Bows attack once every other round starting with the first round of Ranged combat. This carries over into Melee, if you don't have a melee weapon equipped.
Training Archery gives a chance for a bow to attack in the second round of ranged combat.
Does/Should this effect carry over into melee? Possibly allowing bows to attack every round in Melee.
It does not. Before there was a massive DX penalty for ranged in melee, when the bows could fire every round, it was admitably over powered, probably still would be now even with the massive DX pen.
{Quitter}Gah
July 29 2006 12:54 AM EDT
If they could go every round, I would stop renting a melee weapon no question, just pump NW into one item. The DX penalty isn't enough to stop it just cause DX isn't really necessary as seen in your other post. But as the owner of the highest archery skill in the game, I definitely would support archery letting you hit every round in melee...
I think there's a pth penalty as well as a Dex penalty. I feel that would even out Archery allowing (at 1.00) bows to attack every round.
:)
Nope, the penalty should be severe enough so as to make it essentially silly to not have a melee weapon, and without the restriction on archery in melee there would be almost no reason not to use only a bow. I don't think I've seen anything about a PTh penalty in melee for ranged, but even if that is the case I still don't like making it that cheap for someone to forgo fighting with a proper weapon.
Eliminate the archers ability to wear a shield, and also make STR and having a weapon equipped a larger part of damage reduction, and we might be on a similar if not the same page. Take away the bows ability to fire more than once a round (it is rather silly after all) and then we're really getting somewhere,
Phrede
July 29 2006 2:49 AM EDT
Why not have the bows fire an unlimited number of times - but only against mages ;-)
{Quitter}Gah
July 29 2006 3:14 AM EDT
Fine by me :D
I'm sure the melee penalty included a pth penalty in addition to the dex penalty, but I'd have to check CB1 to be sure. :(
Maybe someone in the know could let us know? :)
Also, if you have archery trained, you can't have BL. And that is a big minus. Persoanlly, I'd like the penalty of taking increased damage added back to BL. ;)
{Quitter}Gah
July 29 2006 7:11 PM EDT
When was it taken out?
QBsutekh137
July 29 2006 7:58 PM EDT
I think it was taken out from a suggestion by me... I can't remember though. Was that a "Sutekh was right" post? Archery had some other things going in melee, trying to control it, and I suggested that it should simply be turned off in melee. Eventually, Jonathan went that route. At least that is my egotistical recollection...
so if you get to claim the archery in melee nerf is your fault Sut, does that mean I get to claim dbs as being my unwanted contribution?
Nah, DB s were a direct result of the Sutekh / TS battles. Something was needed to stop eery Tank just untrianing Dex and using a +225 wepaon with massive Str 'pwning'. ;)
Gah, if you were asking about the increased damage from BL, originally BL gave you 1.2 increased damage (compared to the .6 increase now) but you also took an extra .2 damage yourself. The penalty was removed when the 1.2 was reduced.
Achery was removed from Melee when peopel started just using massive x25+ Elbows to kill everyone. They costs the earth, but were the biggest weapons inthe game. That, plus going first (and FB being generaly weak in CB1) and having increased damage lead to Archery being removed from melee and the dex/pth penalty being introduced for not using a melee wepaon in melee rounds. :)
{Quitter}Gah
July 31 2006 3:29 AM EDT
Yeah, I remember the first x25 ELBow.. think it was Shadowfax? I only remember the char name cause I typed it a bunch in specify when he ran out of arrows :P
For BL when it says .6 thats 60% right? Definitely want that penalty in there again to give love to archery. ;)
Yeah, 0.60 means a 60% increase in damage. At it's hight, BL got to 1.20! And people still wanted Dual Wield. ;)
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