A little DD spell info please (in General)
One must be like a river, able to change course and current based upon the terrain. In anticipation of my Archery/BL pleas falling upon deaf ears, and the increasing realization that to maximize a tank in the new CB2 will require serious USD injections (unless the contests will pick up again where are you BM?) I need some DD spell data.
I am trying to determine if I switch my current team to all magic based damage, if I will need one or two points of offense. My only personal frame of reference has over 15mil trained into the DD spell, and just does not seem to help in my aproximation much. I need to know what I could expect DD spell wise if I invest 3,614,650 exp into a DD spell. I do not need to know exact and I would like both figures if you could, like Fireball: 1,235,408 (153,799).
I thank you in advance for your assistance, any figures you have even close to the 3.5mil trained exp mark would be greatly appreciated.
won't help much, but it gives SOMETHING
Magic missile: 151,039 (62,715)
thats at 1.5 mil exp.
Sorry I don't have anything larger.
As far as I can remember, regardless of levels the DD spells give roughly 50% of thier level as Damage. CoC will give slightly more than this.
If you go DD, don't use two different mages, unless it's one FB/CoC/MM paired with Decay.
Two DD's will do roughly the same damage as one twice the size, while being more vulnerable to AMF.
September 14 2006 2:44 PM EDT
At around 6,016,536 EXP, you get a fairly large Magic missile: 479,764 (216,503)
September 14 2006 9:43 PM EDT
Fireball: 179,044 (20,129) thats with about 1.9mil trained
September 15 2006 2:37 AM EDT
If you're seriously considering changing:
Given that you've already got a fairly large ELB you might actually do better going UC. With a ToA and a large ranged attack, perhaps with AMF instead of DM you will be able to take on most teams, and still do some serious damage. UC at higher levels will be able to take on most tank teams and not cost much. The heavy ranged attack, coupled with the AMF will mean mage teams can be taken on. You could pair it with a MM mage. The four minion set up will mean a lot less vulnerability to the larger mage teams than a single UC tank would have.
The landscape is being made up more and more of tank teams. And given that it is more expensive to build a really good tank team you will be faced with lots of average tank teams. Which is food for a UC team. I'm surprised there aren't more of them springing up...
The only things that will really hurt UC are large PTH weapons, because they will get at least on guaranteed hit, and DB's. There are some pretty large boots out there.
Just a thought But for it to work as a good all rounder it will need the ELB, not the AXbow. You will need the damage.
Fireball: 387,529 (46,096) thats almost 4.397 mil trained
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