negative dex.... (in General)
July 28 2006 10:32 AM EDT
GL's recent tests brought up a good question (in my mind anyway)
He was doing some testing with a BoNE: [92x115] (+33). He is using a base dex on the tank equipping the BoNE.
In his displayed test results he got a double strike 19/20 rounds. His character has a dex or 19/20. And is using an EC of 36k. The character he was fighting has a low enough dex that -36k puts him in the negatives.
I have been told by some players that negative stats are viewed as 0, and some that they are viewed as 20. So my question is this.... would a 19 point dex differnce (if negatives are treated as 0) and/or a +33 PTH really grant a 95% chance of a second strike per round?
The wiki says that at equal dex there is only a 50% chance of landing a hit at all... so I find it hard to believe that 19 points difference would ensure a single hit and add a 95% chance of a second, I also find it hard to believe that a +33 would give this much of a chance so I find myself questioning the effects of negative dex. Any thoughts?
:) I did notice that on fights where I had been reduced to negative dex (ususally though EC) I was still always hitting once a round, every round. If both myself and my opponent are at zero dex, I should have a 37.5% (unsing a 2 handed weapon) to land a single hit, increase by my +33 pth.
If stats do go down to zero, and I think they do, otherwise there's no penalty to haing a 16/20 dex (from heavy armour), and chance to hit is based off of my target having zero dex, maybe it counts my 19 as being 'infinitely' larger and large enough to hit the cap on two dex based hits.
Only thing I can think of... ;)
I think no matter how much negative DX is displayed the game treats it as 0, it might be 1 though.
VP convert that 19 point difference in opposed DX into a % difference!
negative st would also be nice to know about, since st gives some physical dmg resist, does negative st mean they take more dmg from phys dmg?
July 28 2006 10:58 AM EDT
not too good with maths..... would that be 1900% more 19/1
July 28 2006 12:30 PM EDT
So basically he has 36,019 dex, and the guy he is attacking has 20 dex. This would certainly make double hits possible every round.
July 28 2006 1:18 PM EDT
Miandrital, I do read that post differently than you do...
July 28 2006 1:43 PM EDT
I am just repeating what Conan said, about halfway down the post
July 28 2006 1:54 PM EDT
Conveniently ignoring all what is written after it ;)
July 28 2006 2:01 PM EDT
Negative stats act as zero (or maybe 1). 19 dex against 1 or 0 does grant maximum hit rate.
July 28 2006 6:06 PM EDT
This was in the post under that link..... does it seem to make sense or no?
***ok, so if i good understand:
***you : dx 50k
***opponent : dx 20 - 50k from EC ==> -49980
***system revise DX to
***you : 99980
***opponent : 20
Last post in the thread.
"I asked Jon, and he said it never goes negative. It goes down to 0, or 1, whatever is used for the calculations (I assume it's 1).
So, there is no difference between 1 and -250,000
--Todd-Spydah, August 5 2004 7:37 AM EDT"
July 28 2006 10:44 PM EDT
Still, how do you kill other tanks that have lots of dex?
Gah, hit harder than them and GA will help.
July 30 2006 1:22 AM EDT
How are you supposed to hit harder when you'd be doing single hits and they'd get triples to doubles?
July 30 2006 10:07 AM EDT
Try to kill them in Ranged... Big Elb,
train EC, Evasion, Haste, or your own Dex.
Use a BIG Pth weapon, or some DBs :)
There are lots of ways to deal with big Dex.
July 30 2006 10:09 AM EDT
...and don't forget the AxBow. ~_^
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