refresh button when I know I have timed-out. Pressing refresh allows me to get a small log-in window. It was the easiest way to get to the log-in without having to change the main pages current location.
July 25 2006 7:20 PM EDT
Like I said, and it happened against today, its not catching its thats the problem. Its convincing someone that LESS damage is better. And for that talk about someone not being good enough to go against if they don't get this, who do you all think your beating? If this game was filled with GL, Johnny's, Ranger, Shade, bartjan, Mikel, DAWG, what would the rest of you all be? Cannon fodder? We NEED someone to beat rofl cus, no offense, I can't beat any of them (and a GREAT many others).
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