Feature Modification Request: Play by play (in General)


AdminNightStrike September 27 2006 7:42 PM EDT

I understand the desire to keep resetting the play by play switch to Off, as I'm sure it reduces server load. Can we compromise, however, and reset it to On non-win instead?

BootyGod September 27 2006 7:46 PM EDT

I am with NS on this. I hate having to fight one battle just to see one thing. Be nice to just lose and see it.

=D

QBOddBird September 27 2006 7:54 PM EDT

I've tried this one.

QBOddBird September 27 2006 7:56 PM EDT

http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=001SFR

I don't know why HTML seems to mess that up every time for me. ='(

BootyGod September 27 2006 7:57 PM EDT

Whatever you believe in is punishing you!

AdminNightStrike September 27 2006 7:58 PM EDT

I'm taking it from a compromise standpoint. I understand the need to turn it off. However, make the default "on non-win" is what I ask.

Flamey September 28 2006 1:48 AM EDT

if you use FF you can use Fexy's script you can set the PBP on non-win.

QBsutekh137 September 28 2006 10:16 AM EDT

During the gestation of CB2, Myonax and I plead our case once more to have the play-by-play be a persistent setting, at least for supporters. We didn't get much of a response. *smile* I have never been able to figure out why it is set up the way it is...

AdminNightStrike September 28 2006 12:46 PM EDT

Right, but I'm going for a compromise. If you make it persistent, then it will essentially always be On. I'm asking to reset it to On non-win.

QBsutekh137 September 28 2006 1:18 PM EDT

Agreed. Your compromise makes sense, I was just adding a push for a true, persistent hold, so we would each get to choose what we wanted the default to be.

Miandrital September 28 2006 1:26 PM EDT

Perhaps this is one of those features which require a certain "implementation fee" =)

QBsutekh137 September 28 2006 1:30 PM EDT

Well, I just thought of a reason why Jonathan might like the way things are... essentially, this "auto-off" every night makes sure that people don't leave it on just by accident or without intention. I assume the play-by-play takes at least a bit more processing per battle, at least to construct the strings (data would already have to exist to know the outcome of the battle). And since having to turn it on is a minor annoyance at most, Jonathan maybe figures no need to bother?

AdminNightStrike September 28 2006 1:39 PM EDT

Hence my "server load" comment in the original post. Here's an even better idea, though: Only reset people to On non-win that have it set to On. This way, if it's Off, it stays off.

QBsutekh137 September 28 2006 2:58 PM EDT

Agreed again...persistent storage and your idea can work well together...
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